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New Hq? its preeeeeeety

#31 {lang:macro__useroffline}   Greyjohn {lang:icon}

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Posted 27 October 2003 - 03:07 PM

We should use the small space just above the monastery - YES IT IS VERY CLOSE TO A BANK, just go into wilderness level 3 , then right a bit, back down, and your in edgeville. Or we could use the space near to the guy who sells rune plates.
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#32 {lang:macro__useroffline}   Jarik C-Bol {lang:icon}

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Posted 27 October 2003 - 04:14 PM

above the monistary is to dangerous for going to the bank. i've been pk'ed there several times trying to do just that. the trouble is with the cliff/terrace things that only have one route down. other than that, it's good. I suppose we could make bank runs in groups. (noone messes with groups by them selves, it's not smart) and always have ppl with ranging equipment be in the group to help anyone who is atacked.
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#33 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 27 October 2003 - 10:24 PM

X z: Ah thank you for enlightening me

Greyjohn: I believe one of our members was pked trying to do that and lost a blue mask, rune and other valuables.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#34 {lang:macro__useroffline}   Sproogle {lang:icon}

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Posted 28 October 2003 - 12:33 AM

WAIT wait wait. You have just contradicted yourselves. First you say only a couple of ppl would be there at a time, then you complain, (when a suitable location, the mini-town, is found, mind you), that since A LOT OF PPL would be there some would think it a drop party. ???????????? first theres not enough then theres too many??? MAKE UP YOUR MINDS!!!! but i do like the idea of just a small place to hang if you are bored.
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#35 {lang:macro__useroffline}   Sproogle {lang:icon}

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Posted 28 October 2003 - 12:35 AM

Besides, it would be nice if seeD was more of a clan that contacted each other in the game more. It seems as though this board has become more important than the game it is about, lol. PEOPLE, LETS GET TOGETHER SOMETIME!!!!!!
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#36 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 28 October 2003 - 03:24 AM

we do get together. when we arent busy and 3 or so people are on and not busy as well.
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#37 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 28 October 2003 - 04:55 AM

I feel special TheSmile.gif

Anyway, Sproogle don't double post, that was one of those times you could have edited, those two related. Fine for now, but do it again and your toenail will be coming out the other side of your eye (P|-|43|2 |\/|3|-|! )

As for all.. I hereby declare the official hangout is varrock, in the mini town grnwink.gif
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#38 {lang:macro__useroffline}   Sproogle {lang:icon}

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Posted 29 October 2003 - 02:02 AM

Bah. *grumbles about double-posting* Do you have this authority to do something this big?
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#39 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 29 October 2003 - 02:05 AM

I suggested the Port Sarim Bar to Cscape, but he said when the JBINN get's too crowded, we'll move somewhere new like Port Sarim Bar.



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#40 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 29 October 2003 - 02:06 AM

Yeah, Port Sarim bar, its great, empty cept for ppl doing jonny the beard quest and has the draynor or fally banks and a good flow of beer biglaugh.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#41 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 29 October 2003 - 02:08 AM

No more conflicts! I feel a conflict in the air so I am stopping it now, even though I am not a mod or smod or Cspace or whatever, just please no more conflicts! screama.gif . Anyway, no X Z can't make a change this big (as far as I know) but he is certainly higher up than the common SeeD like you and me, he has worked harder than us to attain his position so don't bad-mouth him (though you haven't yet but the *grumbles about double-posting part was close) this sounds severe but...). But I believe comment on
QUOTE
As for all.. I hereby declare the official hangout is varrock, in the mini town  grnwink.gif
was made in jest and isn't an official change.
This was made to Sproogle.
Sorry if this is severe but I am in a bad mood today. sad.gif
Dang that was one of the longest posts I ever had. grnwink.gif
Lol two people posted in the time it took me to compose this. biglaugh.gif

This post has been edited by obiwan22: 29 October 2003 - 02:13 AM

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#42 {lang:macro__useroffline}   Sproogle {lang:icon}

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Posted 29 October 2003 - 02:45 AM

*sigh* im sorry. there, back to our happy worl of faries and buttercup flowering fields. *prances thru field*
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#43 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 29 October 2003 - 11:46 AM

Didn't exactly mean it like that, oh well. *prances around more*.
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