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Pendragon Secondary Character

#1 User is offline   Pendragon205 Icon

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Posted 13 August 2005 - 03:44 AM

edited at 2500
name: Pendragon
race: Lycanthropes
class: Warrior
secondary class: Myrmidon
hometown: aderon
diety:Guane Wulfdancer

total stat points:56
strength:30(+7 in Werewolf form)
inteligence:6(+7 in Lycanthrope form)
devotion points:17
items: two Knight's Sword (65 DP; Longsword Abilities)(+25 each(skill))
Frionian Chestguard (Vitality + 100; Body Slot)
long sword of pendragon(adds Hit Points + 4, strength + 1) (not equiped)
- Block (0): EC=0; DP=0: Will prevent the warrior from taking damage from the next physical attack used against him/her. Not effective against magic, and will remain in effect as long as the warrior does not move and does not use any abilities (or attack).
- Ambidexterity (0): EC=0; DP=0: Can hold two weapons at the same time (as long as the weapon does not require both hands).
- Fire Bow (150): EC=0; DP=5: Fires an arrow which can do damage to anyone in your region (must post in targeted location if applicable). Do not physically need a bow to use this.
- Shield Bash (400): EC=0; DP=20; Effect = Prevents a physical attack from the target in the next turn: The Warrior bashes the target with his/her shield (if he/she has one), stunning the target and doing a little damage.
- Crushing Blow (600): EC=0; DP=Weapon's Normal Damage + 100; Effect = Prevents the Warrior's next turn; Requirement = Warrior must be holding one weapon: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage.
- Jump Attack (1000): EC=394; DP=160: The Warrior jumps into the air and hits the target with his/her weapon(s) from above.
- Feign Crushing Blow (1000): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn; Requirement = Warrior must be holding one weapon (not dual wielding): The Warrior fakes a Crushing Blow, disrupting a spellcaster's concentration.
- Cyclone (1200): EC=0; DP=25 to every target in location: The Warrior furiously spins his/her weapon around, damaging all within reach.
- Warcry (2000): EC=0; Effect = If used during battle, will increase the Warrior's strength by 10; Cannot be used on others, but can stack: The Warrior lets loose a freightening warcry which increases his/her strength for the battle.
- Weapon Mastery (1000): Persistent Effect = Increases DP bonus of each equipped weapon by 25 DP: A myrmidon is a master of weaponry and is capable of doing more damage than otherwise believed possible.
- Berserker's Fury (2000): Persistent Effect = While activated (takes one turn to activate and deactivate if done during battle) increases DP of each equipped weapon by 50 but the Myrmidon will take 70 more DP than usual per enemy's attack: A Myrmidon is in many ways an offensive warrior, and when angry can unleash a devastating fury upon his/her enemies. Usually only deemed effective when wielding more than one weapon, the increased offense will leave the myrmidon with less defense.
-Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Guane looks after his followers and will grant them protection in his domain.
-Effect if Devotion Points are at least 3: Illusion of the Wolf: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a wolf.
-Effect if Devotion Points are at least 6: Illusion of the Bear: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a bear.
-Effect if Devotion Points are at least 8: Illusion of the Lion: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a lion.
-Effect if Devotion Points are at least 11: Illusion of the Shark: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.
-Effect if Devotion Points are at least 17: Illusion of the Hawk: EC: 0; Effect: Changes the form of the caster: Sometimes the only escape from a situation is up, and to give this option followers of Guane are sometimes provided with the form of a hawk. This can be used anywhere, but in an outdoor location (and outside of battle) can allow entrance into the Sky connection region. The character's stats in the air would be the same as those on the ground. To prevent open travel for anywhere, the character in the form of the hawk must land at a Skyport.

This post has been edited by Pendragon205: 16 November 2005 - 04:15 PM

This was totally out-dated.
Now it's updated.
I think?


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