Out At Sea Follow-up from the 'Strange Ship' thread
#32
Posted 28 August 2004 - 02:06 AM
OOC: (That was OOCness mister..... -.-)
Lucien merely just sits there on the deck and eyes the new passengers.....Oh....Joy...wonderful....He wondered if any of them happened to have any fat wallets?....He eyed at their pants. o.o;
Lucien merely just sits there on the deck and eyes the new passengers.....Oh....Joy...wonderful....He wondered if any of them happened to have any fat wallets?....He eyed at their pants. o.o;
#34
Posted 28 August 2004 - 03:32 AM
OOC:
Yeah, in Darkstorm, you can act mad at someone, but you really aren't. Just roleplaying, no worries
IC: "Yeah, Xanthor and Alandar used levitate.. You okay, Xinxion?
"
OOC:(Xanthor casts - Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region. On one of the survivors and brings him onboard the ship.
And with that, the wizard turns and points his staff at one of the people, the crystal already glowing with a white light.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
)
QUOTE
I was merely using Zolly has an example, my character finds you as a goody goody, and wants to kill you, if you think I'm really mad at you, sorry, I'm not
Yeah, in Darkstorm, you can act mad at someone, but you really aren't. Just roleplaying, no worries

IC: "Yeah, Xanthor and Alandar used levitate.. You okay, Xinxion?

OOC:(Xanthor casts - Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region. On one of the survivors and brings him onboard the ship.
And with that, the wizard turns and points his staff at one of the people, the crystal already glowing with a white light.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

#37
Posted 28 August 2004 - 04:50 PM
OoC: Draggy, try to tow the ship with levitate.... Although I'd like to cast it 100 times and raise my post count, I don't think Cspace would like having his topic spammed with Copy-Pastes.
Xanthor casts - Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region. On the ship itself, trying to bring it in tow.
Xanthor shouts, "Get in mates!!! We'll tow you to shore!"
Xanthor says out loud, "If we salvage this ship, only me and Alandar should have the rights to her, as only we actually did something rather then bicker like little children."
"Alandar! Help me pull her to shore! I can't do it by myself you know."
Xanthor casts - Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region. On the ship itself, trying to bring it in tow.
Xanthor shouts, "Get in mates!!! We'll tow you to shore!"
Xanthor says out loud, "If we salvage this ship, only me and Alandar should have the rights to her, as only we actually did something rather then bicker like little children."
"Alandar! Help me pull her to shore! I can't do it by myself you know."
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#38
Posted 28 August 2004 - 06:00 PM
Lucien, feeling a little oddified and intimidated by the presence of all these people whom have not introduced them selves...He tugs at his right sleeve, making his knife visible and setting it for throw or stab if needed...He also knew a few hand to hand combat locks. But if what they said was true, these people would be alot more aggressive to survive that. He leaned upward and looked over the shoulder of the deck, observing the people who were getting aboard and ready to be towed. "Do you think..." He paused, "That they'll reward us...At all? I mean we are saving their lives." He asked openly.
#39
Posted 28 August 2004 - 07:43 PM
Terakuu smiles at Lucien warmly.
"I'm sure, at the very least, they'll reward us with their friendship and loyalty." He winks at everyone on board. "It's a pity that most of my abilities are really no use in this situation. Still, I'll do what I can. Everyone, keep at what you're doing, great job so far."
He then runs off to tend to some of the injured and also explain what's going on.
"I'm sure, at the very least, they'll reward us with their friendship and loyalty." He winks at everyone on board. "It's a pity that most of my abilities are really no use in this situation. Still, I'll do what I can. Everyone, keep at what you're doing, great job so far."
He then runs off to tend to some of the injured and also explain what's going on.
Senior Member / Intellectual Crusader
#40
Posted 28 August 2004 - 08:07 PM
Lucien trailed Terakuu's smile and got up and followed him to the wounded, "Friendship....Pah...I haven't had a friend since I was born and I've never needed them either..." Then again...Maybe he did need some...He never made any money...And god knows he wasn't exactly lethal, just stealthy. "So tell me, why are we going to tend to their wounds before we discover they AREN'T dangerous and that they are atleast half decently rich?" He began to sound more and more like a pirate all the time.
#41
Posted 29 August 2004 - 10:42 AM
The blue wizard taps his foot and looks around casually. "Hum hum..."

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K