CurvedSpace Forums: Where Are Limpwurt Roots? - CurvedSpace Forums

Jump to content

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Where Are Limpwurt Roots? I've looked all over :(

#1 {lang:macro__useroffline}   Darknes Ruls {lang:icon}

  • Shiny ::dribble::
  • Icon
  • Group: New Member
  • Posts: 128
  • Joined: 19-September 03

Posted 16 November 2003 - 04:46 AM

Where can I find limpwurt roots? I've looked all over.
0

#2 {lang:macro__useroffline}   Phieta {lang:icon}

  • Not impressed, darling.
  • Icon
  • {lang:view_gallery}
  • Group: Super Moderator
  • Posts: 6,877
  • Joined: 14-January 03

Posted 16 November 2003 - 04:49 AM

They drop from certain monsters... Hobgoblins (level-32) are my personal favorite, because they're the lowest level monster that drops them reliably. Good spots are the "Hobgoblin Peninsula" near the Crafting Guild; the Ice Giant Cave south of Port Sarim; and - I think - Edgeville Dungeon. Not to mention the Wilderness...
Those who will remember, will speak fondly of the warm morning breeze.
0

#3 {lang:macro__useroffline}   Styledragon1 {lang:icon}

  • Ze #1 Flamer
  • Icon
  • Group: New Member
  • Posts: 2,725
  • Joined: 25-April 03

Posted 16 November 2003 - 06:02 AM

yes them but ild is dangerous so no go.and ditto the rest there are giants to.

user posted image
0

#4 {lang:macro__useroffline}   Star Jedi {lang:icon}

  • Senior Member
  • Icon
  • {lang:view_gallery}
  • Group: Community Admin
  • Posts: 5,684
  • Joined: 01-May 03

Posted 16 November 2003 - 03:36 PM

I personally think that the wilderness is the best place to get them (Hobgoblins). There is a slight risk of getting pked, but there are so many goblins, that you can get your Limps and get out of there.
0

#5 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
  • Icon
  • Group: Moderator
  • Posts: 3,834
  • Joined: 03-May 03

Posted 16 November 2003 - 03:39 PM

Giants (lvl 32) also drop them, but they are usually crowded. I think wildy is the best place bluetongue.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#6 {lang:macro__useroffline}   Maxi {lang:icon}

  • Is it Pie? I hope it's Pie.
  • Icon
  • Group: Global Moderator
  • Posts: 1,792
  • Joined: 04-August 02

Posted 16 November 2003 - 03:49 PM

I'd say the Hobgoblin Peninsula is better IMO. So it seems that you need to beat lvl 32 monsters either way. . . good luck biggrinbandit.gif
Posted Image

Master Of Stuff said:

If he does start posting like before, Give him the ban-hammer like Maxi recommended and suggest that he cancel his subscription to "Internet Tough Guy" Magazine.
0

#7 {lang:macro__useroffline}   mohsye 2003 {lang:icon}

  • I dont know what to put here.
  • Icon
  • Group: New Member
  • Posts: 417
  • Joined: 28-March 03

Posted 16 November 2003 - 03:54 PM

So we have said you need to kill hob-goblins and giants and someother things to get them. All the places are good and i think that peninsula is good because someone with a really low level may walk in and get killed bluetongue.gif I know they do because i did it when i was a low level Whatever_anim.gif But shouldn't this topic go somewhere else eek7.gif
user posted image
0

#8 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
  • Icon
  • Group: Moderator
  • Posts: 3,834
  • Joined: 03-May 03

Posted 16 November 2003 - 03:56 PM

*Requests move to help forum*

O yes, people also sell them for around 500-700 ea.

OM: Request granted
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#9 {lang:macro__useroffline}   yhcln5 {lang:icon}

  • Proud to be just another common person of billions of people in
  • Icon
  • Group: New Member
  • Posts: 1,115
  • Joined: 05-May 03

Posted 16 November 2003 - 04:18 PM

me say the wild since all the ppl train there and if you bring nothing they probably won't bother you
0

#10 {lang:macro__useroffline}   Killerconvic {lang:icon}

  • Senior Member
  • Icon
  • Group: New Member
  • Posts: 4,350
  • Joined: 06-November 03

Posted 16 November 2003 - 05:11 PM

QUOTE (yeah man @ Nov 16 2003, 10:39 AM)
Giants (lvl 32) also drop them

giants are level 37. hobgobs are the best spot for limpwurt roots. or you can buy from me. i have 65 roots for sale.
Sam's gay
0

#11 {lang:macro__useroffline}   Traver {lang:icon}

  • 88FHGGPLOSLABoSaS
  • Icon
  • Group: Moderator
  • Posts: 2,587
  • Joined: 20-March 03

Posted 16 November 2003 - 06:05 PM

You can also kill chaos druid warriors. They drop limpwurt roots pretty often, and they can drop up to 3 at a time.
0

#12 {lang:macro__useroffline}   Killerconvic {lang:icon}

  • Senior Member
  • Icon
  • Group: New Member
  • Posts: 4,350
  • Joined: 06-November 03

Posted 16 November 2003 - 06:15 PM

where are they? i have heard of them, but I dont know if they are p2p or f2p.
Sam's gay
0

#13 {lang:macro__useroffline}   Traver {lang:icon}

  • 88FHGGPLOSLABoSaS
  • Icon
  • Group: Moderator
  • Posts: 2,587
  • Joined: 20-March 03

Posted 16 November 2003 - 06:17 PM

P2p, in Yanille Dungeon.
0

#14 {lang:macro__useroffline}   Killerconvic {lang:icon}

  • Senior Member
  • Icon
  • Group: New Member
  • Posts: 4,350
  • Joined: 06-November 03

Posted 16 November 2003 - 06:20 PM

QUOTE (Traver @ Nov 16 2003, 01:17 PM)
P2p, in Yanille Dungeon.

thanks. too bad im not a member. that would be a great way to get paid.

Do you know a better spot to get red spiders eggs than varrock dungeon or karamaja dungeon?
Sam's gay
0

#15 {lang:macro__useroffline}   Res {lang:icon}

  • Ol' Crazy Res
  • Icon
  • {lang:view_blog}
  • {lang:view_gallery}
  • Group: Super Moderator
  • Posts: 5,114
  • Joined: 07-October 03

Posted 16 November 2003 - 06:22 PM

chaos druids are p2p


i would choose hobgoblins, they fun lol
Overwhelmed as one would be, placed in my position.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
0

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

3 User(s) are reading this topic
0 members, 3 guests, 0 anonymous users