A Brief Behind-the-scenes Look At Our Progress
#1
Posted 18 January 2004 - 01:35 AM
The Void (no, it isn't just a forum):
These are a couple screens of the entrance to the Void (very basic right now):
And this is the end of the Void, where players would be translocated to Earthia (the platform will obviously be something else):
This is how it appeared in the very early game:
Random Building (no specific location; doesn't have a sky, which is why it's kinda dark):
Stay tuned, however we don't plan on posting more screenshots for quite a while. I'm just showing that at least some progress is being made.
Addition: Incase there is confusion about what DStorm is planned to be, we are attempting to construct an MMORPG (massively multiplayer online roleplaying game).
Another Update Due To Confusion: DarkStorm will not be a shooter, the world shown in these screenshots was just rendered in the engine for a shooter so we could display them as would be seen in the game.
#2
Posted 18 January 2004 - 02:05 AM
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#4
Posted 18 January 2004 - 02:28 AM
QUOTE (yeah man @ Jan 18 2004, 02:05 AM) |
Yummy pics, although a FPS isn't what I envisioned DarkStorm to be.... |
It won't be, it will be a third person RPG. It just happens that the engine we used to render the graphics in a game environment was that of a shooter (since we have not yet constructed DStorm's).
It will be the fantasy/sci-fi RPG that this forum is based on, nothing different.
#5
Posted 18 January 2004 - 02:42 AM
Is there a timeline for the production or release dates?
#6
Posted 18 January 2004 - 02:54 AM
O yeah, *Pinned*
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#7
Posted 18 January 2004 - 02:54 AM
QUOTE |
I was wondering how big this game world is supposed to be. It would appear that if the building seemed that big, then the entire world must be absolutely massive. |
One of our focuses is to make the world as large and realistic as possible. I cannot say exactly how large we intend for this to be at this point (none in the development team can estimate right now), but we are aiming for at least 20 square kilometers initially, though I'm not sure if we will be able to launch with that or not. If it takes actual time to travel between regions, then I know we succeeded with our goals. We hope to provide players with the feeling of traveling through vast deserts, dense forests, large mountain ranges, endless fields, and much more. Unfortunately this severely eats up time and fizzles our hopes of having this game be downloadable... but we'll cross that bridge when we come to it.
QUOTE |
Is there a timeline for the production or release dates? |
No, but I will truthfully say that you shouldn't expect it before 2007... This is truly a massive undertaking, even for a decent-sized group of programmers and graphics artists. I will guarantee that CurvedSpace will be around that long though (unless something bad happens), so stick around and see where it goes.
#8
Posted 18 January 2004 - 03:30 AM
You're doing great work so far Cspace, thanks for doing this.
By the way, who else is working on DarkStorm with you?
QUOTE |
a decent-sized group of programmers and graphics artists |
Just kind of wondering.
P.S. Can we defenstrate other through those windows?
"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
#9
Posted 18 January 2004 - 03:40 AM
QUOTE |
By the way, who else is working on DarkStorm with you? |
Right now just a few friends in my school, we are kinda just messing around with it at the moment. In my first year of college I plan to begin actual work on it and form a team, but until then we are basically just trying things and writing up an extensive document for how everything will work.
QUOTE |
P.S. Can we defenstrate other through those windows? |
I wanted to test gravity and defenestrated myself, and to my relief I found that Earthia has gravity (but it hurt a little, that was a pretty long fall)
#10
Posted 18 January 2004 - 03:43 AM
How large are you planning to make the castle in Frionia?
"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
#12
Posted 18 January 2004 - 03:59 AM
I'm guessing you're planning on making a bunch more NPC's everywhere? And will you make only a few quests to start off (like lead up to one big one in an update)?
Lol, I feel like I'm interrogating you too much. I'll just finish off with those questions.
"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
#13
Posted 18 January 2004 - 04:17 AM
QUOTE |
I'm guessing you're planning on making a bunch more NPC's everywhere? And will you make only a few quests to start off (like lead up to one big one in an update)? |
There will be a number of NPCs, however I can't say how the quests will work at the moment (we're working on something... unique... which we don't wish to be in the open).
QUOTE |
Lol, I feel like I'm interrogating you too much. I'll just finish off with those questions. |
No worries, I'll be glad to answer almost any question that I can.
#14
Posted 18 January 2004 - 04:23 AM
QUOTE |
No worries, I'll be glad to answer almost any question that I can. |
If you insist.
Will you actually make a Great Library or just make it in a serparate section of the site under the DarkStorm category? It would be a lot of work if the Great Library was in the game.
And will you put things in (buildings, shops, or something) in the travelling areas like the Frozen Wasteland. If it's going to be as big as you want it to be, then people would need something to do along the way so they won't get bored. I'm guessing you'll put in some monsters, just wondering if you'd add in any special areas.
P.S. Got to go now, so no more questions.
"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K