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Early Christmas! Yep, it sure is!

#1 {lang:macro__useroffline}   superchao {lang:icon}

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Posted 22 October 2003 - 03:25 PM

Since i haven't given much around lately, i thought a few things in my little santa bag could be given early: Snatch them quick!
Free
Taken



1)Rune large-Baseballl
2)15 mithril ores - Vietpryde
3)10 cooked lobster certs-Fugi
4)30 Marrentill

1st 3 to reply get them!
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#2 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 22 October 2003 - 03:39 PM

You should get a load of stuff and on Xmas Eve or Boxing Day go arond Rs f2p worlds giving out free stuff bluetongue.gif
user posted image
Sig by me matey ForsakenMagey
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#3 {lang:macro__useroffline}   SAJOWNS FFS {lang:icon}

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Posted 22 October 2003 - 04:06 PM

if your still giving them out could i have the rune large plz
400th to 99 range

im back son
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#4 {lang:macro__useroffline}   fugi_42_03 {lang:icon}

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Posted 22 October 2003 - 04:46 PM

ill take the lobby certs if ur willing to give em.
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#5 {lang:macro__useroffline}   superchao {lang:icon}

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Posted 22 October 2003 - 04:55 PM

NOTE: THIS OFFER IS TO WELL-KNOWN MEMBERS. IF YOU ARE A NEW/INACTIVE MEMBER, DONT WASTE YOURS AND MY TIME POSTING.
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#6 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 22 October 2003 - 05:06 PM

Can I take the rune large??I have a special reason and that is to give it to a person I met mining lol
Alex
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#7 {lang:macro__useroffline}   superchao {lang:icon}

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Posted 22 October 2003 - 05:20 PM

These gifts are for the person who wants them badly.. not for someone else as a present. grnwink.gif
- Want to ask me a question?

Send me a message. I won't bite. Much.
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#8 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 22 October 2003 - 05:22 PM

i take mithy ores!!!!! i need smiithing!
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#9 {lang:macro__useroffline}   argentine14 {lang:icon}

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Posted 22 October 2003 - 05:27 PM

may i please have the rune large super i have recently been pking and dided and lost all my armour and im trying to get it back and one of the items im missing is rune large i hope u give to me TheSmile.gif

argentine14 FIREdevil.gif
Argentine14 (Argy)
Attack- 81
Defense- 81
Strength- 83
Hits- 81
Range- 55
Prayer- 56
Magic- 70
Cooking- 99
Woodcutting- 67
Fletching-70
Fishing-99
Firemaking-71
Crafting- 53
Smithing- 50
Mining- 65
Herblaw- 48
Agility- 61
Thieving- 75
Slayer- 69
Farming- 30
Runecrafting- 35
Construction- 1
Hunter- 1
Combat- 100
Skill Total- 1401
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#10 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 22 October 2003 - 05:41 PM

ok and the lvl 20 pure who has lost 1.3 mil in the wild doesn't need it? I will just give him my large then, since it is such a damn problem for you
Alex
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#11 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 22 October 2003 - 05:44 PM

QUOTE (Baseballl @ Oct 22 2003, 01:41 PM)
ok and the lvl 20 pure who has lost 1.3 mil in the wild doesn't need it? I will just give him my large then, since it is such a damn problem for you

dry... that sucks, how did he lose 1.2 mil?
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#12 {lang:macro__useroffline}   argentine14 {lang:icon}

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Posted 22 October 2003 - 05:45 PM

WOW baseball comeon chill out dont get into an attitude the thing u should b thinking of is why in the world did the level 20 take that much into wildy anywayz its his fault for being stupid and taking that much out there.
Argentine14 (Argy)
Attack- 81
Defense- 81
Strength- 83
Hits- 81
Range- 55
Prayer- 56
Magic- 70
Cooking- 99
Woodcutting- 67
Fletching-70
Fishing-99
Firemaking-71
Crafting- 53
Smithing- 50
Mining- 65
Herblaw- 48
Agility- 61
Thieving- 75
Slayer- 69
Farming- 30
Runecrafting- 35
Construction- 1
Hunter- 1
Combat- 100
Skill Total- 1401
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#13 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 22 October 2003 - 05:51 PM

he is a lvl 20 with 40 def and he loses rune right and left. I can't chill because Superchao has always done this to me. So, yeah I will forget it.
Alex
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#14 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 22 October 2003 - 05:58 PM

Ill take rune large. cmon super lighten up a bit biglaugh.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#15 {lang:macro__useroffline}   SAJOWNS FFS {lang:icon}

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Posted 22 October 2003 - 06:11 PM

i wont take the rune large u should give it 2 base or argentine they need it more thumb.gif
400th to 99 range

im back son
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