I'm removing stats, but trying to keep as much actual content as possible. The classes were rewritten, along with many abilities and other stuff. I've also added some new classes and new abilities that may be fun to roleplay, but difficult to implement previously with the stats.
I won't upload the site until May 1st, but since some of us may want to start working on characters, I'll list some stuff that may help:
A few things that were
changed from the original DS2...
- Rider is now considered a fighter class.
- Rogue is now considered a scout class.
- Convoker was broken into two classes: Convoker and Elementalist
- Aivada-Ke Artist is now its own class, instead of being part of Monk.
- Translocator is now called Affinitor, and can do more stuff than open portals.
- Druid is now called Warden.
- Paladin is now its own class, instead of being part of Arbiter.
- Exorcist is now its own class, instead of being part of Savant (healer).
- Shadow Hunter is now its own class, instead of being part of Revenant.
- Poltergeist is now its own class, instead of being part of Warlock.
- Computer Operator was broken into three classes: Coder, Hacker, and Interfacer
- Tactician is now called Squad Leader.
- Sentinel is now called Guardian.
- Coronach is now its own class, instead of being part of Troubadour.
A few things that were
added to the new DS2 (there may be more

)...
- Gladiator: A versatile fighter that exploits weaknesses.
- Wayfarer: Survivalist and treasure hunter.
- Sentinel: A tech melee class.
- Bridge Commander: Certified to pilot flagships.
- Mercenary: An independent soldier.
- Actor: One who can feign personalities, factions, and professions.
The following
trade classes were added...
- Blacksmith
- Jeweller
- Cook
- Angler
- Woodworker
- Shipwright
- Scholar
- Archaeologist
- Hunter
- Pioneer
- Software Engineer
- Explosives Engineer
- Weapons Engineer
- Electronics Engineer
- Robotics Engineer
- Starship Engineer
- Satellite Engineer
Along with these changes, many Tier-3 classes originally planned for DS2 remain. Most classes of a lower tier were removed due to redundancy. All races, leaders, origins, and conflicts remain. The conflicts are now roleplayed, so we won't need the base capture thing anymore. All abilities that are listed are for roleplaying, and particularly with the arcane and tech classes, are there to prevent characters from being played as gods. The fighter and scout classes are more improvised, and the improvised classes are the last priority to have abilities listed (not all will have them on May 1st).
Don't get the wrong idea though... I don't want to hype it too much, because as a roleplay game it's up to everyone to make the most of it. All I'm doing is providing content to help, and a story to keep things going, eventually leading to AoA. With the stats no longer a worry, I can spend more time on the other aspects to make DS a better roleplaying situation. It will only be fun if our members contribute their creativity and weave their stories together. Think of DS2 as an environment, instead of as a game of its own.I hope it's a good one though.