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Strategies again, self-explanatory

#1 {lang:macro__useroffline}   Roadtoad6 {lang:icon}

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Posted 06 June 2004 - 03:17 PM

Post strategies here, and yeah... don't post things like "rush" or "cc" (unless you have an amazing variation) because those are basic strats that everyone knows about.

SPIDERS, SPIDERS, SPIDERS!- this is one of the most effective undead strategies ever, plus it's amazingly simple. At the beginning of the game, get crypt fiends. If you rush, go with. If you cc, get more fiends. Continue getting fiends and fully tech them.
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#2 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 06 June 2004 - 05:15 PM

I haven't played Warcraft 3 for a while, but I remember one undead one. The skeletons? Load meat wagons with worthless dead bodies of sheep and the like. Next put necromancers raise dead thing at autocast. Drop dead bodies, and poof! You have an army of skellys. Don't take bodies of knights or expensive units, because if I remember correctly, you could revive them somehow. Get the bodies fast, lest they detoriariate.
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#3 {lang:macro__useroffline}   Roadtoad6 {lang:icon}

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Posted 06 June 2004 - 07:13 PM

QUOTE (ticktockclok @ Jun 6 2004, 01:15 PM)
I haven't played Warcraft 3 for a while, but I remember one undead one. The skeletons? Load meat wagons with worthless dead bodies of sheep and the like. Next put necromancers raise dead thing at autocast. Drop dead bodies, and poof! You have an army of skellys. Don't take bodies of knights or expensive units, because if I remember correctly, you could revive them somehow. Get the bodies fast, lest they detoriariate.

A little addition:

have the meat wagons take bodies from your graveyards (they generate corpses automatically)

P.S. there is a paladin and death knight ability that allows you to raise dead. a rod thing that you can buy at the undead store also brings back dead units
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#4 {lang:macro__useroffline}   Ferretanica {lang:icon}

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Posted 06 June 2004 - 10:18 PM

Seems Undead rock...
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#5 {lang:macro__useroffline}   Styledragon1 {lang:icon}

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Posted 07 June 2004 - 05:39 AM

Nope My upgraded knights slauthger all ground units bluetongue.gif Undead have numbers they weak though to take out any type of ground get lvl 3 upgrades and about 14 knights all ground owned for air get lvl upgrades for orcs and make pure wyvs bluetongue.gif Thats what I do when I have them.I usually just use them bluetongue.gif
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#6 {lang:macro__useroffline}   Roadtoad6 {lang:icon}

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Posted 08 June 2004 - 01:34 AM

QUOTE (Ferretanica @ Jun 6 2004, 06:18 PM)
Seems Undead rock...

a common mis-conception
there are many strategies for all races

A counter to Undead necromancers is a Night Elf unit called a driad.
It has abolish magic, which kills the raised dead instantly, and they aren't affected by spells

BUT, if you are playing team, you must consider how the enemy's allies might have melee, like knights, who could tear driads to pieces

Many things play a role in the game. So many that to say one race might be better than all the others isn't a very good idea... (which I did in my noobish days, and learned the hard way. *cringes*that somewhat rhymed*cringes again*)
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#7 {lang:macro__useroffline}   Styledragon1 {lang:icon}

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Posted 09 June 2004 - 11:07 PM

You can kill any ground with air and any air with aa bluetongue.gif Pretty easy to use though bluetongue.gif
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#8 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 28 June 2004 - 06:14 AM

Ff (focus fire) with riflemen while having a mix of sorceress and priests. Let your sorceress cast slow while your priests heal the wounded.

QUOTE
P.S. there is a paladin and death knight ability that allows you to raise dead. a rod thing that you can buy at the undead store also brings back dead units


1.
QUOTE
there is a paladin and death knight ability that allows you to raise dead.

^
Paladins rise dead, Death knight tempoarily raise dead.

2.
QUOTE
a rod thing that you can buy at the undead store also brings back dead units

^
Wrong!, It raises a handfull skelletons.
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#9 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 12 October 2004 - 11:23 AM

I've got the strategy book with tactics in the back that I could post if you want. bluetongue.gif Also, a very powerful way of commanding your army that you should get use to is assigning your units into groups, so that you can press a number and it automatically selects that group. If you want to know how I'll post it. grnwink.gif
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#10 {lang:macro__useroffline}   Ratty {lang:icon}

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Posted 12 October 2004 - 11:43 AM

QUOTE(Dragonman565 @ Oct 12 2004, 09:23 PM)
Also, a very powerful way of commanding your army that you should get use to is assigning your units into groups, so that you can press a number and it automatically selects that group.
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Yeah, that is VERY useful biglaugh.gif

I remember that you can also do that in AOE biglaugh.gif

I havent played WarCraft 3 in ages though.. grnwink.gif
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#11 {lang:macro__useroffline}   ErusAngelus {lang:icon}

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Posted 12 October 2004 - 01:24 PM

Those strategy guides never work cause you really never know what your oppenent will do unless you hack...So yeah those are useless cause half of them ever work...Its better to stick to a few strategys on certain races versus others Such as Night Elves...Night elf can do MAssive upgraded archers and use plenty of Moonwells to keep them healed I have used this strategy I have killed massive amounts of units usually around 100-200 cause I usually toy around with my oppenent...Humans are good for upgraded knights but if you want units quickly and you want AA use Sorcerers for their morph and slow abilty which will give you a edge in battle morph and use slow and just kill the morphed units works well....If your Undead Use massive Feinds good at attking air units but can be slaugthered by knights so you might want soem necromancers to raise the dead but keep in mind their spell wait is alot so the knights might over come you and just waste you....If you are orc For your base build about 5-10 towers throughout the whole base for good defense purposes incase you have no units at the base and are under atk you have some defense other then burrows which you should position wisely to help defend and for the units I reccomend wyverns or if you prefer ground mass Spearthrowers so you can atk both ground and air but these are weak against ground units such as knight or the cat women on night elves and can easily be overwhelmed by undead necromancers with skeletons raised...Those are usually my strategy but me and my allies always work it out alot so sometimes it varies and oh yeah always launch a atk on one base at a time or take out their armies and launch a atk never allow them to atk you cause you then rarely ever can counter atk cause you dont last long
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