Well I finally got my character Setup well heres my info:
Title: Arcanic Knight
Name: Elghinn Zotreth
Race: Unknown
Class: Scion
Diety: Ward of Aranel
Alignment: Chaotic Evil/Dark/Pbj
Hometown: Shral Valeron
Secondary Class: Pilot
Advanced Information of Stats and Distribution:
Total Stat Points 56 (1014)
Strength (DP +10 per point)(DP 500=82= 582 total): 50 (-10 Stat Points)
Intelligence (+10 per point): 20
Vitality (+40 per point): 5075/5075 (with Armor Health Enhancements)
Affinity
Constitution 15
Devotion Points 5
Stat Points(Basic):
VIT: 126
STR: 612
INT: 20
CON: 15
AFF: 2
DEV: 1
Base Damage: 500 + 564DP
HP: 5075/5075
ECR: 50
Items:
Money: 534 Cinnii
Primary Weapon: Conductive Zanpeketou (DP +564): A Huge Sword Wielded in Both Hands or One Depending on Strength and Class( sword has Three Forms Base Form no bonuses; Shunpou form: Ignore all stun, paralyze affects or status affects on self during battle after battle self inflicted Status Sickness - 1/2 of the base stats for 15 minutes), Bankai form, Increase dmg and speed by a 0.5 Multiplier speed and DP suffer if Damage Inflicted by Enemy is more than 3/4 of Own health inflict -100 Vit to self.
Off-hand: Conductive Zanpeketou (DP +564): A Huge Sword Wielded in Both Hands or One Depending on Strength and Class(Not a second weapon weapon being held with both hands)
Head: Conductive Light Helmet (Hp +135): A Light Helmet Made of Conductive Metal and materials
Body: Conductive DemonSkin Coat (Hp +155): A Coat Made of Conductive DemonSkin Leather, Said to be given to Demon Lords
Legs: Conductive DemonSkin Pants (Hp +145): A Conductive DemonSkin Leather Pants Said to be Harder than Burnished Obsidan
Arm(Right):Conductive Zanpeketou (DP +564): A Huge Sword Wielded in Both Hands or One Depending on Strength and Class
Arm(Left): *Conductive Zanpeketou (DP +564): A Huge Sword Wielded in Both Hands or One Depending on Strength and Class(* not a second weapon its two handed)
Hands: Ethereal Cloth Gloves (
Feet: Ethereal Silk Boots
Neck: Ethereal Amulet of Ressurection
Shoulder: Spiked Pauldron (HP+20; Shoulder Slot): An iron pouldron with spikes on it!.
Back: Cloak of Regeneration (Regenerate HP 0.2x faster depending on conditions and environmental effects in play)
Charm(1): ---
Charm(2): ---
Finger(1): Ring of Booming Voice (Allow Self to Communicate or Hear others from a great distance to hear what the other says another play or NPC must have a Ring of Booming Voice
Finger(2): BloodStone Ring
Finger(3): Ring of Thermal Vision ( See Heat Distance Up to 10ft away)
Finger(4): Ring of NightEye (Illuminate for Player wearing rings eyes to see everything as if it where illuminated with blue luminecent light)
Current Abilities:
- Block (0): EC=0; DP=0: Will prevent the warrior from taking damage from the next physical attack used against him/her. Not effective against magic, and will remain in effect as long as the warrior does not move and does not use any abilities (or attack).
- Ambidexterity (0): EC=0; DP=0: Can hold two weapons at the same time (as long as the weapon does not require both hands).
- Fire Bow (150): EC=0; DP=5: Fires an arrow which can do damage to anyone in your region (must post in targeted location if applicable). Do not physically need a bow to use this.
- Shield Bash (400): EC=0; DP=20; Effect = Prevents a physical attack from the target in the next turn: The Warrior bashes the target with his/her shield (if he/she has one), stunning the target and doing a little damage.
- Crushing Blow (600): EC=0; DP=Weapon's Normal Damage + 100; Effect = Prevents the Warrior's next turn; Requirement = Warrior must be holding one weapon: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage.
DP Effects/Abilities:
Effect: Reduces damage taken from anyone aligned with darkness by 5 DP x Devotion Points: In battles against darkness, Aranel can extend his protection to his followers.
Tier 2 and Up Abilities:
Warrior (Entry Block)
* Warrior's Stance: A balanced stance to improve one's attack and defense.
o STANCE: Melee weapons' damage + 15 each, while all received physical damage - 20
* Title: Warrior
Master Warrior (All Blocks Learned)
* Balanced Stance: After one gains a complete understanding of all aspects of being a warrior, he/she would attain balance in physical combat.
o STANCE: Melee weapons' damage + 35 each, while all received physical damage - 60
* Title: Master Warrior
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Defensive Stances
* Sparring Stance: Holding one's weapon in a low position can increase defense at a cost to attack.
o STANCE: Melee weapons' damage - 25 Each, while all received damage - 70
Offensive Stances
* Forward Stance: A stance where one's weapon is held forward, increasing attack capabilities at a cost to defense.
o STANCE: Melee weapons' damage + 30 Each, while all received damage + 30
Feats of Mind
* Battle Concentration: You can't win a battle if you lose your will to fight.
o FOCUS: Regenerate 10 Mind for every turn.
Center of Being
* Center: Some believe that a battle is won first, then fought.
o MEDITATION: Regenerate 20 Mind per turn, 70 Health per turn, and 40 Stamina per turn.
* Title: Martial Artist
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Understanding Armor
* Stable Stance: You stand, feet planted and shield to the enemy, ready to take whatever they try.
o STANCE: All received physical damage - 35
Strength of Mitigation
* Preparation: You can anticipate the enemy's next move, and prepare accordingly.
o STAMINA COST: 30
o EFFECT: The next physical attack to hit you does 80 less damage.
Defense of Allies
* Insult: Sometimes talking big to an enemy will divert their attention from friends.
o STAMINA COST: 10
o EFFECT: If the target attacks during the next turn with a direct attack, it must target you.
Deflection of Attack
* Forward Thrust: You prepare to clash weapons and knock your enemy off-guard.
o STAMINA COST: 50
o INDUCTION
+ TYPE: Paralysis
+ IMMUNITY: Constitution of 20
+ EFFECT: Cannot use standard weapon attacks
+ LENGTH: 1 turn
* Title: Guardian
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Understanding Weapons
* Overhead Stance: You hold your weapon(s) in the air, ready to come down on your target.
o STANCE: Melee weapons' damage + 20 each
Strength of Force
* Vertical: Putting strength into a single attack, one can do more damage to an unfortunate target.
o STAMINA COST: 35
o MELEE DAMAGE: Standard + 70
Relentless Nature
* Vital Point: A well-placed attack can do more more to an enemy than merely cause damage.
o STAMINA COST: 35
o MELEE DAMAGE: Standard
o INDUCTION
+ TYPE: Disarming
+ IMMUNITY: Constitution of 20
+ EFFECT: Weapons don’t provide bonuses for the length of the effect
+ LENGTH: 1 turn
Unbridled Vengeance
* Attack Chain: When an ally falls in battle, you are filled with anger toward the enemy.
o REQUIREMENT: Ally's health must reach zero. This can only be used once per such event.
o STAMINA COST: 50
o MELEE DAMAGE: Standard (with one chosen weapon) * 3
* Title: Berserker
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Planar Augmentation
* Planar Focus: As a warrior with arcane power, you are able to balance yourself between physical attacks and those that are arcane in nature.
o FOCUS: Stamina + 20, Affinity + 20
Elemental Armor
* Frost Armor: As an adept in the arcane, you can attune your armor with the power of Ice.
o FOCUS: 20 damage caused to enemies whenever they use a physical attack on you.
Elemental Weapons
* Charged Weapon: As an adept in the arcane, you can attune your weapon with the power of Storms.
o FOCUS: Weapons' damage + 15 each
Arcane Versatility
* Hand of Flame: Commanding the forces of Fire, you can ignite an enemy at close range.
o AFFINITY COST: 50
o INDUCTION
+ TYPE: Engulf
+ IMMUNITY: Constitution of 10
+ DAMAGE: 50 per turn
+ LENGTH: 3 turns
Inventory:
0cn
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Elghinn Zotreth Primary Character
#1
Posted 21 September 2005 - 02:08 PM
<a href="http://www.cspacezone.com/forums/index.php?showtopic=28996" target="_blank">Elghinn Zotreth (The Warrior, Main Darkstorm Character</a>
"I am the bone of my sword.
Steel is my body and fire is my blood.
I have created over thousand blades.
Unaware of loss, Nor aware of gain.
Withstood pain to create many weapons,
Waiting for one's arrival.
I have no regrets, this is the only path.
My whole life was 'Unlimited Blade Works"
"I am the bone of my sword.
Steel is my body and fire is my blood.
I have created over thousand blades.
Unaware of loss, Nor aware of gain.
Withstood pain to create many weapons,
Waiting for one's arrival.
I have no regrets, this is the only path.
My whole life was 'Unlimited Blade Works"
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