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To All Ds Mods Need help...

#1 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 12 April 2004 - 04:16 AM

I'm stuck in Maldenar because Yeah Man doesn't post often enough. Could someone take over for him please?

~Reikin~
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#2 {lang:macro__useroffline}   Lprince {lang:icon}

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Posted 12 April 2004 - 03:36 PM

i think yeah mans away or something!
If you strike me down, I shall become more powerful than you can possibly imagine.
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#3 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 12 April 2004 - 10:24 PM

Too bad no one does this anymore hehe
-The Infamous-

...Retired...Not returned
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#4 {lang:macro__useroffline}   Atilla {lang:icon}

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Posted 13 April 2004 - 02:54 AM

i've been keepin active on here but it's just not fun anymore when practically nobody else plays it...
<b>(\__/)</b>
<b>(='.'=)</b> This is Bunny. Put him in your signature and help
<b>(")_(")</b> him on his way to world domination.
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#5 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 13 April 2004 - 11:54 PM

I will highly consider selecting another DStorm mod, thanks for bringing this up. Yeah Man probably won't be removed but we may need another anyway to keep this active. This probably will not happen until an update scheduled for the near future which could energize this forum however.

QUOTE
I'm stuck in Maldenar because Yeah Man doesn't post often enough. Could someone take over for him please?

You can move without a DStorm mod verifying it. grnwink.gif
Posted Image
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#6 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 17 April 2004 - 03:27 AM

The thing is I'm doing a bounty thingy set up by him so technically I can't leave. Unless you give me permission of course grnwink.gif .
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#7 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 18 April 2004 - 08:35 PM

meh, did yeah man quit or sumthing?
And now we have the quote of the day, from greenl2l: PLONGED!!!
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#8 {lang:macro__useroffline}   Lprince {lang:icon}

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Posted 19 April 2004 - 10:50 AM

seems like it!
i think cspace does need another ds mod!
If you strike me down, I shall become more powerful than you can possibly imagine.
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#9 {lang:macro__useroffline}   Atilla {lang:icon}

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Posted 20 April 2004 - 11:17 PM

well if there's gonna be a new mod, it has to be someone who has been active in ds even in its dead days. also it would have to be someone with a high post count, obviously because ds relies on main members with high posts like yeah man and zolon and hyperfried because nobody can kill them and they respect people they cant kill lol. so i would suggest if we get any new mods that they have at least 500+ post count.
<b>(\__/)</b>
<b>(='.'=)</b> This is Bunny. Put him in your signature and help
<b>(")_(")</b> him on his way to world domination.
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#10 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 21 April 2004 - 10:22 PM

QUOTE (ticktockclok @ Apr 18 2004, 03:35 PM)
meh, did yeah man quit or sumthing?

He's been away playing some new game he got a while back. He will be back eventually. grnwink.gif
Sam's gay
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#11 {lang:macro__useroffline}   yeah man {lang:icon}

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Post icon  Posted 22 April 2004 - 01:27 AM

Er yeah, called Star Wars Galexies bluetongue.gif I'll try to visit the forums once or twice a week.

AHH! Cspace! Don't remove me! I'll have to use my power-poke ability!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#12 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 22 April 2004 - 03:02 AM

Ha! I was right. Kinda..eek7.gif

Have fun with your game. Don't forget to write a review thingy, nyaa.
Sam's gay
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