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Seed Garden Tournament RAWR! R0AR! AHHHH!!! ew....

#91 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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Posted 05 November 2003 - 10:02 PM

*Remembers this topic* Can we schedule it now? I can't wait!
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#92 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 05 November 2003 - 10:08 PM

I cant schedule it till 2 people volonteer for each new garden. (A,B,C)
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#93 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 07 November 2003 - 09:46 PM

~Double post

BUMP! Cmon guys, I really want this to happen.
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#94 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 07 November 2003 - 09:54 PM

Each main garden wud be good biglaugh.gif lol

Or each subgarden could fight within a garden, then the 6 winners (2 per main garden) fight
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#95 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 07 November 2003 - 10:53 PM

QUOTE (Ryl @ Nov 7 2003, 05:54 PM)
Each main garden wud be good biglaugh.gif lol

Or each subgarden could fight within a garden, then the 6 winners (2 per main garden) fight

but tahts only 6... you need 8 or 16 to have a tournament.
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#96 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 07 November 2003 - 10:56 PM

QUOTE (vietpryde @ Nov 7 2003, 11:53 PM)
QUOTE (Ryl @ Nov 7 2003, 05:54 PM)
Each main garden wud be good biglaugh.gif lol

Or each subgarden could fight within a garden, then the 6 winners (2 per main garden) fight

but tahts only 6... you need 8 or 16 to have a tournament.

Each garden would have two from each subgarden, the winning subgarden goes into the finals
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Sig by me matey ForsakenMagey
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#97 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 07 November 2003 - 10:59 PM

But theres only 3 main gardens. A fight with 1vs1vs1 can get confusing and the first person who loses might accuse the other 2 of teaming up on him/her.
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#98 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 08 November 2003 - 01:19 PM

I said 2 from each main garden! Because only one subgarden would win, and they place two members
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#99 {lang:macro__useroffline}   PsyKchosonik {lang:icon}

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Posted 08 November 2003 - 02:27 PM

Can we have a weight category? For lightweights (levels) like me?


'What doesnt kill me makes me stronger' Nietzsche

Rank: SeeD SuperElite
Garden: Galbadia Garden - Elite Black Knights

<img src="http://img.villagephotos.com/p/2003-10/435495/coollogo_com_114211264.gif" width=388 height=101>



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<B>DarkStorm Character Information</B>

Character Captain Feng, Human Guard
Hometown: Frionia

<B>Character Stats:</B>
Total Stat Points: 18 + 8(human)
Strength (Stat Points In Strength): 15(4)
Intelligence (Stat Points In Intelligence): (4)
Hit Points: 210/210 (7)
<B>Items:</B>
The staff 'Shennong Che' +50 hp healing each use.

<B>Skills:</B>
1. Summon More Guards (0): EC=0
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#100 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 09 November 2003 - 04:24 PM

QUOTE (Ryl @ Nov 8 2003, 09:19 AM)
I said 2 from each main garden! Because only one subgarden would win, and they place two members

I know that, but its only 6 people and 3 teams! It doesnt work out evenly, unless all 6 people have a 3way tag team match.

Psycho, the leaders of each garden will decide the rules before a match. That includes level restrictions.

Exampler:

MW vs EBK
Dragonman565 and Argetine14 decide the rules before the match actually begins.
Rules
Prayer/Magic
Food
Potting
Running
Best 2 out of 3, 1v1 matches
1st Match, all levels
2nd Match, lvls 40-60
3rd Match, below lvl 40

Garden leaders can be creative and have the strangest rules or no rules at all.
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#101 {lang:macro__useroffline}   metal smith {lang:icon}

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Posted 19 November 2003 - 10:13 PM

hmm sounds interesting. I think I'll sign my pker Glenn Viper up for the below 40 tourny. I'm not sure what garden I'm from tho sad.gif I've been put in an inactive group and waiting for it to be changed. right now I'm in group c (galbadia) in the ninth inner circle. it's currently marked as inactive so it might be changed.
Yeah, I'm a talking necro
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