Classes
Classes determine what kind of skills you have. You may choose to move to more powerful classes as you gain levels.
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Skill Format
Skill Name (LVL Requirement) [HP/MP/G Requirement] - EXP gained for using skill - Skill Effect
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Squire
Requirements
None
Physical Attack XP
10 + (Monster LVL - Player LVL)
Skills
Throw Stone (LVL 0) - 12 EXP - Throws a stone at the enemy for (STR/2) damage.
Dash (LVL 1) [(STR/2) HP] - 14 EXP - Tackles the enemy with your body for (STR) damage.
Defend (LVL 2) - 3 EXP for each physical attack defended - Cuts all non-skill physical damage done to the character in the next turn by half. If shield is equipped, negates all non-skill physical damage done to the character.
Accumulate (LVL 5) - 8 EXP - Increases your STR by 1. Stacks. Effect disappears once the battle is over.
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Knight
Requirements
Physical LVL 4
Physical Attack XP
10 + (Monster LVL - Player LVL)
Skills
Weapon Guard (LVL 4) - 3 EXP for each physical attack defended - Negates all non-skill physical damage done to the character. Does not require a shield to use.
Crushing Blow (LVL 6) [10 MP] - 8 EXP - Does (STR*2) damage.
Guard Crush (LVL 7) [5 MP] - 10 EXP - If the opponent is using a defense skill, you can crush it, stunning them for one turn.
Destroy Armor (LVL 10) [All MP] - 10 EXP - If the opponent is wearing body or overall armor, this will negate it for the rest of the battle. Against monsters, this allows you to do 50% more damage for the rest of the battle.
Destroy Weapon (LVL 15) [All MP] - 10 EXP - If the opponent is wielding a weapon, this will negate it for the rest of the battle. Against monsters, this will cut their damage by 50% for the rest of the battle.
Equipment Buster (LVL 30) [All MP] - 10 EXP - This will negate all equipment for the rest of the battle. Against monsters, this will let you do double damage for the rest of the battle.
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Chemist
Requirements
None
Physical Attack XP
10 + (Monster LVL - Player LVL)
Skills
Potion (LVL 0) [30G] - 5 EXP - Restores 30 HP.
Hi-Potion (LVL 2) [80G] - 8 EXP - Restores 70 HP.
Ether (LVL 3) [40G] - 5 EXP - Restores 20 MP.
X-Potion (LVL 5) [200G] - 10 EXP - Restores 150 HP.
Hi-Ether (LVL 7) [150G] - 10 EXP - Restores 50 MP.
Elixer (LVL 12) [800G] - 15 EXP - Restores 200 HP and 200 MP.
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Black Mage
Requirements
Magical LVL 6
Physical Attack XP
5 + (Monster LVL - Player LVL)
Skills
Fire (LVL 6) [5 MP] - 5 EXP - Casts a small flame which does (INT) fire damage.
Ice (LVL 7) [5 MP] - 5 EXP - Casts a small icicle which does (INT) ice damage.
Wind (LVL 8) [5 MP] - 5 EXP - Casts a small whirlwind which does (INT) air damage.
Earth (LVL 9) [5 MP] - 5 EXP - Creates a small tremor which does (INT) earth damage.
All LVL 1 (LVL 11) [Passive] - For double MP cost, you can cast a LVL 1 spell on all targets. Each target gives you 5 EXP.
Fire 2 (LVL 12) [8 MP] - 8 EXP - Casts a large flame which does (INT*2) fire damage.
Ice 2 (LVL 13) [8 MP] - 8 EXP - Casts a large icicle which does (INT*2) ice damage.
Wind 2 (LVL 14) [8 MP] - 8 EXP - Casts a large whirlwind which does (INT*2) air damage.
Earth 2 (LVL 15) [8 MP] - 8 EXP - Creates an earthquake which does (INT*2) earth damage.
All LVL 2 (LVL 19) [Passive] - For double MP cost, you can cast a LVL 2 spell on all targets. Each target gives you 8 EXP.
More classes will be added as time goes on.
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SoE Classes
#5
Posted 19 January 2006 - 03:03 AM
Right now there are two levels, Physical and Magical. Physical classes include the Squire and Knight, the magical classes are made up of the chemist and the mage. To be a knight, you must advence through several levels as a squire. To be a mage, you must advance through several levels as a chemist. Simple.
Neraphym Archaeon
GWAMM
GWAMM
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