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The GM Suggestion Box Suggest your ideas for DarkStorm here

#1 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 12 January 2004 - 09:24 PM

Do you have a new idea or quest you would like to see? Feel free to post your idea here, and I'll note you suggestion, possibly even implimenting it!
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#2 {lang:macro__useroffline}   darkfire58 {lang:icon}

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Posted 16 February 2004 - 01:19 AM

I suggest that you make the whole currency into 1 type of money... its too confusing if you have 5 differant currencies!!
And i suggest that you make a beta game for darkstorm, so people can have a taste of what it feels like before they go insane! loopy.gif arcadefreak.gif

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#3 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 16 February 2004 - 09:23 AM

Suggestion for more mods, cause you're pretty much modding the whole thing (with the exception of Cspace, of course).
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#4 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 18 February 2004 - 03:11 AM

Ah, go yell at cspace for more mods, but I'll have to talk to hyper about the currency thing. Thanks.
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#5 {lang:macro__useroffline}   Lprince {lang:icon}

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Posted 07 March 2004 - 09:58 AM

maybe a guild for people with over 1000 posts or something?
If you strike me down, I shall become more powerful than you can possibly imagine.
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#6 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 07 March 2004 - 02:19 PM

nonono that will cuase a 64.735% raise in spam and spamlords

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#7 {lang:macro__useroffline}   Lprince {lang:icon}

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Posted 07 March 2004 - 03:30 PM

lol, says you
If you strike me down, I shall become more powerful than you can possibly imagine.
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#8 {lang:macro__useroffline}   Aragorn94646 {lang:icon}

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Posted 07 March 2004 - 04:27 PM

I suggest a group that is for hire to kill the clans wanted people, but there is kinda one, BUT they dont seem to be doing there job....
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#9 {lang:macro__useroffline}   Lprince {lang:icon}

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Posted 07 March 2004 - 06:31 PM

???
eek7.gif
what?
If you strike me down, I shall become more powerful than you can possibly imagine.
0

#10 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 07 March 2004 - 10:25 PM

^ I'm with him on this one, what???
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#11 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 16 April 2004 - 01:48 AM

Well, it's about time I start playing this thingy. I wanna be an enchanter, but there are a few things bugging me. I have no offensive spells (only one, but it requires a post count of 3500...) Also, I have no way of temporarily raising allies abilities. In PSO they had really good stat raisers called shifta and deband (+ Strength and Defense respectively) I'd love to have something like that to aid my light allies. Perhaps a new series of spells designed by me. You may, of course, make changes to them if they are to be implemented.

Enchanter:
->Aryth (800): EC=200; Effect: All Light Targets In Same Location (including you) will temporarily gain +5 To all DP dealt by physical attacks. Loses effect if target leaves region and lasts up to 5 min.

->Menoch (800): EC=200; Effect: All Light Targets In Same Location (including you) will temporarily gain +5 To all DP dealt by spells. Loses effect if target leaves region and lasts up to 5 min.

->Iraitzu (800): EC=300; Effect: All Light Targets In Same Location (including you) will temporarily gain a resistance of -10 DP dealt by spells or attacks. Loses effect if target leaves region and lasts up to 5 min.

Obviosly a, reduction version of this should reduce these stats in similar mannars for use by Spectres.

->Nergo (800): EC=200; Effect: All Light Targets In Same Location will lose 5 DP dealt by physical attacks to Dark types. Loses effect if target leaves region and lasts up to 5 min.

->Seapher (800): EC=200; Effect: All Light Targets In Same Location will lose 5 DP dealt by spells to Dark types. Loses effect if target leaves region and lasts up to 5 min.

->Xyck (800): EC=300; Effect: All Light Targets In Same Location will temporarily lose 10 extra HP dealt by spells or attacks from Dark types. Loses effect if target leaves region and lasts up to 5 min.

Something like those would be nice, and make my job a better one.
Neraphym Archaeon
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GWAMM
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#12 {lang:macro__useroffline}   Roadtoad6 {lang:icon}

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Posted 06 May 2004 - 09:25 PM

i wanted to become an enchanter, but the lack of some spells sent me to my second choice of being a paladin (i've grown to like it actually). Alpha's suggestions appeal to me (and probably some others) and seem balanced.
I just don't like seeing how one of the classes is being somewhat "short-changed"
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#13 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 01 July 2004 - 10:07 PM

Since most of the people with genesis amulets have gone inactive, perhaps Cspace can award a new one to someone? This person should be responsible and active at Darkstorm. (And no, I'm not hinting at anyone...)
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#14 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 01 July 2004 - 10:45 PM

QUOTE (obiwan22 @ Jul 1 2004, 04:07 PM)
Since most of the people with genesis amulets have gone inactive, perhaps Cspace can award a new one to someone? This person should be responsible and active at Darkstorm. (And no, I'm not hinting at anyone...)

bluetongue.gif yeah you are (hints the obvious)...(no not me:P)

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#15 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 05 July 2004 - 11:30 PM

*Bump...*
This doesn't really need a bump, but I want people to comment on this. Also...we really do need another person with "powers"...As people oftentimes point out.
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