Holy Grail 0wness Sorry, no pics
#1
Posted 16 December 2003 - 12:28 PM
I beat Holy Grail today, after having meant to have done it for about 6 months...
Easy enough, the most challenging part would have been trying to lose against the Black Knight Titan (lvl 146). For a bit of fun I decided to throw everything I had against him. Paralyze, superhuman strength and incredible reflexes, along with full armour and a full set of pots. I don't think I hit anything below a 16, finished him off within about 10-15 seconds. When I finished, I suddenly remembered you're supposed to do the killing blow with excalibur . He respawns, and attacks me. I have about 5 prayer left at this point, and haven't turned it off yet. That runs out very quickly, causing me to be able to take damage, and causing me to lose 15% to attack and strength. Despite this I completely 0wned him, albeit a bit slower (the 20's in the first fight helped a fair bit ). So basically I beat 2 lvl 146 monsters without running or healing inbetween... After this the quest continued on as normal, and for once I didn't stuff any of it up . Delivered the holy grail, and got a whopping 11k prayer exp. I'd only just got it to 43 2 days ago, and now found myself within 20 experience of 45... So I killed a few chickens on my way out. Now I'll be 76 combat next time I level anything combat-based.
Sorry for ranting so much, but I'm really happy about it... I can't wait to supercharge my prayer to 47 at monastery and see how long it'll last...
Easy enough, the most challenging part would have been trying to lose against the Black Knight Titan (lvl 146). For a bit of fun I decided to throw everything I had against him. Paralyze, superhuman strength and incredible reflexes, along with full armour and a full set of pots. I don't think I hit anything below a 16, finished him off within about 10-15 seconds. When I finished, I suddenly remembered you're supposed to do the killing blow with excalibur . He respawns, and attacks me. I have about 5 prayer left at this point, and haven't turned it off yet. That runs out very quickly, causing me to be able to take damage, and causing me to lose 15% to attack and strength. Despite this I completely 0wned him, albeit a bit slower (the 20's in the first fight helped a fair bit ). So basically I beat 2 lvl 146 monsters without running or healing inbetween... After this the quest continued on as normal, and for once I didn't stuff any of it up . Delivered the holy grail, and got a whopping 11k prayer exp. I'd only just got it to 43 2 days ago, and now found myself within 20 experience of 45... So I killed a few chickens on my way out. Now I'll be 76 combat next time I level anything combat-based.
Sorry for ranting so much, but I'm really happy about it... I can't wait to supercharge my prayer to 47 at monastery and see how long it'll last...
#3
Posted 16 December 2003 - 12:36 PM
Great job! 2 level 149?????!?!?!?!? Woah, nice!
PS: I'm not a member
PS: I'm not a member
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#8
Posted 16 December 2003 - 10:22 PM
GRATZZZZ, it took me 10-20 minutes to kill the green dragon :/
Heros die and legends fall,
Created now a memory wall,
Blood was spilled and skin was torn,
Their action have now been scorned,
What once was great we frown upon,
Different ideals a day does dawn,
Whispering silently into the wind,
Their burnt candles they do tend,
We blow them out and push them away,
But they are great they wish to stay,
Only thecurious reach for their hands,
To help pull them out of the sea onto dry land,
But now we lay them in their graves,
Their spirits pushed back into the caves,
A gust from the north blows to the south,
Hush curious ones, hush your mouths.
<img src="http://images.quizilla.com/T/tashamac/1038188772_CMyDocumentsgeddoe.jpg" border="0" alt="Geddoe"><br>Geddoe
<br><br><a href="http://quizilla.com/users/tashamac/quizzes/Which%20Suikoden%20'Hero'%20Are%20You%3F/"> <font size="-1">Which Suikoden 'Hero' Are You?</font></a><BR> <font size="-3">brought to you by <a href="http://quizilla.com">Quizilla</a></font>
my new new new siggy :D
Created now a memory wall,
Blood was spilled and skin was torn,
Their action have now been scorned,
What once was great we frown upon,
Different ideals a day does dawn,
Whispering silently into the wind,
Their burnt candles they do tend,
We blow them out and push them away,
But they are great they wish to stay,
Only thecurious reach for their hands,
To help pull them out of the sea onto dry land,
But now we lay them in their graves,
Their spirits pushed back into the caves,
A gust from the north blows to the south,
Hush curious ones, hush your mouths.
<img src="http://images.quizilla.com/T/tashamac/1038188772_CMyDocumentsgeddoe.jpg" border="0" alt="Geddoe"><br>Geddoe
<br><br><a href="http://quizilla.com/users/tashamac/quizzes/Which%20Suikoden%20'Hero'%20Are%20You%3F/"> <font size="-1">Which Suikoden 'Hero' Are You?</font></a><BR> <font size="-3">brought to you by <a href="http://quizilla.com">Quizilla</a></font>
my new new new siggy :D
#15
Posted 17 December 2003 - 09:10 AM
Heh, Monty Python is the best... I kept thinking of that during the quest, "We are the knights that go 'ni' ".
My combat is 75, my stats are 64 attack, 63 defense and strength, 62 hits. Thanks anyone that congratulated me, and thats some nice fighting Cjjones!
Vegeto, you have nothing to fear from me in total exp...
My combat is 75, my stats are 64 attack, 63 defense and strength, 62 hits. Thanks anyone that congratulated me, and thats some nice fighting Cjjones!
Vegeto, you have nothing to fear from me in total exp...