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New Class

#1 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 07 December 2003 - 06:12 AM

Mounted Warrior/ Rider:

Now I bet all of you users out there playing Dstorm are itching to be a mounted warrior/ Rider, And I have also to. Well my suggestion is that you can play mounted riders.

Types:
There would be 4 types of mounts:

Dragon - 4000+ post count
Camel 1200+ post count
Gryphon - 3000+ post count
Horse - 900+ post count

Some type of mounts would get special bonuses:

Dragon - Breath fire: EC=0, DP= 250 - Your dragon lets out a might roar as it then breaths a blasting hot stream of fire directly at your opponent.

Gryphon - Skip connection: When your mount is a gryphon you have the ability to go anywhere without going through the connection.

You also need to take care of your mounts:

Dragon - Only needs food (10 raw meat a week)
Camel - Needs food, water and stable (Oats every 2 days and 5 jugs of water a week)
Gryphon - Needs food and water (5 raw meat and 9 jugs a water a week)
Horse - Needs food, water and stable (Oats every 3 days and 2 jugs of water a day)

Stable:

Some time your mount will get tired from traveling (horse camel and gryphon). When you have traveled 5 times with your horse or camel you need to let it have a full days rest in a stable.

Stables would be set up in all regions including connections. The cost to rest your animal would be 50Unicreds. Though you must wait 24 hours until you can ride your horse or camel again.

Failure to rest, feed (water and food) would result in death of your mount.

Food:

To get food you need to buy some at a food store (located at Aderon).

Raw meat would cost 10Unicreds.

Oats you must make by buying a jug(2Unicreds), milk(3Unicreds) and wheat(2Unicreds) (all at food store) then you pour you milk into your jug and then put in the wheat. Then you would heat it in the oven at the food store for 1Unicred.

Water would cost 4Unicreds + jug.

And also all mounts would have 1 basic attack:

Trample - EC=0, DP= 75: You mount lets out a loud roar as it then lifts up its front feet trampling and under it with its hooves.

I hope every likes my suggestions, and if a super mod is reading this please pin this grnwink.gif

This post has been edited by Dart060: 07 December 2003 - 08:32 AM

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#2 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 07 December 2003 - 06:19 AM

Wow! I'm very impressed indeed! I always wanted to be a Gryphon Rider biglaugh.gif ! Hopefully, Cspace will implement this into the game cause I like it!
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#3 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 07 December 2003 - 06:21 AM

Thanks Hell sin, I do hope thats cspace will give the thumbs up to this idea thumb.gif

This post has been edited by Dart060: 07 December 2003 - 06:21 AM

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#4 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 07 December 2003 - 02:11 PM

I'm impressed! TheSmile.gif I hope Cspace sees this soon...
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#5 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 07 December 2003 - 07:21 PM

This does seem cool, but actually mounts will be implemented for use by anyone who manages to obtain them. For example a horse (like what I have) allows me to leave regions from locations, and more mounts like dragons, chimearas (like mentioned in one of the texts in the Great Library), gryphons, chariots (if already have a horse), and even Corrorian spaceships will be implemented eventually and will have more effects. Your idea for a class is very good though, and I may implement something like this for those who would like to further improve the abilities of their mounts and maybe raise them. grnwink.gif
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#6 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 07 December 2003 - 08:33 PM

WOOO! Go Go Go cspace! W00t! I want a ship, mabye an Imp-Star Duece??? I'll name her the Iron Fist or mabye Executer or even Chimera

Hint: Read Star Wars books bluetongue.gif

This post has been edited by yeah man: 07 December 2003 - 08:36 PM

<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#7 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 08 December 2003 - 12:06 AM

Like you post a thread saying "Abandoned horse" or something like that and the first person to reply gets the horse?, Anyway thanks for your reply i was looking forward to it thumb.gif
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#8 {lang:macro__useroffline}   darkfire58 {lang:icon}

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Posted 15 February 2004 - 03:47 PM

pretty cool idea, but i have some other class ideas too, like dragon slayer for neutral,and Black Knight in place of shadowhunter(coz it jus dont sound right to be a shadow hunter), and a Fire Knight for good deal.gif
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#9 {lang:macro__useroffline}   darkfire58 {lang:icon}

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Posted 21 February 2004 - 09:20 PM

oh, well... if im gonna get a dragon, id better get posting bluetongue.gif
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#10 {lang:macro__useroffline}   Lprince {lang:icon}

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Posted 21 February 2004 - 11:56 PM

yeah i want i dragon!
how many posts will you need to get one?
If you strike me down, I shall become more powerful than you can possibly imagine.
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#11 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 28 February 2004 - 12:52 PM

Uhhh... This topic is over a month old. There is no need to revive it.
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#12 {lang:macro__useroffline}   Lprince {lang:icon}

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Posted 28 February 2004 - 06:06 PM

well theres so little activity on darkstorm that it was still near the top!
If you strike me down, I shall become more powerful than you can possibly imagine.
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#13 {lang:macro__useroffline}   shadowblade {lang:icon}

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Posted 22 May 2004 - 03:41 PM

gryphon rider
that would be cool

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