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The Third Rebellion War Is Upon Us

#31 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 31 December 2003 - 06:32 AM

One thing you need to get straight is that I said I was spying for them to get info, and that is now finished. Cspace knows my mission, and it has been complete. He also posted about it in the Seed Inn, that I had to act hostile to become friends with the enemy.
Alex
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#32 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 31 December 2003 - 06:34 AM

Yeah Man, I'm not lying and unless our source is incorrect this was a real conversation. You will have to trust me, why would I want to attack another SeeD?

We are establishing our forces because of the chance that negotiations fail, remember that we will not attack unless we are attacked first!
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#33 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 31 December 2003 - 06:36 AM

People do strange things in war. Hitler did it with the Jews didn't he. He pointed his finger at them and said that they were the bad ones, they were the source of trouble. So mabye, now, cspace wanted to stop the conflicts right? So he gets Base to flame someone, start a few now.... Then, he frames a few members of SeeD, sacrificing them for unity.... A few faked pics, a little bit of typing.... Poof! he has evidence. Then he tells the rest of SeeD that base didn't mean it, he was only undercover. Then he declares war on the scapegoats. Now what do we have? Everyone is sooo embroiled in war, they have unity once again! He said it himself, the unity was forged in war, so why not create a war and forge more unity? Is that what you want to happen? I do not so blindly place my trust. Even the best people will sacrifice things for the greater good.

I will sleep now, I am tired from this senseless banter....

Remember, it is written "...First you must remove the plank from your own eye, before you try to remove the splinter from the eye of your brother."
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#34 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 31 December 2003 - 06:39 AM

1) I had to flame so I could join the enemies and spy, oldest trick in the book.
2) All of my flaming was an act, same as number 1
3) I would never be a rebel
4) Let us do our job, and you do yours Yeah Man.

This post has been edited by Baseballl: 31 December 2003 - 06:40 AM

Alex
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#35 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 31 December 2003 - 06:41 AM

Would you so kindly outline what that is? My job as a SeeD is to prevent the explosive conflicts that tear apart our clan. The very same explosive conflict you are trying to start.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#36 {lang:macro__useroffline}   argentine14 {lang:icon}

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Posted 31 December 2003 - 06:41 AM

ok sorry about that then baseball...


CSPACE PLEASE READ:ive got pics of cowman saying that they ahve demands(he didnt say his demands) and if his demands are not met that there will b no negotiation
Argentine14 (Argy)
Attack- 81
Defense- 81
Strength- 83
Hits- 81
Range- 55
Prayer- 56
Magic- 70
Cooking- 99
Woodcutting- 67
Fletching-70
Fishing-99
Firemaking-71
Crafting- 53
Smithing- 50
Mining- 65
Herblaw- 48
Agility- 61
Thieving- 75
Slayer- 69
Farming- 30
Runecrafting- 35
Construction- 1
Hunter- 1
Combat- 100
Skill Total- 1401
0

#37 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 31 December 2003 - 06:41 AM

... and Hitler attacked them for no reason. WE ARE NOT ATTACKING THEM UNTIL THEY ATTACK US. If we do nothing we can be attacked if they are against us. If they aren't against us, nothing will happen.

I am currently negotiating peace, and hopefully it is successful. Just hold tight for a moment...
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#38 {lang:macro__useroffline}   serpharimon {lang:icon}

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Posted 31 December 2003 - 06:42 AM

yeah man i havent seen the "proof" but i can tell u tht there is a rebellion...im in it...now im trying to help solve all these problems...
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#39 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 31 December 2003 - 06:43 AM

In order to spy and get information, I had to make it look like I didn't like Seed (enemy's point of view). So, they allowed me in their rebellion, while I sent every chat log to Cspace.

All the flaming and insulting I did was to gain the trust of the rebels so I could easily get the names of the rebels and their plans. One plan was to attack all SeeDs as the PKing party.

Your trying to pin me as the bad guy, when I'm saving you from a group of lvl 90 PKers and some Rebel noobs from attacking you and getting rune kills, THEIR GOAL.

Your Welcome
Alex
0

#40 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 31 December 2003 - 06:44 AM

Hitler did attack them for a reason, the same as Mussolini. To distract his people so he could build his war machine, consolodate his power. The very same as you are doing now. The outcome of this, you will be seen as a better leader, people will look up to you as their leader, their Furher.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#41 {lang:macro__useroffline}   Mrb1 {lang:icon}

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Posted 31 December 2003 - 06:45 AM

yeah man what you said is right. but if you look into the past about past conflicts, there haven't really ben to war with anyone, so if cspace doesn't want to go to war with another clan unless he absolutly has to then why would he declare war on members of his own clan if he didn't have any solid evidence. cspace wants this clan to grow and get along, not argue, flame, and fall apart. i am ready to fight for the clan because i trust cspace wouldn't go to war with ANYONE unless it direclty threatens this clans mission of stopping rulebreakers, and scammers to make the game more fun for everyone.

p.s. can we stop talking about hitler killing jewish ppl, i am jewish if you didn't know. try and use another example

This post has been edited by Mrb1: 31 December 2003 - 06:47 AM

user posted image

Special Quote: A brave general once said, "You tell you men your soldiers. You tell them thats our flag. You tell them no one takes our flag. Tell them to raise it hight so everyone can see it. Now you've got yourself a Castle": The Last Castle

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#42 {lang:macro__useroffline}   serpharimon {lang:icon}

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Posted 31 December 2003 - 06:47 AM

QUOTE (Baseballl @ Dec 31 2003, 06:43 AM)
In order to spy and get information, I had to make it look like I didn't like Seed (enemy's point of view). So, they allowed me in their rebellion, while I sent every chat log to Cspace.

All the flaming and insulting I did was to gain the trust of the rebels so I could easily get the names of the rebels and their plans. One plan was to attack all SeeDs as the PKing party.

Your trying to pin me as the bad guy, when I'm saving you from a group of lvl 90 PKers and some Rebel noobs from attacking you and getting rune kills, THEIR GOAL.

Your Welcome

base r u calling me a noob?
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#43 {lang:macro__useroffline}   Gen. Warthog {lang:icon}

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Posted 31 December 2003 - 06:47 AM

Hitler did attack, he made a very bad mistake though, he had open war on at least 3 fronts. He attacked irrataionally......one of those he attacked was russia. A beast waiting to be awoken. Hitler incessively pounded at russia to no avail...they ewre his downfall...we are russia, just waiting to be invoked...as Cspace has said, we have not attacked until prevoked. Just stay with it. This is the correct thing to do. LONG LIVE SEED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

sry to mrb1 i didn't know, I have nothing against jews or anyother ethnicity....I will cease.

This post has been edited by Gen. Warthog: 31 December 2003 - 06:49 AM

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#44 {lang:macro__useroffline}   Mrb1 {lang:icon}

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Posted 31 December 2003 - 06:49 AM

i agree, now can we plz stop talkin about hitler, im jewish so plz have a little respect
user posted image

Special Quote: A brave general once said, "You tell you men your soldiers. You tell them thats our flag. You tell them no one takes our flag. Tell them to raise it hight so everyone can see it. Now you've got yourself a Castle": The Last Castle

Car of the Week. Next Change: 1/22/05
Car Specs

Year: 2006
Make: Mitsubishi
Model: Eclipse
Trim: GT
Engine: 3.8L V6, 24 valve
Horsepower: 263@5750 hp
Transmission: 6 Speed Manual
Torque: 260 lb-ft @ 4500 rpm
0-60 mph : 5.8 sec.
Redline: 6500 rpm
Top speed: Top speed : 148 mph
More Info: Here

Join Slain Designs SilverSpy's Photoshop Site.
Join xDesignSx My Photoshop tutorial site.
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#45 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 31 December 2003 - 06:50 AM

Yeah Man, again, I am only doing this to prevent anything from happening to SeeD. If you'd look in the SeeD Inn you'll see that there are no open targets and we are not attacking first. We declared war first because otherwise war would be declared on us, and you know that as well as I do. If you declared war first, there could be no negotiations. Our offensive action is to provide defense for our own clan and show that we are ready to attack when attacked. If you look in the Runescape Community you'll see that your group is putting prices on our leaders' heads, which is not exactly a peaceful move if you'd ask me.

If you want to end this then let's end it. No one will be hurt and we will become stronger in the process. Of anyone, I would most hate to draw my sword against another SeeD...
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