Equipment shop
#1
Posted 26 May 2005 - 05:29 AM
A wraith stands.. err... floats..? Here and looks at you.
"Yes? Can I help you to one of my weapons? Or perhaps some armor.. Or perhaps you are after the good stuff..."
*****Weapons*****
Bronze Short Sword: DP = 11 (3 in stock) 500 cn
- Special Ability: Two Handed Slash - Increases DP for attack by 6 points, but renders your shield useless in next turn.
Mythril Curved Dagger: DP = 33 - ROGUES ONLY (2 in stock) 3500cn
- Special Ability: Quick Stab - Increases DP for attack by 13 points, but renders your shield useless in next turn. WILL NOT render off-hand weapon useless if applicable.
Steel Barbed Sword: DP = 22 (3 in stock) 1000cn
- Special Ability: Two Handed Slash - Increases DP for attack by 6 points, but renders your shield useless in next turn.
- Special Ability: Inward Slash - Taking advantage of the inward point of the blade, it decreases DP for attack by 3 points but decreases your own damage by 5 points in the next turn (a defensive ability).
Voiding Flamberge: DP = 64 (two-handed)
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Dart: (10 in stock) 100cn
10 DP that can target a character in another location within the same region.
Throwing Spear: (8 in stock) 250cn
25 DP that can target a character in another location within the same region.
Javelin: (7 in stock) 500 cn
35 DP that can target a character in another location within the same region.
Trident: (5 in stock) 1000cn
45 DP that can target a character in another location within the same region.
Longbow: (3 in stock) 1000cn
7 DP (15 DP if you are a Ranger) that can target a character in another location within the same region. Can fire once per action of target.
Recurve Bow: (3 in stock) 1500cn
14 DP (28 DP if you are a Ranger) that can target a character in another location within the same region. Can fire once per action of target..
Compound Bow: (2 in stock) 2500cn
20 DP (42 DP if you are a Ranger) that can target a character in another location within the same region. Can fire once per action of target.
Hunter's Bow (RANGERS ONLY): (1 in stock) 4000cn
60 DP that can target a character in another location within the same region. Can fire once per action of target.
*****Special Weapons*****
"I only have one of each of these in stock. For safety reasons, y'know."
Aegis Double Sword: DP = 70 (two-handed) [10000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Aegis Halberd: DP = 72 (two-handed) [11000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Aegis Legionaire Sword: DP = 67 [11000cn]
- Special Ability: Two Handed Slash - Increases DP for attack by 6 points, but renders your shield useless in next turn.
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Aegis Executioner Axe: DP = 81 (two-handed) [17000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Aegis Shadowed Blade: DP = 115 [25000cn]
- Special Enhancement: Weapon Void - When equipped, darkens lit enclosed locations automatically unless brought upon by someone of a higher post count. Grants night vision.
Planar Aegis Double Sword: DP = 100 (two-handed) [20000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Planar Aegis Halberd: DP = 102 (two-handed) [22000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Planar Aegis Legionaire Sword: DP = 97 [22000cn]
- Special Ability: Two Handed Slash - Increases DP for attack by 6 points, but renders your shield useless in next turn.
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Planar Aegis Executioner Axe: DP = 111 (two-handed) [24000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Planar Aegis Shadowed Blade: DP = 145 [100000cn]
- Special Enhancement: Weapon Void - When equipped, darkens lit enclosed locations automatically unless brought upon by someone of a higher post count. Grants night vision.
"Yes? Can I help you to one of my weapons? Or perhaps some armor.. Or perhaps you are after the good stuff..."
*****Weapons*****
Bronze Short Sword: DP = 11 (3 in stock) 500 cn
- Special Ability: Two Handed Slash - Increases DP for attack by 6 points, but renders your shield useless in next turn.
Mythril Curved Dagger: DP = 33 - ROGUES ONLY (2 in stock) 3500cn
- Special Ability: Quick Stab - Increases DP for attack by 13 points, but renders your shield useless in next turn. WILL NOT render off-hand weapon useless if applicable.
Steel Barbed Sword: DP = 22 (3 in stock) 1000cn
- Special Ability: Two Handed Slash - Increases DP for attack by 6 points, but renders your shield useless in next turn.
- Special Ability: Inward Slash - Taking advantage of the inward point of the blade, it decreases DP for attack by 3 points but decreases your own damage by 5 points in the next turn (a defensive ability).
Voiding Flamberge: DP = 64 (two-handed)
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Dart: (10 in stock) 100cn
10 DP that can target a character in another location within the same region.
Throwing Spear: (8 in stock) 250cn
25 DP that can target a character in another location within the same region.
Javelin: (7 in stock) 500 cn
35 DP that can target a character in another location within the same region.
Trident: (5 in stock) 1000cn
45 DP that can target a character in another location within the same region.
Longbow: (3 in stock) 1000cn
7 DP (15 DP if you are a Ranger) that can target a character in another location within the same region. Can fire once per action of target.
Recurve Bow: (3 in stock) 1500cn
14 DP (28 DP if you are a Ranger) that can target a character in another location within the same region. Can fire once per action of target..
Compound Bow: (2 in stock) 2500cn
20 DP (42 DP if you are a Ranger) that can target a character in another location within the same region. Can fire once per action of target.
Hunter's Bow (RANGERS ONLY): (1 in stock) 4000cn
60 DP that can target a character in another location within the same region. Can fire once per action of target.
*****Special Weapons*****
"I only have one of each of these in stock. For safety reasons, y'know."
Aegis Double Sword: DP = 70 (two-handed) [10000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Aegis Halberd: DP = 72 (two-handed) [11000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Aegis Legionaire Sword: DP = 67 [11000cn]
- Special Ability: Two Handed Slash - Increases DP for attack by 6 points, but renders your shield useless in next turn.
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Aegis Executioner Axe: DP = 81 (two-handed) [17000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Aegis Shadowed Blade: DP = 115 [25000cn]
- Special Enhancement: Weapon Void - When equipped, darkens lit enclosed locations automatically unless brought upon by someone of a higher post count. Grants night vision.
Planar Aegis Double Sword: DP = 100 (two-handed) [20000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Planar Aegis Halberd: DP = 102 (two-handed) [22000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Planar Aegis Legionaire Sword: DP = 97 [22000cn]
- Special Ability: Two Handed Slash - Increases DP for attack by 6 points, but renders your shield useless in next turn.
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Planar Aegis Executioner Axe: DP = 111 (two-handed) [24000cn]
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon.
Planar Aegis Shadowed Blade: DP = 145 [100000cn]
- Special Enhancement: Weapon Void - When equipped, darkens lit enclosed locations automatically unless brought upon by someone of a higher post count. Grants night vision.
#5
Posted 27 May 2005 - 02:07 PM
The wraith finishes setting up one of his shelves.
"Well, I have a 5000cn fee on requested items, mysterious voice from beyond that I'm accustomed to hearing, and then I determine a price of the time after. The item will be here for you at the next shipment. The next one is may 31. Excuse me now.."
*Logged off*
"Well, I have a 5000cn fee on requested items, mysterious voice from beyond that I'm accustomed to hearing, and then I determine a price of the time after. The item will be here for you at the next shipment. The next one is may 31. Excuse me now.."
*Logged off*