Xemem, on 15 September 2014 - 12:57 PM, said:
Runescape now has Bonds. A way for players to earn their membership in-game. A Bond, when redeemed adds 14 days membership to an account (alternatively it can be used to add Runecoins or Treasure Hunter Tickets). They can be purchased directly from Jagex. Once purchased (but before actually redeeming it) they can be traded to other players. Either as a gift or for profit (or donated to charity if you drop it in the well of good tidings). They can only be traded once after initial purchase, and there is a gp sink in place on them. Bonds put a dagger in the back of RWT and at the same time allow players to earn their membership in game. Currently I believe they are about 5-6 mil.
There was a debate about whether or not they were fair to add to the game at first. But, Jagex and players made several good points:
1) They make a safe way for players to spend in-game money to get things like membership (instead of sites that will either rip a player off or steal their account).
2) They let players who otherwise wouldn't have members be able to achieve it.
3) Even though someone can benefit in-game from selling a Bond. That benefit is negligible. Bonds cost as much as normal membership (for half the time added). So no one is making 100 million of them, lol. And what money they do make. Say if they spent it on skilling. They would still have to do the actual work of skilling to earn their levels.
4) Bonds have served their purpose well. RWT and botting in general is way down (90%+). And, the built in gp sink on them has helped reduce inflation. So their effectiveness is proven.
Bonds actually sound like a decent option, given what I remember of the RS economy --- it needed a gold sink something awful. That was half a decade ago though. I imagine it got even worse before it got better? Glad to hear it's cut botting/RWT too. Pity it's probably done nothing for the community. (What's the community like these days, anyway? Is it mostly a bunch of annoying kids like we were? Imagine that age group is more into Minecraft, but I really have no idea. Any difference in atmosphere between F2P/P2P servers? Are there a lot of clans that cater to more mature players? How do they do? What about casual players?)
Xemem, on 15 September 2014 - 12:57 PM, said:
Now...If you want to give it a try again and don't have the money for a bond. I will pass you one. That will give you 14 days to see if your good with the way Runescape is now (A lot has changed and some can't hang, even though there is Legacy Mode and OSRS). If you decide to stick around, Cool. If not, maybe pass me some of those mem items so I am not just burning money on someone who won't be playing
![Posted Image](http://www.cspacezone.com/forums/public/style_emoticons/default/bluetongue.gif)
/>/> (if you won't be playing you won't be using them any ways, lol).
Can't say I'm going to take you up on your offer though, but thanks. I really wouldn't get any use out of it --- I simply don't have the time. (I've averaged an hour
a week so far in Pokémon αS, and Minecraft is just a lost cause at this point.) Maybe in a couple more years (I'm sure you'll still find me here). As for the member items, it may be crap, but it's
my crap! (I don't remember much of what I had, but I think most of it really
was crap --- quest items, and food/booze for parties, and such. Probably some unIDed herbs and things. I think I had a dragon axe I was fond of, or was it a sword?)
Xemem, on 17 September 2014 - 12:56 AM, said:
And hey...I came back (Although I was never a crucial component here). Phieta checked in. And, you did. A let the past die attitude doesn't feel right to me. Even if it's populated by mostly new members. And, even if there are only a few old members doing administrative stuff and checking in on it. It can thrive again. I mean even if you don't want it for yourself. There are a lot of people out there who would join a clan headed by 10 years (as we have come to be called given the vet capes we have...regardless of weather we are closer to 15 or not, lol). And, who could benefit from that amount of experience.
As I've said in the past (probably in PMs more than posts?), "let the past die" has to happen to some extent if we're to have any growth. In practice that probably means starting from scratch. With the same seed (pun fully intended) and goals, yes, but without pretending we're bringing back the old SeeD. We can lay the foundation, yeah --- and guess what happens if/when it works? It won't bring back many of our old friends. It
will bring in rather a lot of new blood. Folks who have their own goals and ideas of what
their everything clan should be. And if we try to say "no,
this is how it's supposed to go, it's
our clan after all," we lose them, and with them, any hope of a revived SeeD.
Letting go is the only choice. Our history can inspire our future, yes, but if we insist on letting it define us (as we tried during our decline after the "Golden Age") it will kill us.
Pssh, 10 year cape?
{expletive Chuck Norris'd by Cspace} I have bunny ears!
Oh, hello filter, I remember you. HEY GUYS DO YOU REMEMBER CHUCK NORRIS JOKES I DO
Bodom, on 17 September 2014 - 08:14 AM, said:
The playerbase hhas changed, forums arent used much by players anymore, not sure why, its all ingame and reddit, its noticeable over at DI, RoT, DF or whoever's left (of the clans i was a part of) where the newer players just arent active out of the game, theres no interest for some reason. So you probably wont spark a lively community on forums, but its by no means a dead hope within the game, you could probably get a pretty active ingame SeeD going with newer players, just as sad as it is, i doubt you'll get the older alot involved really. I'm all for the optimism though and not really trying to piss on the parade, just having been around the game since 2001 consistently and following the communitys as they transition, its something i've grown to come to terms with.
You're right about the forums; they only seem to survive anymore with small,
dedicated communities --- anyone more casual just doesn't seem to bother with standalone sites like ours; sadly, it's all about "social networks" now (I
guess Reddit counts as one?). A step in the right direction would be to create a subreddit or Facebook group or something, but then you're still just a small stream feeding into a whole river of competing content, and you'll still have a lot of nonparticipation (if a member isn't going to come here and create a forum account, they're certainly not going to join Facebook or Reddit just for us if they don't already use those sites).
Bodom, on 17 September 2014 - 08:14 AM, said:
TLDR: I aint saying it cant work or shouldnt be tried, i'm just saying you'd have better luck starting a clan ingame called SeeD and see if you can maybe get some interest to try check the forums, but i wouldnt dwell time on trying to revitalise here, todays playerbase just isnt like ours was.
This.
Xemem, on 18 September 2014 - 03:41 AM, said:
I don't know about people here. But, it seems a little tragic to me for such an old and once large clan to go the way of dwarf star. Maybe at the very least we could arrange (from who is left) an in-game reunion thing. And, as for possibly starting a new SeeD clan in game. Why even call it SeeD if it doesn't have any of the big crucial contribution members from here as part of it? That would be a legacy name without the legacy part.
I'm in for a reunion. Probably need a couple weeks' notice to guarantee I'll be there, but I'd like that.
Hell, if we could arrange a regular (once or twice monthly) thing, I'd be interested. Be more interested in a regular arrangement in GW, but with fun people, I could easily get into RS again.
Bodom, on 18 September 2014 - 08:02 AM, said:
Personally i always got to think of seed as a great community hub, maybe it could succeed in that, but it'd take a lot of work if you want to do it out of game also.
And you hit the nail on the head again. SeeD was
much more out-of-game community than in-game clan, and that was fantastic, but as you said, "todays playerbase just isnt like ours was." It worked then. I don't think it would work so well now --- not with, again, the dominance of social networks. We'd need in-game activity to connect
our out-of-game community --- if that's even sustainable these days. I'm not sure it is. More likely the majority of interaction would be in clan/group chat (which isn't a bad thing, mind), with a couple quiet forums for news and that sort of thing.
MA-53, on 30 September 2014 - 04:01 AM, said:
Golly, I miss everybody here.
Miss you too Mase. <3
Xemem, on 30 September 2014 - 07:40 AM, said:
Whereas runescape has had minor to major updates on weekly basis. Been free trade, then restricted trade, the free trade again (mostly). Changed out the game engine and the graphics a few times, revamped music, introduced a lot of voice acting, tried to go places it wasn't ready for by an attempt to switch to an entirely different coding language. lol...it even has an alternate time line. It's like the idea evolution personified. try something, if it doesn't work trash it. try something else...oh that works? keep it.
There are plenty of returning players who complain that the game isn't what it used to be (not calling you one of them). But, the thing they don't get is it is how it has always been. constantly changing. This has never been the same game year to year. And, it never will be. That's what keeps me playing.
Sleep, RS2, random events... (remember that one with the vines where, unlike most of the other random events, you had to
stand still instead of running away? That caused some trouble...)
Voice acting, huh? And an alternate timeline? That sounds interesting. Might have to find time to check it out someday.
Those who will remember, will speak fondly of the warm morning breeze.