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Pk Trip Everyone is invited

#16 {lang:macro__useroffline}   ashcroft19 {lang:icon}

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Post icon  Posted 31 December 2003 - 04:19 AM

I would not mind coming but i dont know if i can come depends on time and day, i can come on my main........combat lvl 61 finally(soon 62) att 50, def almost 48, str 56, hits 51, magic 45, prayer 38, range 23 :-( ............... let me know what day and time soon plz......

thx again, rs name: ashcroft19
pker name: ashcroft10
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#17 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 31 December 2003 - 05:18 AM

I'll come on Arcane Lore "new pure mage" loopy.gif
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#18 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 31 December 2003 - 07:50 AM

I'm sorry, but your PKing trip should be canceld until the end of the war. The Rebels have threatened to attack at this PKing party, please DO NOT host this event for your safety.
Alex
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#19 {lang:macro__useroffline}   serpharimon {lang:icon}

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Posted 31 December 2003 - 07:52 AM

we wont attack...i called off my friends...sum of em were even sad tht they werent going to kill any one..lol

but i called em off and u can go on with ur event...
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#20 {lang:macro__useroffline}   ashcroft19 {lang:icon}

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Post icon  Posted 02 January 2004 - 04:18 AM

ok ok ok when is it??!?!?!?!?!?!?!

thx again, rs name: ashcroft19

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#21 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 02 January 2004 - 05:12 PM

Not until have authorization to hold it. I am waiting on that, then we will have my PK trip.

Think of the down time as extra training time.
Sam's gay
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#22 {lang:macro__useroffline}   Kowboy {lang:icon}

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Posted 02 January 2004 - 05:28 PM

I am not telling you to cancel your event but be very cautious of your surroundings. There have been threats to the pk event from other people Serph may not know. Be very cautious.
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#23 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 02 January 2004 - 06:19 PM

ok i have about 46 cobat 34 range and like 40 mage so ill be a mage/ranger

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#24 {lang:macro__useroffline}   PKing Monkey {lang:icon}

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Posted 02 January 2004 - 07:11 PM

i may be able to come if i can get my guys attack to 40 in time and learn protect item

ill PM u thumb.gif
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#25 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 02 January 2004 - 07:24 PM

Meh, I round up a pking group for pwnage. Check the PK forum.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#26 {lang:macro__useroffline}   Kowboy {lang:icon}

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Posted 02 January 2004 - 10:48 PM

If you guys have a shortage of people, I can come. (With my 43 noob.)
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#27 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 03 January 2004 - 02:16 AM

I was hoping that there would be more mages and rangers coming along...
Sam's gay
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#28 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 03 January 2004 - 03:34 AM

im two in one lol but im not that high on lvl though..

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#29 {lang:macro__useroffline}   Unknownentity {lang:icon}

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Posted 06 January 2004 - 02:14 PM

um...i have a question...when is this going to happen?? and i might come...with my lvl 60 non-pker bluetongue.gif One more thing what is the point of this pking trip...is it just for having fun or just having fun and pking...
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#30 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 06 January 2004 - 07:28 PM

I am not having the PK trip until someone like Base or Cspace says that we are allowed to. There is still a war threat, although it seems that there won't be a war, and the leaders of SeeD don't want us to have a trip until it is resolved. *Points to Base's post*

The point of the trip is mainly to have fun and gain teaming experience. If we get some nice PKs, that's great. If we don't but we still have fun, that's great too.
Sam's gay
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