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What Does "Member-Led" Really Mean?
#1
Posted 16 September 2007 - 06:53 PM
Members keep saying that the Order is member-led, but I don't think we really remember what that actually means.
I thought that I would explain, relating to a few different aspects of the guild...
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Ranks
While this does not apply to every specific faction, our thing tends to be minimal hierarchy. In SeeD, for example, the only things a member can't do is start wars unless they're of the correct rank, and obviously everyone can't give promotions. Most of the ranks in SeeD are focus ranks... Like one that focuses on PKing, and another that focuses on recruiting. They aren't exclusive... They're more like titles.
Members really have a lot of capabilities in this sense. Leadership is an idea, not a rank. Any member can lead if he/she wants to lead. The ability to make wars is certainly not required for that. Heck, with the exception of some of the edits to pinned threads that I made, everything I'm doing in SeeD (the Runescape faction) can be done by anyone. I'm not joking, take a look at how the ranks are set up there.
The Order as a whole is not much different than that... Most of our ranks are focus ranks.
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Everyone Welcome
In general, we welcome any players into our guild regardless of skill or level. It used to be one of the things we always emphasized when recruiting. In Runescape, for example, we ended up with a wide range of members. There were those who were new to the game, and those who were way up there (like over level 100). The thing that made SeeD awesome was that the high-leveled members often helped the new players. This atmosphere, and the lack of many exclusive ranks, kept a lot of the elitist half-wits out of SeeD. Also, as a side effect, the new members tend to stick around as they grow in level...
How is this leadership? Anyone, regardless of level, can have the same capabilities as anyone else in our guild. Level may equate to leadership in a lot of guilds, but not here. In the Order, level doesn't equate to anything other than level.
--------------------------------
Organization
It seems to me that everyone forgot what they could organize or build within our guild and community. I wish members knew what they could actually do.
Looking back, I'll list some of these things... Dimension Zero, Conquering of a Land, Mock War, SeeD Survivor, Mediators, "Cspace/SeeD Newspaper", the Innovators, and the Crescens Defenestration forum (). It's really not that hard to "persuade" me to accommodate members' ideas with forums and other stuff. Members can build their own thing here if they want. If something is reasonable, and if a member seems to feel strongly about organizing it, I don't usually have a problem with making it "official".
********************************
Some may not understand exactly how we're "member-led", and some may like to argue that we're not... But realize what we used to mean by the term, and realize that truly little changed in that regard. We see leadership as an idea, not as a rank. We see the ideal guild as one where members can organize what they want. If the members organize what they want, then the guild will provide exactly that.
The Arbiters' Order is all about us doing whatever the heck we want.
Our entire foundation is on this idea. We thrive when we use it... And as you can see, we have trouble when we don't. So let's realize it again.
I thought that I would explain, relating to a few different aspects of the guild...
********************************
Ranks
While this does not apply to every specific faction, our thing tends to be minimal hierarchy. In SeeD, for example, the only things a member can't do is start wars unless they're of the correct rank, and obviously everyone can't give promotions. Most of the ranks in SeeD are focus ranks... Like one that focuses on PKing, and another that focuses on recruiting. They aren't exclusive... They're more like titles.
Members really have a lot of capabilities in this sense. Leadership is an idea, not a rank. Any member can lead if he/she wants to lead. The ability to make wars is certainly not required for that. Heck, with the exception of some of the edits to pinned threads that I made, everything I'm doing in SeeD (the Runescape faction) can be done by anyone. I'm not joking, take a look at how the ranks are set up there.
The Order as a whole is not much different than that... Most of our ranks are focus ranks.
--------------------------------
Everyone Welcome
In general, we welcome any players into our guild regardless of skill or level. It used to be one of the things we always emphasized when recruiting. In Runescape, for example, we ended up with a wide range of members. There were those who were new to the game, and those who were way up there (like over level 100). The thing that made SeeD awesome was that the high-leveled members often helped the new players. This atmosphere, and the lack of many exclusive ranks, kept a lot of the elitist half-wits out of SeeD. Also, as a side effect, the new members tend to stick around as they grow in level...
How is this leadership? Anyone, regardless of level, can have the same capabilities as anyone else in our guild. Level may equate to leadership in a lot of guilds, but not here. In the Order, level doesn't equate to anything other than level.
--------------------------------
Organization
It seems to me that everyone forgot what they could organize or build within our guild and community. I wish members knew what they could actually do.
Looking back, I'll list some of these things... Dimension Zero, Conquering of a Land, Mock War, SeeD Survivor, Mediators, "Cspace/SeeD Newspaper", the Innovators, and the Crescens Defenestration forum (). It's really not that hard to "persuade" me to accommodate members' ideas with forums and other stuff. Members can build their own thing here if they want. If something is reasonable, and if a member seems to feel strongly about organizing it, I don't usually have a problem with making it "official".
********************************
Some may not understand exactly how we're "member-led", and some may like to argue that we're not... But realize what we used to mean by the term, and realize that truly little changed in that regard. We see leadership as an idea, not as a rank. We see the ideal guild as one where members can organize what they want. If the members organize what they want, then the guild will provide exactly that.
The Arbiters' Order is all about us doing whatever the heck we want.
Our entire foundation is on this idea. We thrive when we use it... And as you can see, we have trouble when we don't. So let's realize it again.
#3
Posted 17 September 2007 - 11:04 PM
Yes, that's part of it.
There's a forgotten half to our guild and community, however, that doesn't involve events.
Members used to take their own piece of their clan and community for themselves. Stuff like Dimension Zero, Conquering of a Land, Mock War, SeeD Survivor, Mediators, "Cspace/SeeD Newspaper", Special Ops, and the Innovators were all entirely handled by members, and they had their own forums here and everything. Members could also do stuff in Gardens (now Factions), and they could also organize for specific things like playing Counter Strike on certain nights or forming a PKing team in Runescape.
In 2003 and 2004 there was a lot of this going on. Members felt driven to guide their clan in a way that they wanted. If enough do this, the clan will provide for what everyone would logically want, because anything that you could ask for is being handled by someone. It's not that hard, and is actually somewhat fun and rewarding. Maybe some are squeamish about being a "leader"... But it's really not such a big deal. We're all supportive.
SeeD, and the Arbiters' Order which came from it, were built on this idea. Those with a leadership rank are intended to be easy-going, and push the members to take control in their own ways. The leaders can intervene, but if the members build the clan, the clan will more easily reflect exactly what they want. That was our thing. We truly were an "everything clan" because of it.
There's a forgotten half to our guild and community, however, that doesn't involve events.
Members used to take their own piece of their clan and community for themselves. Stuff like Dimension Zero, Conquering of a Land, Mock War, SeeD Survivor, Mediators, "Cspace/SeeD Newspaper", Special Ops, and the Innovators were all entirely handled by members, and they had their own forums here and everything. Members could also do stuff in Gardens (now Factions), and they could also organize for specific things like playing Counter Strike on certain nights or forming a PKing team in Runescape.
In 2003 and 2004 there was a lot of this going on. Members felt driven to guide their clan in a way that they wanted. If enough do this, the clan will provide for what everyone would logically want, because anything that you could ask for is being handled by someone. It's not that hard, and is actually somewhat fun and rewarding. Maybe some are squeamish about being a "leader"... But it's really not such a big deal. We're all supportive.
SeeD, and the Arbiters' Order which came from it, were built on this idea. Those with a leadership rank are intended to be easy-going, and push the members to take control in their own ways. The leaders can intervene, but if the members build the clan, the clan will more easily reflect exactly what they want. That was our thing. We truly were an "everything clan" because of it.
#4
Posted 18 September 2007 - 05:28 AM
After reading about the SeeD Newsletter, and I just ~had~ to check it out.
http://www.geocities...oice/humor.html
My friends, I think that day has come.
EDIT: Sorry for that bit of spam =\
http://www.geocities...oice/humor.html
QUOTE
You know SeeDs are getting old when...
....
95% of all SeeD posts are in the Insanity Board
...
....
95% of all SeeD posts are in the Insanity Board
...
My friends, I think that day has come.
EDIT: Sorry for that bit of spam =\
#5
Posted 18 September 2007 - 08:55 PM
Members used to take their own piece of their clan and community for themselves. Stuff like Dimension Zero, Conquering of a Land, Mock War, SeeD Survivor, Mediators, "Cspace/SeeD Newspaper", Special Ops, and the Innovators were all entirely handled by members, and they had their own forums here and everything. Members could also do stuff in Gardens (now Factions), and they could also organize for specific things like playing Counter Strike on certain nights or forming a PKing team in Runescape.
I'm trying to get Trabia back to its glory. It's... not working out right now, I admit.
#7
Posted 28 September 2007 - 01:06 AM
im new here (just over a week) so the title "war commander" isnt really going to make people come to my events. Im starting to set em up every week. In fact i have one in the event section right now, however only 2 ppl have even RESPONDED to it. Until people start going to the pk trips, i can't even begin to start setting up wars.
^ Don't underestimate Google. ^
#9
Posted 09 October 2007 - 02:53 PM
sorry i haven't turned up at events, i'm not too active in RS right now... i'm really busy so pretty much all the time i can get in is enough to keep my bob50016 alive.
its okay man, im justing saying we need ppl to at least READ about the events going on.
^ Don't underestimate Google. ^
#10
Posted 22 October 2007 - 01:58 AM
After reading about the SeeD Newsletter, and I just ~had~ to check it out.
http://www.geocities...oice/humor.html
My friends, I think that day has come.
EDIT: Sorry for that bit of spam =\
http://www.geocities...oice/humor.html
QUOTE
You know SeeDs are getting old when...
....
95% of all SeeD posts are in the Insanity Board
...
....
95% of all SeeD posts are in the Insanity Board
...
My friends, I think that day has come.
EDIT: Sorry for that bit of spam =\
Shouldn't that be:
QUOTE
You know SeeDs are getting old when...
....
95% of all SeeD posts are not in the Insanity Board
...
....
95% of all SeeD posts are not in the Insanity Board
...
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