- While the stats, classes, and battle system are relatively easy to understand for those who are into RPGs, there's so much content in these areas that many of us will probably feel overwhelmed. It's not that we can't figure it out, but it's understandable that most simply won't care enough about it. If I weren't directly involved as I am, I'm not sure that even I would feel up to starting it, and it's not a good sign when the one creating the system doesn't like it. I'm starting to feel that the battle system is too much of a distraction for what should fundamentally be a roleplaying game.
- Without random variables and unnecessarily heavy math, it's hard to provide balance and variety.
- Since DS is a roleplaying game, I should probably spend more time developing the story and less time developing abilities.
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What does it boil down to? What is my solution?
Convert DS to an entirely roleplayed game. Keep it simple, and allow members to be creative instead of spend all their time managing stats and everything else.
What of the races, leaders, classes, and all the rest of the stuff? I'll expand on it, and provide roleplay content instead of numbers and abilities. I will still list MANY abilities, but their descriptions will have no numbers! They will just be suggestions for things you can do, and not necessarily content to dictate how fights happen.
How many characters can you have? As many as you'd like.
How strong will they be? That's up to you, but I'll provide a logical upper boundary for the current power of the Storm (which influences the power of the Avendil). Without a battle system, you can roleplay as a character who is weaker... But perhaps more interesting than Lord Planet-Eater, the evil warlock who is willing to destroy the universe if it's necessary to win a battle.
What about equipment? That's up to you as well. You can create your own stuff, as well as receive stuff during events. The best armor and weapons are perhaps the ones with the greatest story to be told, and not necessarily the ones that are the most powerful (but of course some may prefer those instead

What will GMs do? Instead of being those who can exclusively create events, they will "moderate" events and make sure that everything is logical. Since there are no stats, anyone can create content!
What about those "secret quests" I talked about, with great rewards and all that? I'll put more focus on this stuff, and anyone who does something legitimately "great" will find their characters put into the lore of AoA.
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This may seem strange to some of us, but remember that DarkStorm is a roleplaying game. If everyone gives me the green light, I will go ahead and make DS much deeper with roleplay content, and convert the classes, races, and leaders to roleplay-centered entities.
In the end, it will be everyone's creativity and interacting stories that make DS worthwhile, and not the battle system that has ruled the game up until now.
So please let me know what you think.
