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Mass Mayhem Army!

#16 {lang:macro__useroffline}   Ferret Overlord {lang:icon}

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Posted 03 May 2004 - 01:16 AM

QUOTE (ticktockclok @ Apr 2 2004, 10:39 AM)
but do you think with a hundred people fighting it won't be laggy?!?!?

Hey. I got DSL. I never have lag.
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#17 {lang:macro__useroffline}   Ferret Overlord {lang:icon}

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Posted 03 May 2004 - 01:18 AM

QUOTE (ticktockclok @ Apr 6 2004, 06:31 PM)
still... i think garunda's plan is smelly balogna...no offense. try it out on a smaller scale and build up from that to test lag, and how "awesome" garunda's idea is

Thats not very nice...

And smelly bologna is what they use in turkey! #$%@!

EDIT: OOPs double post

This post has been edited by Garunda Te: 03 May 2004 - 01:19 AM

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#18 {lang:macro__useroffline}   cheetahx6 {lang:icon}

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Posted 05 May 2004 - 02:56 AM

yeah but someone could jsut switch around a where the other team uniform and then jsut attack them

Here is my Darkstorm stuff
name Ian
Class warrior
Race Orge
Sex male
Stats 350 str 20 points 15 for being orge
420 hp 0 points and 14 from weopons
Hometown streets left as an orphan on a road and that all the child hood he can remember
Apperance . phsycally stong looking. always 2 swords one is called Mithila and the other is called Tithila. He all so has a bow and some arrows which are on his back
Ablities
- Block (0): EC=0; DP=0: Will prevent the warrior from taking damage from the next physical attack used against him/her. Not effective against magic, and will remain in effect as long as the warrior does not move and does not use any abilities (or attack).

- Ambidexterity (0): EC=0; DP=0: Can hold two weapons at the same time (as long as the weapon does not require both hands).

- Fire Bow (150): EC=0; DP=5: Fires an arrow which can do damage to anyone in your region (must post in targeted location if applicable). Must have a bow in your possession.
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#19 {lang:macro__useroffline}   Ferret Overlord {lang:icon}

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Posted 08 May 2004 - 02:52 AM

Well they won't know the uniform and anyway, if they're attacking people, they will be identified. See, you can't find any good flaws! HA!
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#20 {lang:macro__useroffline}   Unholy Maiden {lang:icon}

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Posted 08 May 2004 - 07:10 PM

yeh i think garundes plan is pretty good except if im in it i wil be just staniding there since my cpu is the slowest in the world and lags alot if theres not even 1 person aroung me... but 200 people almost holy crap it would e like lag city over at my hyouse!
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#21 {lang:macro__useroffline}   Ferret Overlord {lang:icon}

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Posted 08 May 2004 - 08:42 PM

Then they'll just have to get DSL!


That was the end of my good reasons...

This post has been edited by Garunda Te: 08 May 2004 - 08:42 PM

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#22 {lang:macro__useroffline}   Roadtoad6 {lang:icon}

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Posted 15 May 2004 - 11:07 PM

QUOTE (Garunda Te @ May 7 2004, 10:52 PM)
Well they won't know the uniform and anyway, if they're attacking people, they will be identified. See, you can't find any good flaws!  HA!

The uniform problem can be rectified (after one battle, they'll know the uniform, Garunda). Before every battle a new item or something is chosen to show the other members of SeeD you are one of them. The enemy will not know what to look for (causing some confusion we can take advantage of) and SeeDs can easily identify each other, therefore not attacking their own. Problem solved. thumb.gif
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#23 {lang:macro__useroffline}   Ferret Overlord {lang:icon}

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Posted 16 May 2004 - 06:21 PM

Or we could just look at who we were attacking so we don't his friends. And if any enemy loses, that means that they don't have an army anymore.
Which sucks.
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#24 {lang:macro__useroffline}   mathsciencegeek1 {lang:icon}

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Post icon  Posted 04 December 2005 - 09:56 AM

there is a problem with your tactic
people STACK
they will stack and the mele's will get tangeled up
its hard to remember exactly who's on the other team if there are 20 stacked up and when there are traitors/imposters, it is hard to tell who is attacking you.
heck i cant even tell if a troll is attacking me on karamja.

Other than that you can always do castle wars
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#25 {lang:macro__useroffline}   Bodom {lang:icon}

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Posted 04 December 2005 - 12:48 PM

Its called Death Dotting not stacking, and entangle doesnt hit multi targets, and if its p2p you dont death dot anyway because of ancients.

If you dont know your own team why pk with them? If you want to know whos attacking you look at whos calling you or put auto on and then call who you start hitting.. Not hard.

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#26 {lang:macro__useroffline}   eatmybladez {lang:icon}

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Posted 11 May 2006 - 11:42 AM

why dont all the ppl on the same team add each other then they will know who is who........dur! anyway you cant attack all on one person anymore u can only attack one yourself TheSmile.gif Flush.gif Flush.gif deal.gif
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#27 {lang:macro__useroffline}   Res {lang:icon}

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Posted 28 November 2006 - 12:41 AM

Remember when this was captivating?

Yeah. So do I.
Overwhelmed as one would be, placed in my position.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
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#28 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 28 November 2006 - 01:47 AM

I was the first person at my school to play RS2... I got up at 3am for the beta, dammit. It kicked arse.
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#29 {lang:macro__useroffline}   Res {lang:icon}

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Posted 28 November 2006 - 01:51 AM

I actually skipped school to play it. Spent all day drooling over the "Up and down" camera.
Music was cool, too. If ONLY we could go back to those days! The game would be much more appealing..

Ahh.... Pre-Miniclip..
Overwhelmed as one would be, placed in my position.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
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#30 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 28 November 2006 - 02:20 AM

It was a great game. I remember getting members for the first time back in RS1 and being ecstatic for several weeks bluetongue.gif
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