SUMMONING!
#2
Posted 15 January 2008 - 04:40 PM
#4
Posted 15 January 2008 - 06:53 PM
QUOTE (Xmadole @ Jan 15 2008, 11:56 AM) <{POST_SNAPBACK}>
HINT: Get the bones from wolves, not the dead guy.
The dead guy's bones don't work.
The dead guy's bones don't work.
I think that's a woman.
Anyway, the quest was easy. I am currently stacking things up for later, but there's too many people around right now.
#5
Posted 15 January 2008 - 07:18 PM
QUOTE (Kimojuno @ Jan 15 2008, 06:53 PM) <{POST_SNAPBACK}>
QUOTE (Xmadole @ Jan 15 2008, 11:56 AM) <{POST_SNAPBACK}>
HINT: Get the bones from wolves, not the dead guy.
The dead guy's bones don't work.
The dead guy's bones don't work.
I think that's a woman.
Anyway, the quest was easy. I am currently stacking things up for later, but there's too many people around right now.
I think I'm gonna do this after I get some cash back. Silly yew longs.
#7
Posted 15 January 2008 - 08:22 PM
Hehe nice..might wait for while before trying it since its gonna be pretty crowded Xd
#9
Posted 16 January 2008 - 07:33 PM
QUOTE (www.runescape.com)
We've noticed that a few players are worried that the summoning skill costs a lot of gp to level. However after carefully double-checking the figures, we really don't believe this is the case!
A lot of people are looking at the skill and calculating how many shards they are going to need to level it up, multiplying that by the cost per shard, and coming to the conclusion that it's going to be very expensive.
However the key point that is easy to miss is the fact that the completed pouches themselves are extremely powerful. They aren't just junk to throw away! In fact, you can make at least as much money from using the completed pouch as it costs to make in the first place. For example, if you summon a creature to fight alongside you, the increased rate at which you can collect monster drops as a result balances out against the initial cost of the pouch. Or if you summon a creature to carry items for you, the increased rate at which you can runecraft, or collect items gives you back as much money as the pouch cost. These are just two examples of the countless ways the summoning skill can help you make money more effectively. We had to make the cost high, because the rewards are so high!
At the moment all our calculations show that if you use the pouches effectively, (with the possible exception of the very early pouches), you can make back the cost of the pouch by the increased productivity it gives. Therefore the actual net cost of levelling this skill works out at zero! That’s significantly cheaper than, say, construction.
That's pretty good anyway, but we've decided we want to make this a really rewarding skill, and it's time we had another good money making skill in the game. Therefore later this week we are planning on halving the cost of shards. After this the amount you can make from using a pouch will be far more than it costs to make, and you will be able to make a tidy profit. In fact we calculate this will then make summoning one of the best ways of making money in the game, but only if you actually use the pouches! Finally, to make sure that reducing the cost of shards isn't unfair on early levelling, we will make sure that people who have already purchased shards will automatically either get some gold back, or receive extra shards so they have effectively paid the new price.
A lot of people are looking at the skill and calculating how many shards they are going to need to level it up, multiplying that by the cost per shard, and coming to the conclusion that it's going to be very expensive.
However the key point that is easy to miss is the fact that the completed pouches themselves are extremely powerful. They aren't just junk to throw away! In fact, you can make at least as much money from using the completed pouch as it costs to make in the first place. For example, if you summon a creature to fight alongside you, the increased rate at which you can collect monster drops as a result balances out against the initial cost of the pouch. Or if you summon a creature to carry items for you, the increased rate at which you can runecraft, or collect items gives you back as much money as the pouch cost. These are just two examples of the countless ways the summoning skill can help you make money more effectively. We had to make the cost high, because the rewards are so high!
At the moment all our calculations show that if you use the pouches effectively, (with the possible exception of the very early pouches), you can make back the cost of the pouch by the increased productivity it gives. Therefore the actual net cost of levelling this skill works out at zero! That’s significantly cheaper than, say, construction.
That's pretty good anyway, but we've decided we want to make this a really rewarding skill, and it's time we had another good money making skill in the game. Therefore later this week we are planning on halving the cost of shards. After this the amount you can make from using a pouch will be far more than it costs to make, and you will be able to make a tidy profit. In fact we calculate this will then make summoning one of the best ways of making money in the game, but only if you actually use the pouches! Finally, to make sure that reducing the cost of shards isn't unfair on early levelling, we will make sure that people who have already purchased shards will automatically either get some gold back, or receive extra shards so they have effectively paid the new price.
#10
Posted 16 January 2008 - 10:37 PM
actually Use a skill instead of buying it off? Say it isn't so! :o
I laughed when I saw those posts. I can always count on the general community for short sighted viewpoints.
I laughed when I saw those posts. I can always count on the general community for short sighted viewpoints.
#11
Posted 16 January 2008 - 11:58 PM
I'll probably start this weekend, depends on the crowds/time.
#12
Posted 17 January 2008 - 03:32 PM
I played a little last night and it LAGGED like crazy! Especially in Falidor Center and the quest start point in Taverly. As soon as I finished the quest, I escaped.
Setting chat to friends only helped a whole lot.
Setting chat to friends only helped a whole lot.
#14
Posted 18 January 2008 - 09:40 AM
I'm not going to train summoning for a while because of the lagg.
But I did the quest to get my qp cape back and got 110 cmb and 1600 total.
But I did the quest to get my qp cape back and got 110 cmb and 1600 total.
#15
Posted 18 January 2008 - 03:23 PM
QUOTE (San Dani L @ Jan 18 2008, 03:40 AM) <{POST_SNAPBACK}>
I'm not going to train summoning for a while because of the lagg.
But I did the quest to get my qp cape back and got 110 cmb and 1600 total.
But I did the quest to get my qp cape back and got 110 cmb and 1600 total.
ooo, nice bundle of accomplishments!