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Pk Trip Everyone is invited

#46 {lang:macro__useroffline}   PKing Monkey {lang:icon}

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Posted 11 January 2004 - 05:06 AM

ill come to the trip with xsteelpurex

xsteelpurex's stats

40 attack
5 defense
43 strength
26 prayer

i found some lobbies while strolin around in the wild lol biglaugh.gif
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#47 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 11 January 2004 - 08:13 AM

i can come cuase i get out at 4 central unles its 2 central then sorry cant come

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#48 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 11 January 2004 - 04:30 PM

Alright, I'm 80% sure I will be able to make it.

63 Attack
63 Defense
73 Strength
67 Hits
42 Range
40 Prayer
38 Magic
76 Combat

(PS : Pinned this for you grnwink.gif )
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#49 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 11 January 2004 - 04:56 PM

Nice Strenght and abs of steel star biglaugh.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#50 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 11 January 2004 - 07:18 PM

ill come but just looking at the lvl diferences....were all gonna die

I might come with my own pking buds and end up killing all of u grnwink.gif

Xlxpurexlx
str 57
def 10
att 42
combat 42

This post has been edited by xpkerdudex: 11 January 2004 - 07:20 PM

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#51 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 11 January 2004 - 07:23 PM

dude thats just plain wrong man lol ok i can 100% make it and 2% percent not make it .. i wounder how that works

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#52 {lang:macro__useroffline}   SquallLH {lang:icon}

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Posted 12 January 2004 - 08:29 PM

I'd like to come. Hope you don't mind if I don't bring my best equipment (I don't want to lose my r2h...).

SquallLH

Attk:40
Def:30
Str:39
Hits:37
Prayer:28

Combat 42


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#53 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 12 January 2004 - 08:41 PM

u ahve 28 prayer....just protect item
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#54 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 12 January 2004 - 09:22 PM

He'd be 0wned anyway, he's the kind of impure addy guy I'd pray I meet... Bring an addy2h..
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#55 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 12 January 2004 - 11:11 PM

http://s3.invisionfr...4y3rs/index.php?

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#56 {lang:macro__useroffline}   x 5 O cent x {lang:icon}

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Posted 13 January 2004 - 12:17 AM

im in bluetongue.gif
user posted image
20 1 68
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#57 {lang:macro__useroffline}   Gaggelini {lang:icon}

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Posted 13 January 2004 - 02:06 AM

I think i can make it, i'll range if that's ok fett.gif

61 Attack
56 Defense
66 Strength
61 Hits
58 Range
49 Prayer
57 Magic
74 Combat


EDIT: Dam, You managed to see i left out my stats while i edited ..lol Whatever_anim.gif

This post has been edited by Gaggelini: 13 January 2004 - 02:11 AM

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#58 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 13 January 2004 - 02:08 AM

QUOTE (Gaggelini @ Jan 12 2004, 09:06 PM)
I think i can make it, i'll range if that's ok fett.gif

Stats please.
Sam's gay
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#59 {lang:macro__useroffline}   ashcroft19 {lang:icon}

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Post icon  Posted 13 January 2004 - 09:26 PM

sry i forgot i dont have school the 19th because of matin luther king day so i will be on at 9:30a.m. eastern time on the 19th......


thx again, rs name: ashcroft19
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#60 {lang:macro__useroffline}   cheetahx6 {lang:icon}

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Posted 14 January 2004 - 01:05 AM

can i go im 49 att 46 def 56 str 48 hits 34 range 36 prayer 40 magic wit 58 combat

This post has been edited by cheetahx6: 14 January 2004 - 03:59 AM

Here is my Darkstorm stuff
name Ian
Class warrior
Race Orge
Sex male
Stats 350 str 20 points 15 for being orge
420 hp 0 points and 14 from weopons
Hometown streets left as an orphan on a road and that all the child hood he can remember
Apperance . phsycally stong looking. always 2 swords one is called Mithila and the other is called Tithila. He all so has a bow and some arrows which are on his back
Ablities
- Block (0): EC=0; DP=0: Will prevent the warrior from taking damage from the next physical attack used against him/her. Not effective against magic, and will remain in effect as long as the warrior does not move and does not use any abilities (or attack).

- Ambidexterity (0): EC=0; DP=0: Can hold two weapons at the same time (as long as the weapon does not require both hands).

- Fire Bow (150): EC=0; DP=5: Fires an arrow which can do damage to anyone in your region (must post in targeted location if applicable). Must have a bow in your possession.
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