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Lottery 150 coal

#1 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 09 March 2004 - 07:26 PM

closest to the numbers<<< heheh hyper

ok im having a lottery hopefully i can make a profit bluetongue.gif doubt it bluetongue.gif anyways i need to make some money so im having a lottery and hopeing i will get some cash out of it ok you can buy some tickets for 100 gp. each ticket must have 6 numbers on it rangeing from 1-15 and whoeva has the exact numbers or closest to the numbers wins and gets 150 coal of course certed and i will annoce who is the winner may 9th(yes mothers day bluetongue.gif ). ok and this is kinda a fundrasier for my self but i hope some peeps help me out also you must pm the numbers okay if you want i can randomly chosse but you have to trust me okay and besides im not going to get the winning number till may 9th anyways so it dosent matter but you schould do it by yourself well if there are any questions(im not sure how the could be thoguht:p) just post here alight

Tickets So Far
Danny:2:200gp(not paid yet)
Lprince:3:300gp(not paid yet)
sh1Zza:10:1k:(not paid yet)
Mrb1:10:1k:(not paid yet)
baxter_94:10:1k(not paid yet)
bubbamurphy:10:1k(not paid yet)

This post has been edited by GoveaMaster: 11 March 2004 - 03:51 AM


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#2 {lang:macro__useroffline}   Danny Wells {lang:icon}

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Post icon  Posted 09 March 2004 - 08:34 PM

Sounds cool. May i have 2 please?
nr 1:
1
8
15
4
3
7
nr 2:
6
10
3
12
1
2

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#3 {lang:macro__useroffline}   Lprince {lang:icon}

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Posted 09 March 2004 - 08:58 PM

3 please:

no1:
12
2
3
9
5
1
no2
7
13
9
10
11
1
no3
7
14
15
6
8
8

This post has been edited by lprince: 09 March 2004 - 08:59 PM

If you strike me down, I shall become more powerful than you can possibly imagine.
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#4 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 09 March 2004 - 09:32 PM

QUOTE (GoveaMaster @ Mar 9 2004, 01:26 PM)
also you must pm the numbers okay

notice the quote

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#5 {lang:macro__useroffline}   Goku {lang:icon}

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Posted 09 March 2004 - 09:54 PM

sounds pretty cool hmm ill take 10 TheSmile.gif
no1:
6
15
1
9
8
9
no2
5
7
4
15
8
4
no3
8
12
4
10
6
7
no4
9
7
5
1
3
4
no5
1
15
2
14
3
13
no6-10 random pick hehe ran outta random numbers in my head
goku5 is name in game loopy.gif


user posted image
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#6 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 09 March 2004 - 10:04 PM

for crying out loud peeps....ahh it your choice i guess...

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#7 {lang:macro__useroffline}   Mrb1 {lang:icon}

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Posted 10 March 2004 - 12:17 AM

I'll take 10 randoms please.
user posted image

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#8 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 10 March 2004 - 12:56 AM

ok remebr youll have to trust me thouht okay

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#9 {lang:macro__useroffline}   Mrb1 {lang:icon}

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Posted 10 March 2004 - 10:26 PM

I trust you as long as tou give me the numbers.
user posted image

Special Quote: A brave general once said, "You tell you men your soldiers. You tell them thats our flag. You tell them no one takes our flag. Tell them to raise it hight so everyone can see it. Now you've got yourself a Castle": The Last Castle

Car of the Week. Next Change: 1/22/05
Car Specs

Year: 2006
Make: Mitsubishi
Model: Eclipse
Trim: GT
Engine: 3.8L V6, 24 valve
Horsepower: 263@5750 hp
Transmission: 6 Speed Manual
Torque: 260 lb-ft @ 4500 rpm
0-60 mph : 5.8 sec.
Redline: 6500 rpm
Top speed: Top speed : 148 mph
More Info: Here

Join Slain Designs SilverSpy's Photoshop Site.
Join xDesignSx My Photoshop tutorial site.
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#10 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 10 March 2004 - 10:45 PM

ok ill pm them to you okay im kinda busy so mabey during spring break(yeah im so busy i cant even pick out numbers i bearly have any time to be on now:p i hate mid term test uuuugggg

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#11 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 10 March 2004 - 10:46 PM

What happens if noone gets the number? Re-draw?
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#12 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 10 March 2004 - 10:50 PM

no whoevas closer i didnt put that in ?? ok ill add thta..

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#13 {lang:macro__useroffline}   baxter_94 {lang:icon}

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Posted 10 March 2004 - 11:12 PM

i'll take 10, and i trust you enough to pick them for me
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#14 {lang:macro__useroffline}   BubbaMurphy {lang:icon}

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Posted 10 March 2004 - 11:53 PM

i'll take 10 randoms
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#15 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 15 March 2004 - 08:12 PM

bumpingnessism

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