Hello all,
As you know, I lost many of my old items, so now I've compiled a list and a concrete price for those items. Anyone who is willing to sell me these items, I have composed the full price.
Rune 2-hander
Rune Plate (Male)
Rune Legs
Rune Large
Rune Battle Axe
Rune Kite Shield
Rune Hatchet
Dragonstone Amulet
I am willing to pay 400k for this whole set of items. Right now I'm on the verge of making 100k, so it might take a little while, but if you can sell me these items, I would be very appreciative.
GM8
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Help A Seed Veteran Out My list of items
#3
Posted 04 November 2003 - 09:40 PM
Oh man,
That would be so awesome! I would very much appreciate any help that I could get. And my status of sales has changed in light of my recent purchase of the Dragonstone Amulet. The list is now as follows:
Rune 2-Hander
Rune Kite
Rune Large
Rune Battle
Rune Plate (Male)
Rune Legs
Rune Hatchet
I will now give 275k for all of these items, considering that I just bought the Dragonstone Amulet which had an extremely high value of approximately 125k. You guys gotta remember, it's been a very long time since I've played, so the prices might be different than what they used to be. I used the Price Guide pinned in the forum to help me calculate a fair price. Any help is very much appreciated.
GM8
That would be so awesome! I would very much appreciate any help that I could get. And my status of sales has changed in light of my recent purchase of the Dragonstone Amulet. The list is now as follows:
Rune 2-Hander
Rune Kite
Rune Large
Rune Battle
Rune Plate (Male)
Rune Legs
Rune Hatchet
I will now give 275k for all of these items, considering that I just bought the Dragonstone Amulet which had an extremely high value of approximately 125k. You guys gotta remember, it's been a very long time since I've played, so the prices might be different than what they used to be. I used the Price Guide pinned in the forum to help me calculate a fair price. Any help is very much appreciated.
GM8

www.patent-assistant.com
#4
Posted 05 November 2003 - 12:21 AM
I posted in your other topic, ill be glad to lend you a rune long
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
#5
Posted 05 November 2003 - 05:51 AM
Once again,
I amend my list of items that I need. It is as follows:
Rune Kite
Rune Large
Rune Battle Axe
Rune Plate (Male)
Rune Legs
Rune Hatchet
I will pay 200k for all of these items since I have recently had a Rune 2-Hander donated to me by Rabk. Let me know if you are willing to sell these.
GM8
I amend my list of items that I need. It is as follows:
Rune Kite
Rune Large
Rune Battle Axe
Rune Plate (Male)
Rune Legs
Rune Hatchet
I will pay 200k for all of these items since I have recently had a Rune 2-Hander donated to me by Rabk. Let me know if you are willing to sell these.
GM8

www.patent-assistant.com
#6
Posted 05 November 2003 - 06:39 AM
That price guide is a few months out of date... the newest update is October 16.
| QUOTE (General Price Guide @ By Aliq121. Found on RSC (http://www.runescapecommunity.com/index.php?showtopic=175)) |
| Runite Armor: Medium helmet: 10,000gp Square shield: 25,000 to 35,000gp Large Helmet: 40,000 to 50,000gp Chain Mail: 35,000 to 40,000gp Kite Shield: 50,000 to 55,000gp Legs/Skirt: 50,000 to 60,000gp Plate Mail: 50,000 to 60,000gp Runite Weapons: Dagger: 10,000gp Hatchet: 20,000 to 30,000gp Mace: 10,000gp Short sword: 10,000gp Long sword: 20,000 to 25,000gp Scimitar: 20,000 to 40,000gp Battle Axe: 50,000 to 55,000gp Two Handed Sword: 50,000 to 55,000gp Amulets: Sapphire: 500gp to 1,000gp Emerald: 1,000gp Ruby: 3,000 to 5,000gp Diamond: 8,000 to 10,000gp Dragonstone: 100,000 to 120,000gp |
Those who will remember, will speak fondly of the warm morning breeze.
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