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Vuurin vs Alpha
#2
Posted 27 February 2007 - 01:37 AM
OOC: I've never played a magic character before, and I'll not claim I understand this new system in the least bit, so this fight might be quite interesting
Vuurin looks around. "Alrighty, I'll guess I'll take the first turn..."
# Conjure Mana Node: A node that provides affinity to everyone in the area.
* AFFINITY COST: 10
* SUMMONS NODE: Mana Node
o Health: 1
o EFFECT: Gives 30 Affinity per turn to everyone in the battle.
Vuurin du Ellidar:
Health: 875/875
Mind: 100/100
Stamina: 0
Affinity: 710/720
DP (Melee): 0
DP (Range): 0
Vuurin looks around. "Alrighty, I'll guess I'll take the first turn..."
# Conjure Mana Node: A node that provides affinity to everyone in the area.
* AFFINITY COST: 10
* SUMMONS NODE: Mana Node
o Health: 1
o EFFECT: Gives 30 Affinity per turn to everyone in the battle.
Vuurin du Ellidar:
Health: 875/875
Mind: 100/100
Stamina: 0
Affinity: 710/720
DP (Melee): 0
DP (Range): 0
“In the valley of hope, there is no winter.”
#3
Posted 27 February 2007 - 01:41 AM
Alpha draws his sword and attacks!
* Vertical: Putting strength into a single attack, one can do more damage to an unfortunate target.
o STAMINA COST: 35
o PHYSICAL DAMAGE (MELEE): Standard + 70
HP: 800/800
M: 50/50
S: 35/70
A: 95/95
DP: 250
Damage Done: 250 + 70 = 320
* Vertical: Putting strength into a single attack, one can do more damage to an unfortunate target.
o STAMINA COST: 35
o PHYSICAL DAMAGE (MELEE): Standard + 70
HP: 800/800
M: 50/50
S: 35/70
A: 95/95
DP: 250
Damage Done: 250 + 70 = 320
Neraphym Archaeon
GWAMM
GWAMM
#4
Posted 27 February 2007 - 01:53 AM
# Careless Translocation: Translocation is a difficult feat for any mage to accomplish in any safe manner. In fact, a mage's translocation can be so unpredictable that it can faithfully be used as an attack. Whether it be translocation into the interior of a wall, translocation that misses its mark vertically, or some other similar "mistake", the outcome can be rather painful for the one at the other end of the spell.
* AFFINITY COST: 80
* DAMAGE: 120
* PARALYSIS EFFECT
o IMMUNITY: Constitution of 30
o LENGTH: 3 turns
* CONFOUNDMENT EFFECT
o IMMUNITY: Constitution of 5
o FIRST TURN LOST: Target's next turn
o LENGTH: 5 turns
Vuurin du Ellidar:
Health: 555/875
Mind: 100/100
Stamina: 0
Affinity: 660/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.
* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.
* STANCE: All direct arcane spell damage + 10
* AFFINITY COST: 80
* DAMAGE: 120
* PARALYSIS EFFECT
o IMMUNITY: Constitution of 30
o LENGTH: 3 turns
* CONFOUNDMENT EFFECT
o IMMUNITY: Constitution of 5
o FIRST TURN LOST: Target's next turn
o LENGTH: 5 turns
Vuurin du Ellidar:
Health: 555/875
Mind: 100/100
Stamina: 0
Affinity: 660/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.
* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.
* STANCE: All direct arcane spell damage + 10
“In the valley of hope, there is no winter.”
#5
Posted 27 February 2007 - 01:56 AM
Alpha falls, but gets back up and counters with another vertical!
* Vertical: Putting strength into a single attack, one can do more damage to an unfortunate target.
o STAMINA COST: 35
o PHYSICAL DAMAGE (MELEE): Standard + 70
HP: 680/800
M: 50/50
S: 0/70
A: 95/95
DP: 250
Damage Done: 250 + 70 = 320
* Vertical: Putting strength into a single attack, one can do more damage to an unfortunate target.
o STAMINA COST: 35
o PHYSICAL DAMAGE (MELEE): Standard + 70
HP: 680/800
M: 50/50
S: 0/70
A: 95/95
DP: 250
Damage Done: 250 + 70 = 320
Neraphym Archaeon
GWAMM
GWAMM
#6
Posted 27 February 2007 - 01:59 AM
# Burst of Fire: Both a force of destruction and of regrowth, fire is a fundamental element for which a warden has affinity.
* AFFINITY COST: 60
* ARCANE DAMAGE (DIRECT): 210 (160 + 50 for focus and stance)
Vuurin du Ellidar:
Health: 235/875
Mind: 100/100
Stamina: 0
Affinity: 630/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.
* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.
* STANCE: All direct arcane spell damage + 10
* AFFINITY COST: 60
* ARCANE DAMAGE (DIRECT): 210 (160 + 50 for focus and stance)
Vuurin du Ellidar:
Health: 235/875
Mind: 100/100
Stamina: 0
Affinity: 630/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.
* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.
* STANCE: All direct arcane spell damage + 10
“In the valley of hope, there is no winter.”
#7
Posted 27 February 2007 - 02:03 AM
"You think you're hot stuff, eh? Then feel the heat!"
# Hand of Flame: Commanding the forces of Fire, you can ignite an enemy at close range.
* AFFINITY COST: 50
* ENGULF EFFECT
o IMMUNITY: Constitution of 10
o DAMAGE: 50 per turn for three turns
HP: 470/800
M: 50/50
S: 0/70
A: 75/95
DP: 250 (paralyzed, one turn left)
# Hand of Flame: Commanding the forces of Fire, you can ignite an enemy at close range.
* AFFINITY COST: 50
* ENGULF EFFECT
o IMMUNITY: Constitution of 10
o DAMAGE: 50 per turn for three turns
HP: 470/800
M: 50/50
S: 0/70
A: 75/95
DP: 250 (paralyzed, one turn left)
Neraphym Archaeon
GWAMM
GWAMM
#8
Posted 27 February 2007 - 02:07 AM
# Burst of Fire: Both a force of destruction and of regrowth, fire is a fundamental element for which a warden has affinity.
* AFFINITY COST: 60
* ARCANE DAMAGE (DIRECT): 210 (160 + 50 for focus and stance)
Vuurin du Ellidar:
Health: 185/875
Mind: 100/100
Stamina: 0
Affinity: 600/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.
* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.
* STANCE: All direct arcane spell damage + 10
* AFFINITY COST: 60
* ARCANE DAMAGE (DIRECT): 210 (160 + 50 for focus and stance)
Vuurin du Ellidar:
Health: 185/875
Mind: 100/100
Stamina: 0
Affinity: 600/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.
* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.
* STANCE: All direct arcane spell damage + 10
“In the valley of hope, there is no winter.”
#10
Posted 27 February 2007 - 02:40 AM
# Careless Translocation: Translocation is a difficult feat for any mage to accomplish in any safe manner. In fact, a mage's translocation can be so unpredictable that it can faithfully be used as an attack. Whether it be translocation into the interior of a wall, translocation that misses its mark vertically, or some other similar "mistake", the outcome can be rather painful for the one at the other end of the spell.
* AFFINITY COST: 80
* DAMAGE: 120
* PARALYSIS EFFECT
o IMMUNITY: Constitution of 30
o LENGTH: 3 turns
* CONFOUNDMENT EFFECT
o IMMUNITY: Constitution of 5
o FIRST TURN LOST: Target's next turn
o LENGTH: 5 turns
Vuurin du Ellidar:
Health: 135/875
Mind: 100/100
Stamina: 0
Affinity: 550/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.
* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.
* STANCE: All direct arcane spell damage + 10
* AFFINITY COST: 80
* DAMAGE: 120
* PARALYSIS EFFECT
o IMMUNITY: Constitution of 30
o LENGTH: 3 turns
* CONFOUNDMENT EFFECT
o IMMUNITY: Constitution of 5
o FIRST TURN LOST: Target's next turn
o LENGTH: 5 turns
Vuurin du Ellidar:
Health: 135/875
Mind: 100/100
Stamina: 0
Affinity: 550/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.
* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.
* STANCE: All direct arcane spell damage + 10
“In the valley of hope, there is no winter.”
#12
Posted 27 February 2007 - 02:56 AM
# Burst of Fire: Both a force of destruction and of regrowth, fire is a fundamental element for which a warden has affinity.
* AFFINITY COST: 60
* ARCANE DAMAGE (DIRECT): 210 (160 + 50 for focus and stance)
Vuurin du Ellidar:
Health: 135/875
Mind: 100/100
Stamina: 0
Affinity: 520/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.
* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.
* STANCE: All direct arcane spell damage + 10
* AFFINITY COST: 60
* ARCANE DAMAGE (DIRECT): 210 (160 + 50 for focus and stance)
Vuurin du Ellidar:
Health: 135/875
Mind: 100/100
Stamina: 0
Affinity: 520/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.
* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.
* STANCE: All direct arcane spell damage + 10
“In the valley of hope, there is no winter.”
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