- Every requested class has a guide or arcanum. Those that were added are not yet complete, but I've provided enough abilities to give an idea about what they're all about. Expect them to get more abilities soon.
- Added the Falconer class: "One who trains birds to assist in scouting, hunting, and even battle. Falconers are also good with a bow, but rely on their avian companions to gain an advantage."
- Added the Brewer trade: "One who is particularly good with making drinks."
- Added the Alchemist trade: "One who works with chemicals and other reagents to create various useful items."
- Added a Combat Guide to the Guide area. This covers a number of topics that members have been asking about, so I'd recommend that everyone takes a look.
******************************
With Update 3, expect current classes to receive more abilities, a few more classes to receive their information, and the vehicle area to be done. I may also include a few trade class pages, but I may wait until Update 4 to work on them.
Enjoy!
Page 1 of 1
Update 2
#3
Posted 28 May 2008 - 04:28 PM
Yay, thanks.
#4
Posted 28 May 2008 - 06:04 PM
QUOTE (Wyvern.EXE @ May 28 2008, 06:08 AM) <{POST_SNAPBACK}>
I'm interested to see how the vehicles turn out. Will it be just a few select classes/new classes that'll be able to use them or all classes?
With the exception of a few types of vehicles (such as flagships), anyone can use any vehicle or mount.
#5
Posted 29 May 2008 - 12:18 AM
Ooo! :3 Awesome update! Worth the wait!
I'm interested to see how "Falconer" pans out...sounds like a very helpful secondary class to enhance other classes--especially ranged ones.
I'm interested to see how "Falconer" pans out...sounds like a very helpful secondary class to enhance other classes--especially ranged ones.
Page 1 of 1