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New Seed Hq A better (and less used) F2P location!

#16 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 23 June 2003 - 11:40 PM

QUOTE
will the meetings be on the member servers or the free members server area i do hope its on the free servers

It says World 9 on the site, which is a free server. grnwink.gif

QUOTE
Sundays are a problem for me. I have church from 10:00 to 1:00 pacific which is 1:00 to 4:00 estern.

Currently meetings are on Saturdays.
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#17 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 23 June 2003 - 11:45 PM

Sorry to post again, but here are a couple screenshots I took of our HQ:

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user posted image
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#18 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 24 June 2003 - 12:06 AM

'Tisn't that big... not spacey for a drop party... BTW everyone who went to my party: see how much fun it is when you have it open t oall of RS?
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#19 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 24 June 2003 - 08:01 PM

QUOTE (Cspace @ Jun 18 2003, 10:49 AM)
Carpeted

You always know what's important bluetongue.gif
Those who will remember, will speak fondly of the warm morning breeze.
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#20 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 24 June 2003 - 08:27 PM

I also got some screenshotsof the new HQ, the first is one side of upstairs and then second is the other side of upstairs (I didn't get any screenshots of downstairs).

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Click here if you can't see it.

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Click here if you can't see it.

P.S. If you still can't see the screenshots when you go to the link, then right click on the blank square with the red x in it where the screenshot is supposed to be and select "Show Picture." If it doesn't work at first, to it a few more times and it will probably work.
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#21 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 24 June 2003 - 09:39 PM

QUOTE (phieta27 @ Jun 24 2003, 08:01 PM)
QUOTE (Cspace @ Jun 18 2003, 10:49 AM)
Carpeted

You always know what's important bluetongue.gif

Yeah, I grow tired of hard wooden floors and large boring rooms grnwink.gif
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#22 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 06 October 2003 - 11:17 PM

yay!!!!Party!!!






not really...
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#23 {lang:macro__useroffline}   Kowboy {lang:icon}

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Posted 06 October 2003 - 11:32 PM

Eeeeek Sometimes it gets crowded upstairs though. I have seen it packed. I had a party or two there (outside of SeeD) and they were great! thumb.gif
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#24 {lang:macro__useroffline}   Grimbold {lang:icon}

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Posted 06 October 2003 - 11:55 PM

Honestly... Why in tarnation would you bring this up again??? It's on the main site, everyone knows about this, and it really doesn't matter all that much (stupid noobs screaming "drop party!"...). As such, we don't have meetings anymore. That said... STOP REVIVING DEAD TOPICS! Dead topics are bad enough, but this is just pointless. And your post was spam too. Knock it off. Xpkerdudex, you have been warned (not actually, but if I see much more of this, I will warn you).
The Few. The Proud. The Jews.
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#25 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 07 October 2003 - 12:09 AM

I've already got this handled grimbold. I pmed him to stop.



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#26 {lang:macro__useroffline}   Capozide {lang:icon}

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Posted 07 October 2003 - 12:14 AM

Furreal, even though I am not a mod, I have seen him do this before. Sorry if this is spam too.
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#27 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 07 October 2003 - 12:32 AM

since this was brought back up, I think we should change the hq again... I don't really like it there anymore. Maybe because it has such a dead view of the place. I think we should have it changed to maybe, upstairs Falador bar? not many people go up there, and a bank is right outside, plus theres a bar. its a thought.
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#28 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 07 October 2003 - 12:54 AM

I disagree, viet, there are tons of people that come up there that see you go upstairs, not 2 good for a drop party. Plus, the bartenders serve ales, no beer sad.gif
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#29 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 07 October 2003 - 01:14 AM

QUOTE (yeah man @ Oct 6 2003, 07:54 PM)
I disagree, viet, there are tons of people that come up there that see you go upstairs, not 2 good for a drop party. Plus, the bartenders serve ales, no beer sad.gif

never said it was a good spot for a drop party, just a meeting. plus the ales are better then beer TheSmile.gif they raise stats and decrease them at the same time! and very few people see you go up the stairs. if they do see us, then we can just switch worlds. believe me when i say not many people go up there. they will come if we mass into the bar because there so dang nosy but like i said, we can just switch worlds. drop parties should be in isolated places like north of lumbridge when your going to varrock, instead of going alllll the way up, there will be an opening on the west side where we turn into. or the cow field where very few train. another isolated place is west and a bit south of the black knights fortress, where the blue woman is. a very isolated place is when you go straight west of the wild to the edge, and then outside of the wild. very east as well works too.
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#30 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 07 October 2003 - 03:30 AM

Port Sarim bar is never visited



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