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It's Getting Colder! IMPORTANT!

#1 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 19 November 2003 - 10:37 PM

Read this post every day, every time you log on.

Mighty icy winds blow through Frionia! It isn't safe outside anymore!

CUrrent damage per post outside:

80 Hp
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#2 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 19 November 2003 - 10:47 PM

OoC: How do we stop this?

Banana Boy hides under a table.

"Is this normal weather in Fronia?"
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#3 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 19 November 2003 - 10:49 PM

OOC: If I told you that, then it wouldn't be much fun, now would it be?
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#4 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 20 November 2003 - 12:54 AM

The wind gets colder!
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#5 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 20 November 2003 - 06:45 PM

OCC: And you're doing this... why? And anyway, why are you interfering with what happens to be MY town?
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#6 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 20 November 2003 - 08:21 PM

OOC: We can effect anywhere. I have permission from Cspace anyway, this is part of my "Demon Legacy" quest. So cool it.
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#7 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 20 November 2003 - 08:39 PM

Aiight, I'm cool... for now. Still, since I LIVE here, I don't see why it should affect me. Just sayin'.
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#8 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 20 November 2003 - 08:57 PM

*faltok agrees*
Alex
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#9 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 20 November 2003 - 10:44 PM

OOC: Because this kind of freezing wind is highly unnatural. That's like it suddenly going 60 below on celcius for me here in sasaktchewan. I'm fairly used to cold weather, but it still chills me to the bone, even 40 below does that.

'sides, Cspanky said that it affects everyone.)

It gets colder!
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#10 {lang:macro__useroffline}   Capozide {lang:icon}

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Posted 21 November 2003 - 02:43 AM

OOC: You shouldnt post every 2 hours, it should only be one a day.
IC: "I dont know what to do about this sudden cold..." Bobert chatters. He sits down and tries to warm himself
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#11 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 21 November 2003 - 10:20 PM

OCC: I'm not satisfied until I see written consent from Cspace. _sure.gif
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#12 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 21 November 2003 - 10:56 PM

OOC:

What? You think I'm lying?

QUOTE
Meh, how about extreme freezing cold winds, which start to damage people they are so powerful and cold? And then outside, in the wasteland, and abundace of ice fiends XD

QUOTE

Sure, I don't have a problem with you freezing Frionia more than it already is, and has been for the past 1000 years. 

Just a suggestion (assuming that this is temporary), you can make an effect which takes away HP from anyone who takes actions outside of a location within Frionia (each movement). Would be like them freezing outside maybe, just my suggestion though. You have my permission to do this if you'd like, as long as it's temporary. The effect would not affect the inside of buildings (locations) though.


Hyper, you are interfering SEVERELY with a wuest I am trying to put on! I suggest you just stop arguing about this, because it's supposed to be damaging Frionia and it's people, because the demons are destroying the town! (Not really) Right now.. you aren't being a top shape DM...
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#13 {lang:macro__useroffline}   Capozide {lang:icon}

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Posted 21 November 2003 - 11:02 PM

Bobert gets up, sticks his staff in the ground as a support, and plods to the Sanctum.
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#14 {lang:macro__useroffline}   MA-53 {lang:icon}

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Posted 29 March 2004 - 02:22 AM

Saelel admires his newly-gotten shiny pretty sword.....
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#15 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 29 March 2004 - 07:58 PM

- A Master Wizard walks out from the guildhouse, large staff in hand, and stops in the center of Frionia by a frozen fountain. -

"Arr, 'tis getting colder out here... This must be the work of the minions of Valeron... They should know that we can do the same to them!"

- He slams his staff into the ground causing a small shockwave, followed by a quick gust of upward wind. -

"Wind of Polerinoth, go, and deliver a perpetual cyclone to the land of Shral'Kalidor Valeron! Do not cease until Nerzuul removes this curse from Frionia!"
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