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New Seed Command Structure

#16 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 19 May 2004 - 01:06 AM

QUOTE (ticktockclok @ May 18 2004, 08:04 PM)
Viet must have been dreaming while writing his posts.... hehe.

HEY! That's only half true...

QUOTE
Well, there is no way we could win anything without organization (though Ryl, Alpha, Obi, Goto, Star, me, etc.. will go on a ranpage [<---mockery of Star] bluetongue.gif). So many people, just flooding? Not going to work.


Don't underestimate enemies. BTW Ryl said he isn't an actual part of SeeD anymore or something like that.
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#17 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 19 May 2004 - 08:21 PM

Ryl is a "ghost seed" which is technically still a seed. He's just inactive.

Anywho, because i was very vague when I wrote Alpha Tactics. I made no reference to SeeD until I gave credits at the end. This is clan warfar in general. I proposed both my idea of type squads and also proposed Mase's idea of mixed squads. Sometime when I get a new computer, I will hold an event to test which one functions better in real war. I'd also like to take this time to point out one of the "various members of SeeD" that I thanked in the end of AT was Mase.

We'd still go on a ranpage. bluetongue.gif
Neraphym Archaeon
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#18 {lang:macro__useroffline}   Ferret Overlord {lang:icon}

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Posted 22 May 2004 - 11:39 AM

I'm all for it, and I especially like the ammo dump.

But the problem with reserves is that when they come back, they'll want to be in the fighting force again. What would we do about that?
HI! I'M BACK SPORADICALLY! Nobody probably remembers me :(
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#19 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 27 May 2004 - 01:13 PM

I had a suggestion for like a guild war system. That would be fun biglaugh.gif . With this system, it could be extremely handy, but it is likely it will never be implemented sad.gif ...
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