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Dungeon Master

#1 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 17 March 2008 - 08:06 PM

Mwuhahahaha!!!





Also, I thought this was funny...


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#2 {lang:macro__useroffline}   Aaron {lang:icon}

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Posted 17 March 2008 - 08:28 PM

Nice dungeoning, Alpha thumb.gif .
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#3 {lang:macro__useroffline}   x.. {lang:icon}

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Posted 17 March 2008 - 08:49 PM

Graphics update?
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#4 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 17 March 2008 - 09:39 PM

Put that book away, it makes me cry.


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#5 {lang:macro__useroffline}   Ratty {lang:icon}

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Posted 17 March 2008 - 10:13 PM

Wow! Congorats. biglaugh.gif
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#6 {lang:macro__useroffline}   Rylkan {lang:icon}

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Posted 18 March 2008 - 02:03 PM

Grats. I guess I need to find a new partner for my last 2 or 3 dungeons then. bluetongue.gif
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#7 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 18 March 2008 - 03:19 PM

Depending on what they are, I could still help. I could go as a necro or ursan warrior. TheSmile.gif
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#8 {lang:macro__useroffline}   Rylkan {lang:icon}

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Posted 18 March 2008 - 04:02 PM

That dual ursan team WAS kind of fun. We just mobbed everything. The echo idea did work, but not as well as I hoped. sad.gif Need to make a good Ranger Ursan Build. All we get out of it in particular is additional elemental armor, so we can tank slightly different enemies.

My thought it stance based, maybe Physical Resistance, and I wont lose much with Elemental compared to other classes. Does Dwarven Stability only lengthen it while it is on, or does it lengthen it at activation? Would be cool if it worked at activation
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#9 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 18 March 2008 - 09:53 PM

Dwarven Stability needs to be in effect at the time you enter the stance for it to take effect.
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