
Monk Kicking War! The biggest (and only) there'll ever be!
#17
Posted 30 July 2004 - 01:21 AM
QUOTE (Gotenksjr3 @ Jul 29 2004, 07:43 PM) | ||
Cool, Goto Warping! ![]() *Goto Warps around* This is a great idea for an event, and at a time I should be able to make. I'll most likely be there ![]() |
lmao vans warped tour dude...plenty of my favorite bands are gonna be there!! grr i really wanna make it to this event lol
#19
Posted 30 July 2004 - 03:46 AM
ill be there! oh yea and that means no food? because it is a looooong walk from lumby to the deep deep wildy

goals:
attack:70/70-done
defense:60/70
strength:70/75
ranged:66/70
prayer:47/50
magic:59/60
runecraft:19/54
agility:36/53
fletching:63/70
woodcut:55/60
currently training-woodcut
image needs updating but im lazy, combat 83 now, and 985 total lvls.
attack:70/70-done
defense:60/70
strength:70/75
ranged:66/70
prayer:47/50
magic:59/60
runecraft:19/54
agility:36/53
fletching:63/70
woodcut:55/60
currently training-woodcut
image needs updating but im lazy, combat 83 now, and 985 total lvls.

#21
Posted 30 July 2004 - 05:22 AM
LMAO!!
this sounds like great fun!
I'll try to make it to this one
*confirms the actual time with warped Goto* 
It's either 7am or 8am for me, either way, I'll try to be there


I'll try to make it to this one


It's either 7am or 8am for me, either way, I'll try to be there

Runescape:
Final F8 - Member of 'Dark Slayers'(inactive)
WoW:
Thrall Server (US) Alliance (sometimes-active)
Luu - 90 Warlock
Lion - 85 Druid
Crikey - 85 Hunter
Deathknut - 88 Death Knight
Mindbullets - 85 Priest
Final F8 - Member of 'Dark Slayers'(inactive)
WoW:
Thrall Server (US) Alliance (sometimes-active)
Luu - 90 Warlock
Lion - 85 Druid
Crikey - 85 Hunter
Deathknut - 88 Death Knight
Mindbullets - 85 Priest
#23
Posted 30 July 2004 - 06:48 AM
QUOTE (Final F8 @ Jul 30 2004, 03:22 PM) |
LMAO!! ![]() ![]() I'll try to make it to this one ![]() ![]() It's either 7am or 8am for me, either way, I'll try to be there ![]() |
^^ yeah, something like that

if its 8am ill be coming

Empty sig is empty.
#24
Posted 30 July 2004 - 08:45 AM
OMG this will be sooooo cool!!! Dunno if I will be able to make it though
*sigh*


^^ Thanks Ayumi, you rock!! ^^
How many five-year-olds could you take in a fight?
Red Carnation, Hibiscus. Spiderflower. White Violet... Peony?
Click here to learn about the language of flowers
#25
Posted 30 July 2004 - 11:13 AM
QUOTE (neo farrel @ Jul 29 2004, 11:46 PM) |
ill be there! oh yea and that means no food? because it is a looooong walk from lumby to the deep deep wildy ![]() |
Unless you're like, lvl 3, You shouldn't worry about being attacked on the way there. Except by pkers. Who really just kill you for fun...
I'm going to look up August 7, I might be home and leaving the next day. Is it a Saturday?
HI! I'M BACK SPORADICALLY! Nobody probably remembers me :(
#26
Posted 30 July 2004 - 05:18 PM
COOL! I'll try to come.
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anyone got spare monk robes?
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anyone got spare monk robes?

QUOTE
Jesus says:
p3n0r.
~ JGJTan ~ Devils dance while angels smile says:
WOOT
p3n0r.
~ JGJTan ~ Devils dance while angels smile says:
WOOT
...........______.............__.........................
........../\__ _\.........../\ \........................
..........\/_/\ \/......___..\ \ \/'\.....____...........
.._______....\ \ \..../' _ `\.\ \ , <..../',__\.._______.
./\______\....\_\ \__./\ \/\ \.\ \ \\`\./\__, `\/\______\
.\/______/..../\_____\\ \_\ \_\.\ \_\\_\\/\____/\/______/
..............\/_____/.\/_/\/_/..\/_//_/.\/___/..........
#27
Posted 30 July 2004 - 07:15 PM
Coooool i think ill be there !
can any1 tell me time in toronto (im bad at time zones)
and phew quetions are wpe and armor allaud? food?
yah we need capes so we know who is from SeeD
can any1 tell me time in toronto (im bad at time zones)
and phew quetions are wpe and armor allaud? food?
yah we need capes so we know who is from SeeD
#30
Posted 01 August 2004 - 01:51 PM
I'll try, I might be busy packing for a trip to Canada......
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>