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Scapeboard Kbd Party Number 3 =o !

#1 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 26 January 2004 - 10:34 PM

Straight copy from what I wrote.
Everyone is invited.

QUOTE (Ryl- http://www.scapeboar...ic.php?t=397377)
Pretty much the same routine as last time. The trip will last for 1 - 2 hours, depending on how many people come :wink: We should have a minimum of about 8 people.

When to meet:
Saturday 31st January,
9pm GMT,
4pm EST,
Time Converter.

Where to meet:
Edgeville Bank, Server B30.

What to Bring:

  • Dragonfire Shield (must)
  • Poison cure/antidote (must)
  • Stat Restore potion
  • Attack, defense and strength potions (you will need 2 of each to keep them up the whole time)
  • One-handed weapon, rune or dragon recommended
  • Full set of armor, rune or addy recommended, helmet optional (you probably won't die)
  • Food that will heal 12+ (must)


Magic and Ranged:
This is not a good idea, people not in combat will be hit more for higher damage. It has so must magic and defense, that range and magic will not hit often.

Level to be:
Any level can come, but try to be a a minimum of around 60.

Drops:
The person that gets the drop keeps it. Even if it is a dragon med you are not obligated to share the wealth (of course it would be nice bluetongue.gif but try splitting stuff 15 ways...).
You are likely to get at least 2 drops yourself.

Our Target:
We should kill around 20-40 of these per trip :wink:
user posted image
Have fun!

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Sig by me matey ForsakenMagey
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#2 {lang:macro__useroffline}   ryanbk90 {lang:icon}

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Posted 27 January 2004 - 01:57 AM

Thats sounds cool. Hope I can make it.
thumb.gif biglaugh.gif
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Sold Robin Hood Hat for 2.92 mil
Ryanbk90
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#3 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 01 February 2004 - 11:45 PM

One great thing about RS2... multi-way combat makes raids sooooo much more possible.

Are you going to do any more of these before the Final comes out? I'm far too low and don't have much in the way of RS2 items, but I might come for the heck of it (and maybe ninjaloot a bit, if I can FIREdevil.gif )

Ooh! 1900 posts! Only... uhm... 1100 more until I'm officially an Über Green Guy...
Those who will remember, will speak fondly of the warm morning breeze.
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#4 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 02 February 2004 - 01:51 AM

TeeHee, only 10 more posts until I become the Uber Yellow Guy jk lol.

Can you shedule a Lesser demon hunt or something? Somethig for us poor F2pers!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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