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Relatively Large Mod Update

#1 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 17 January 2004 - 03:33 PM

Since the mods have not been updated in a while, I decided that it might be about time to add some new ones and rearrange some of the current mods. The following are the changes that were made, in order of the forum's arrangement on the board:

Muler - General Discussion

Killerconvic - Chatting Zone

Gotenksjr3 - SeeD Inn

Headhunter316 - SeeD Inn

Phieta - SeeD Court; Inter-Clan Relations

Argentine14 - The Market

Obiwan22 - Runescape Help and Information; Inter-Clan Relations

Addition: If you have concerns regarding this, please contact me.
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#2 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 17 January 2004 - 03:36 PM

Another Addition: Muler is now the mod of the Galbadian Legion sub forum
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#3 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 17 January 2004 - 03:44 PM

Congrats to those mods, all of them deserve it grnwink.gif
Alex
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#4 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 17 January 2004 - 03:45 PM

I think a good idea is to take super mods off the forum led by lists:
For example it shows I'm on SeeD Inn, Runescape Help, and Galbadia Garden TheSmile.gif
Yet this doesn't mean anything anymore, cause super mods do all the forums.

oh, and congratzios to every1 bluetongue.gif
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Sig by me matey ForsakenMagey
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#5 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 17 January 2004 - 03:49 PM

QUOTE (Ryl @ Jan 17 2004, 03:45 PM)
I think a good idea is to take super mods off the forum led by lists:
For example it shows I'm on SeeD Inn, Runescape Help, and Galbadia Garden TheSmile.gif
Yet this doesn't mean anything anymore, cause super mods do all the forums.

oh, and congratzios to every1 bluetongue.gif

Thanks for bringing that up, I'll fix it when I have the chance (maybe today, also working on some other updates). TheSmile.gif

It can be a bit confusing (having the mods overlap).
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#6 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Post icon  Posted 17 January 2004 - 03:52 PM

Congratulations to all of you! I'm sure you will all be wonderful Moderators TheSmile.gif Hurray!
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#7 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 17 January 2004 - 03:54 PM

Even though I'm already a mod, thank Cspace for the "promotion"
-The Infamous-

...Retired...Not returned
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#8 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 17 January 2004 - 04:03 PM

eek4.gif Wow, pretty much all I have to say.

Thanks Cspace, and everyone else, I hope I won't let you down.
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#9 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 17 January 2004 - 05:26 PM

W00T! Congrats new modly moderators! (And Muler bluetongue.gif )
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#10 {lang:macro__useroffline}   argentine14 {lang:icon}

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Posted 17 January 2004 - 07:03 PM

OMG!!! TY TY TY TY EVERYONE!!!! ME VERY HAPPY TO BECOME A MOD!!!! but i dont visit the market forums very often but i guess that will have to change TheSmile.gif
Argentine14 (Argy)
Attack- 81
Defense- 81
Strength- 83
Hits- 81
Range- 55
Prayer- 56
Magic- 70
Cooking- 99
Woodcutting- 67
Fletching-70
Fishing-99
Firemaking-71
Crafting- 53
Smithing- 50
Mining- 65
Herblaw- 48
Agility- 61
Thieving- 75
Slayer- 69
Farming- 30
Runecrafting- 35
Construction- 1
Hunter- 1
Combat- 100
Skill Total- 1401
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#11 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 17 January 2004 - 07:06 PM

QUOTE (argentine14 @ Jan 17 2004, 07:03 PM)
OMG!!! TY TY TY TY EVERYONE!!!! ME VERY HAPPY TO BECOME A MOD!!!! but i dont visit the market forums very often but i guess that will have to change TheSmile.gif

That can change, just PM me with a forum that you'd like more grnwink.gif
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#12 {lang:macro__useroffline}   Raktor {lang:icon}

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Posted 17 January 2004 - 07:12 PM

Good job obi, goto and argy!!!
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#13 {lang:macro__useroffline}   Bodom {lang:icon}

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Posted 17 January 2004 - 07:16 PM

well done u lot..

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#14 {lang:macro__useroffline}   amazonqueen {lang:icon}

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Posted 17 January 2004 - 08:23 PM

well done botenks arg obi and the rest and yay muler bluetongue.gif good choices there cspace loopy.gif i know theyll do well
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#15 {lang:macro__useroffline}   Crescens {lang:icon}

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Posted 17 January 2004 - 08:46 PM

I just hope there's no more turkey-mods ... we have way too many of those.
Cspace - "Eagles may soar but turkeys don't get sucked into jet engines" says:
I bow to the supreme wrath of Lord Crescens.
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