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The DarkStorm Hall of Fame Current statistics as of 3/10/07

Poll: Do you like what I have done?

Do you like what I have done?

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#1 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 03 December 2003 - 05:30 AM

>>>Darkstorm Hall of Fame<<<


How the Hall of Fame Works
The Hall of Fame is a scoreboard of all DS players. Here you can compare yourself against others without taking your time to look up everyone else's post count. In order to be in the Hall of Fame, you must be officially registered in DS. This can be done by posting your character's profile in the subforum of the same name. You will then be added on the next update.

Active Player Hall of Fame
You are on this list if you have posted in the main Darkstorm forums in the past month.
Format: Rank#. Board name/DS name(s): post count [(+/-)# of ranks risen/dropped]

  1. Darkness/Oric and Eledhwen: 8188 [+0]
  2. Neraphym: 7985 [+0]
  3. Red Sentinel/Norse and Redsent: 3641 [+0]
  4. Nuu/Aquiella and Drakien: 3091 [+0]
  5. Jake/Garin: 2599 [+0]
  6. UnrealBlight: 2018 [+0]


All Player Hall of Fame
Format: Rank#. Board name/DS name(s): post count [(+/-)# of ranks risen/dropped]
  1. Hyperfriend/Terakuu: 11613 [+0]
  2. Spikeout/Chad and Max: 8887 [+0]
  3. X Zolon/Nerzuul and Dranthor: 8231 [+0]
  4. Darkness/Oric and Eledhwen: 8188 [+0]
  5. Neraphym: 7985 [+0]
  6. Dragonman/Alandar: 6285 [+0]
  7. Star Jedi/Hanako: 5239 [+0]
  8. Obiwan22/Xinxion and Hiroyuki: 4760 [+0]
  9. Ferret Overlord: 4518 [+0]
  10. Vietpryde/Scylla and Charybdis: 3539 [+0]
  11. Red Sentinel/Norse and Redsent: 3641 [+0]
  12. Ruckus Fox/Lucien: 3128 [+0]
  13. Res/Resiak: 3123 [+3]
  14. Nuu/Aquiella and Drakien: 3091 [+4]
  15. Mordred Deschain/Rhesal and Shawn: 2974 [+0]
  16. Hax the Cook/Rhyo and Ryo: 2911 [-3]
  17. Pendragon205/Agapetos and Pendragon: 2898 [-3]
  18. Reikin Bluefire: 2811 [+0]
  19. Jake/Garin: 2599 [*NEW*]
  20. Sword of a 1000 Truths/Drak'Nerzoth and Ginari: 2230 [+0]
  21. UnrealBlight: 2018 [+0]
  22. THIS IS EXCITING/Vulcan: 1772 [+0]
  23. Xmadole: 1727 [*NEW*]
  24. Lprince/Lenwë: 1055 [+0]
  25. Mase Windu/Saelel: 1003 [+0]
  26. Nottygirl/Elghinn: 995 [+0]
  27. Dhamonw/Nemrick and Cendrant: 890 [+0]
  28. Kaezion/Protos: 533 [+0]
  29. Phalanx: 140 [*NEW*]
  30. Nalfein Magicka/Arith: 109 [+0]
  31. Ff/Nathaniel: 20 [+0]
  32. SoulBlighter500000: 4 [+0]


Color Code:
Green: Moved up a rank(s) since previous update.
Red: Moved down a rank(s) since previous update.
Gray: No change in rank.
Yellow: New to DarkStorm.
0

#2 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 05 December 2003 - 01:25 AM

I think Its great what you've done thumb.gif
-The Infamous-

...Retired...Not returned
0

#3 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 05 December 2003 - 01:39 AM

Great idea! Nice!

OT: Wooo! #4 in the top 25!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#4 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 05 December 2003 - 05:22 PM

I think this is a great thing! I love it (Especially considering I'm at the top of the standings biglaugh.gif)
Senior Member / Intellectual Crusader
0

#5 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 08 December 2003 - 12:17 AM

Can a mod pin this? I really think it deserves to biglaugh.gif .
0

#6 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 08 December 2003 - 12:20 AM

Sure!
Senior Member / Intellectual Crusader
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#7 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 08 December 2003 - 12:22 AM

Wow... To see a topic of mine pinned... I thought i'd never see the day... *sniffs*

This post has been edited by Hell Sin: 08 December 2003 - 12:22 AM

0

#8 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 08 December 2003 - 12:23 AM

Heh bluetongue.gif
Senior Member / Intellectual Crusader
0

#9 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 08 December 2003 - 12:30 AM

dang me low in top 25
0

#10 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 08 December 2003 - 01:11 PM

Urge to ask for mod powers... rising screama.gif ...
0

#11 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 11 December 2003 - 09:25 AM

Ranks have been updated.
0

#12 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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  • Location:Australia

Posted 19 December 2003 - 12:18 AM

Changed Date
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#13 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 30 December 2003 - 02:57 AM

Updated.
Change the title to Hall of Fame please.
0

#14 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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  • Joined: 03-May 03
  • Location:Australia

Posted 30 December 2003 - 02:57 AM

Yessir!
*Changed*

Also changed the name, is that okay with you?
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#15 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 27 January 2004 - 08:46 AM

Sorry for not updating. Will be updated today.
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