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Thanks To Csp' Un-Update

#16 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 11 October 2004 - 10:09 PM

... This is part of the reason Traders can't make anything yet. There will be a place and a means for it to be done.

And I guess you could say that Traders make the metal, but technically it is never actually "made". Just the item. Basically, instead of saying "For Damage + 4 Spend 700 EP" (or whatever it would be), it is "For This Metal To Be Used, Spend 700 EP". Makes more roleplay sense than just calculating numbers, which is why they are metals. They are not items as themselves however and cannot be produced alone.

With the next update it will be a bit more obvious that there's more to a weapon than just its metal and design.
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#17 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 11 October 2004 - 10:21 PM

Just one question...

WHEN ARE YOU GOING TO GIVE ME MY MODSHIP?!?!?! screama.gif screama.gif screama.gif screama.gif screama.gif screama.gif screama.gif screama.gif screama.gif screama.gif

Ok, now that I've cooled down, I'll just ask why my modship application (after being replied to so eagerly) hasn't been, er, processed?
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#18 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 12 October 2004 - 12:27 AM

Wow, everyone is anxious. wow.gif

Hold your water guys, Cspace doesn't have all the time in the world to do everything. That's why he's got it planned out for a certain time. I'm sure that you'll modded along with the DarkStorm update, Reikin. grnwink.gif

Also, everyone should be careful with the new trading system and currency, because we don't want it going in the whole and just stop the whole thing, starting from scratch. Just give it time and don't go all out in trying to get the best items. "If you're not enough without it, you'll never be enough with it." (quote from the movie Cool Runnings, hehe biglaugh.gif)
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#19 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 12 October 2004 - 02:17 AM

Hmm.. I think my little system might work for those who can't have traders...

Basically, it's just making simple items like rope, nails, untensils, general tools,


but mostly the system works for helping out NPC Traders...

I'll reconfirm everything once Csp' has the whole system up.. right now all I got is a lot of speculation..


Also, people should examine hte "digsite" in Maldenar...
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#20 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 12 October 2004 - 02:30 AM

I just realized something. What about drops from monsters? I guess those could be special quest items and such. It would be good if we got a good currency of items like Cspace is planning on. That way we can start having some monsters drop common items and such, or you can get some regular items from some mini quests of a sort.
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
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#21 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 12 October 2004 - 03:59 AM

Hehehe...I personally think the Currency from EQ would work....

10 copper = 1 silver
10 silver = 1 gold
10 gold = 1 platinum

Copper is the least, platinum is the most.

But it's all up to you Cspace, you design it how you want it. As far as making other tiny things, I thin kthat'd be a good idea.....Anyone can fashion a rope, maybe not a GREAT one, but a rope none the less. grnwink.gif

---Ruckus the Rogue

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#22 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 12 October 2004 - 04:55 AM

I'm planning on having something to abolish all current money and all current non-major items... I don't know about the items part yet, but there will be lots of kaboom-age.

EDIT: That currency set-up is from Dungeons and Dragons...

But I think that a lot of people want to incorporated D&D stuff into the game already.

Though the currency might not be so bad..
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#23 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 12 October 2004 - 10:53 AM

QUOTE
Hehehe...I personally think the Currency from EQ would work....

10 copper = 1 silver
10 silver = 1 gold
10 gold = 1 platinum

Copper is the least, platinum is the most.

But it's all up to you Cspace, you design it how you want it. As far as making other tiny things, I thin kthat'd be a good idea.....Anyone can fashion a rope, maybe not a GREAT one, but a rope none the less. 

---Ruckus the Rogue

That is a good currency, but since DarkStorm is eventually going to be an actual game, it's better to make up our own. TheSmile.gif
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#24 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 13 October 2004 - 08:16 PM

QUOTE
Hmm.. I think my little system might work for those who can't have traders...

Basically, it's just making simple items like rope, nails, untensils, general tools,

There will be items which players can construct, as well as improvements to items which players can apply. It will be more obvious with the next update. The Traders will keep the economy rolling, but players will make it work.

*****************************************************

I understand about drops and everything (as well as the lesser items and components), but I wish to try to get a system going which does not rely on GMs. GMs can do things and reward items for quests, but I don't wish to have them in basically complete control over what everyone obtains. I also wish to prevent the game from becoming stagnated if the GMs are busy.
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#25 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 13 October 2004 - 09:39 PM

Nice trader update, even if it is only for the most active people..............
Any possible updates for sorcerors in future?
And if you want to start your char over, can you keep items? Or if you change class or race, can you switch around your stat points?


Also, about what Reikin said..........

You're allowed to ask for modship now?! Sweet!

This post has been edited by Crazed_Nutter: 13 October 2004 - 09:40 PM

And now we have the quote of the day, from greenl2l: PLONGED!!!
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#26 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 14 October 2004 - 01:13 AM

It's used in Dungeons and Dragons?! REALLY!? I've only played the eberon version and that's just purely gold eek7.gif Any who. I got it from EQ..But since we DO have it copyright and we MIGHT make it a full fledged game, we might want our own system, but it's worth a shot icon_sweatdrop.gif

As far as "asking for modship" goes, I don't think anyone should really need to ASK Whatever_anim.gif What I figure, is if you be yourself, obligate yourself to show people that you're responsible, you can be picked, and have alot more pride than groveling at someone's feet for a position.

---Ruckus the Rogue

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#27 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 14 October 2004 - 02:55 AM

QUOTE
Nice trader update, even if it is only for the most active people..............

Traders are intended to feed the economy, not be used as primary characters. They also are not to improve one's primary character. Unfortunately in a situation such as this we can't have too many people making the fundamental items, otherwise everything would be flooded and everyone would be fighting each other with the same superior equipment.

QUOTE
Any possible updates for sorcerors in future?

The next update will include new abilities for every class. thumb.gif

QUOTE
And if you want to start your char over, can you keep items? Or if you change class or race, can you switch around your stat points?

Not sure quite yet, everyone can express what they think if they'd like. TheSmile.gif

QUOTE
But since we DO have it copyright and we MIGHT make it a full fledged game, we might want our own system, but it's worth a shot

Hehe, no worries. I don't believe that the EQ or D&D currency is copyrighted (it's pretty general, would be like copyrighting the concept of a gold coin). Regardless however, we will have our own since we have serious plans to make this into a real game.
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#28 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 14 October 2004 - 03:51 AM

You could play along with a random currency, something unconventional.. for example... Play around with trade rates, but every different time and place had a different form a of currency... So I propose two set-ups...

The unified credit system (Unicred)

1 MacroCred = 13 TeraCreds
1 TeraCred = 13 MegaCreds
1 MegaCred = 13 UniCreds
1 UniCred = 13 MinorCreds
1 MinorCred = 13 MicroCreds

Or, the Tri-Conomic System (3 Different Currencies, Shifting Values)
3 Different types of money, + 1 Universal type of money..

1: Good Money (Basically used by generally good areas)

Nobellian Coins:
1 Nobellian Dreka = 10 Nobelian Coins
1 Nobellian Coin = 10 Nobellian Minitra

Shifting Trade rates:
Evil: Once a day, value change between x 1/10 and x 10

Neutral: Once a week, value change between x 1/2 and x 2

2: Neutral Money

Nagatic Coin
1 Nagatic Iona = 10 Nagatic Coins
1 Nagatic Coin = 10 Nagatic Swaits

Shifting traderates:
Both: Once a day, + or - 5

3: Evil money

Voidarik Coin

1 Voidarik Necca = 10 Voidarik Coins
1 Voidarik Coin = 10 Voidarik Undara

What you say!!!


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#29 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 14 October 2004 - 08:53 PM

I say Zolly crazy. Too confusing say I.
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#30 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 14 October 2004 - 09:42 PM

The second one.. think of it this way.

If the exchange rates confuse you... all you have to do when converting according to an exchange rate is multiply by the number displayed.

If the numerical values confuse you, think of it this way...

The bottom one is like a dime. 10 of them make a coin, a dollar. 10 Dollars make a 10 dollar bill.

If the first one confuses you, then just do the same as above, except that instead of 10, it's 13.
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