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Frozen Palace

#1 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 16 August 2003 - 07:03 PM

- The center of all that is good in the land. The Frozen Palace towers above the rest of Frionia and only the highest ranks in Frionia can enter. -

Guard: "You cannot proceed unless you have the permission of our king!"
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#2 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 17 August 2003 - 12:23 AM

"I hereby decree that all people of Earthia that are in the alignment of Light are hereby welcome in this town! All others may not pass without my permission. Did you get that Brian?"

*Guard nods*
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#3 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 17 August 2003 - 12:27 AM

I know im not allowed in here but does this mean that we are allowed to post in the subforum places now??
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<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#4 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 17 August 2003 - 12:32 AM

I believe that is correct good sir, but I have only been talking here because I am the King of Frionia, and the Leader of Light. Now begone, before I call the guards!
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#5 {lang:macro__useroffline}   PsyKchosonik {lang:icon}

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Posted 17 November 2003 - 11:56 PM

*stands beside the King and puts one hand on the hilt of his sword*

"You hear the King! Move along now vile minion of darkness!"
'What doesnt kill me makes me stronger' Nietzsche

Rank: SeeD SuperElite
Garden: Galbadia Garden - Elite Black Knights

<img src="http://img.villagephotos.com/p/2003-10/435495/coollogo_com_114211264.gif" width=388 height=101>



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<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>

Character Captain Feng, Human Guard
Hometown: Frionia

<B>Character Stats:</B>
Total Stat Points: 18 + 8(human)
Strength (Stat Points In Strength): 15(4)
Intelligence (Stat Points In Intelligence): (4)
Hit Points: 210/210 (7)
<B>Items:</B>
The staff 'Shennong Che' +50 hp healing each use.

<B>Skills:</B>
1. Summon More Guards (0): EC=0
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#6 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 21 December 2003 - 04:36 AM

"Excuse me sir," Oric says to the guard. "But I have a certificate thingy-ma-jig that says I have passed the test for the kings archers. I'm supposed to give this to the king."







“In the valley of hope, there is no winter.”

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#7 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 21 December 2003 - 01:23 PM

The guard looks at Sir Oric.

"The king is currently out doing his buisiness somewhere."
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#8 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 22 December 2003 - 08:03 PM

"Do you know where I might find him?"







“In the valley of hope, there is no winter.”

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#9 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 22 December 2003 - 09:38 PM

"No I am sorry, I do not. What the king does is his own private business."
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#10 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 22 December 2003 - 09:40 PM

Terakuu heads into the palace.

"Hello everyone, I'm finally back from Aderon."
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#11 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 22 December 2003 - 11:07 PM

"Was that him?"







“In the valley of hope, there is no winter.”

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#12 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 23 December 2003 - 09:50 PM

"Ah, yes sir, ahem, I am the king of Frionia."
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#13 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 December 2003 - 10:06 PM

"Oh!!" Sir Oric said quickly. He bowed deeply then began speaking. "I passed the test to join the King's Archers and I'm supposed to give you this certificate," he said.







“In the valley of hope, there is no winter.”

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#14 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 23 December 2003 - 10:09 PM

Terakuu takes the certificate and studies it carefully. After a few moments, his eyes return to Sir Oric.

"Yes yes, excellent. Now, I must give you a choice. You shall either become a knight; a protective guard of Frionia, or you may accompany me on my missions as a personal bodyguard. Be warned, I go through dangerous missions, and between that, it can be a very long stretch before I do anything."
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#15 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 December 2003 - 10:14 PM

"I would like to accompany you on your missions," Sir Oric said.







“In the valley of hope, there is no winter.”

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