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Ruler For A Day

#16 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 17 October 2004 - 03:38 PM

I don't like this either. It benefits the SeeD who is elected ruler, and he can force the other SeeDs to stay online when they might have homework or something else to do. If they opted to do homework instead, the ruler would complain they didn't deserve this, because they did not help him or her when it was their day.
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#17 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 17 October 2004 - 06:04 PM

The way I see it....As long as those who work get atleast some reward, then it works. They get rewards depending on how hard they work (it comes from what the elected person wants them to do) so everyone gets a bit of reward (including the elected SeeDling)

---Ruckus the Rogue

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#18 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Posted 17 October 2004 - 06:11 PM

Bah! Monarchy! Who needs it! bluetongue.gif But it seems like a fair oppurtunity for those who crave the power and want to abuse it... Err... grnwink.gif
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#19 {lang:macro__useroffline}   Kimojuno {lang:icon}

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Posted 18 October 2004 - 12:24 AM

Like I mentioned before I really think it is a bad idea and will be unfairly used so Flush.gif in its current state. Maybe if we changed it about like you can get everyone to do stuff but they do not have to and perhaps if the leader had to plan events and not just message people at random like a big mining expedition and a cookoff all items giving to the random ?elected? leader. So basically it's fun and the leader gets to get some cool items! But of course this should all be mentioned before hand and I know it seems like an event type thing but I guess it could be icon_sweatdrop.gif but anyway this is my suggestion. deal.gif

~ Kimojuno

{lang:macro__view_post}Xmadole, on 09 August 2009 - 09:28 AM, said:

i wish i actually read the first post of threads.


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#20 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 18 October 2004 - 08:04 AM

QUOTE(Ruckus Fox @ Oct 18 2004, 04:04 AM)
The way I see it....As long as those who work get atleast some reward, then it works.
{lang:macro__view_post}



The problem is that it will be far but equal. Say it's mining. One person only has to smelt or smith (far less effort than mining), but gets the exp that is harder to get and more valued. And since it's impossible for everybody to get a shot at being elected, it'd be unfair for most people.
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#21 {lang:macro__useroffline}   Jarik C-Bol {lang:icon}

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Posted 19 October 2004 - 09:55 PM

didnt we have an idea like this quite a while ago? ( i seem to recal posting how i thought it was a dangerous idea...) anyway, i agree with Gotenksjr3, it'd be hard to implement without making a lot of people mad.
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#22 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 19 October 2004 - 09:56 PM

QUOTE(Jarik C-Bol @ Oct 19 2004, 05:55 PM)
didnt we have an idea like this quite a while ago? ( i seem to recal posting how i thought it was a dangerous idea...) anyway, i agree with Gotenksjr3, it'd be hard to implement without making a lot of people mad.
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Yea, King/Queen idea...
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#23 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 19 October 2004 - 10:10 PM

No, that was different... basically they were SeeD Celebrities, and they had very little power... Other than something to do with events...

Anyway.. Fine then... then we have some skill building day.. or something...

Ah.. screw it.. I'm tired of this... try to add a little roleplay to a community and all you get is complaints...
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#24 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 19 October 2004 - 10:35 PM

Make it clearer then... I mean seriously...

QUOTE
This is a wierd, yet fun event.. basically, for one day, one person every month is picked by a council decided by Cspace to lead SeeD in Runescape for 24 hours starting when and on whatever day they want. This ruler has complete control over every SeeD... every single SeeD must drop what they are doing and tend to the ruler's every wim. The only thing the ruler can't make people do is hand over money, items, or random possessions. However, the ruler can make the SeeDs mine for him/her, fish, gather a certain item.. etcetera. The SeeDs must do this with 110% efficiency.. no breaks (unless the ruler says so)

However, this is supposed to be a fun day, so play around with it!

This isnt the greatest way to show it's a skillbuilding thing.

QUOTE
FIrst of all, all SeeDs would build mining skills getting coal, iron, or even mithril. Then, the person who is the person for the day gets to smelt all the ore, then they could make them into random things...
example.

1: SeeDs -> Mining -> Person -> Smelts ores -> Makes arrowheads (See 4)
2: SeeDs -> Woodcutting -> Person -> Fletches into Arrows, and bows (See 4)
3: SeeDs -> Killing Chickens -> Person -> Adds feathers into arrows (see 4)
4: Person -> makes arrows + arrowheads into arrows (See 6)
5: SeeDs -> Make bowstrings -> Person -> Strings Bows (see 6)
6: Person -> Hands out arrows and Bows -> Everyone hass fun ranging

So.. SeeDs work: Mining, Woodcutting, and Combat (ranging, basic combat skills)
and the person works Smithing, And fletching.
Then, everyoen can go Pking and earn some cash, anything extra can be sold and handed out to everybody.

This is a good explanation but it doesnt really show the roleplaying. So basically it is a skill building day..

QUOTE
Ah.. screw it.. I'm tired of this... try to add a little roleplay to a community and all you get is complaints...

What did you expect? Suggestions are criticized all the time. Some people might agree, some people won't. So why don't you try changing it a bit so the majority of people like it?
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#25 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 20 October 2004 - 01:30 AM

The whole point of a Suggestions board is constructive criticism, to see the pros and cons of an idea and try to improve on it. If you're going to lose heart just because one aspect of an idea doesn't work, they're never going to get anywhere. sad.gif
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#26 {lang:macro__useroffline}   Serenarocks {lang:icon}

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Posted 20 October 2004 - 02:03 AM

I like this idea. Very chic, lol. I'd like to be leader for a day,
"Go my seedlings, gather food for your clan!"
Fremennik name: Rakrak
Doesnt everyone agree that i look better as a... Combat Lvl 78?! omfg, It's GROWING!!!

"You try and feed the rock, Your rock doesn't seem hungry."
"You stroke your rock, Your rock seems much happier."
"Who's a good rock then? Yes, you are...You're such a good rock...Ooga Booga Googa."
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#27 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 20 October 2004 - 04:54 AM

Constructive criticism I can handle, but constantly having people say "No, this idea is terrible. It'll never work." Kinda crushes you.
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#28 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 20 October 2004 - 06:32 AM

The other purpose of course is a sounding board as to whether the majority wants something to come into the clan or not. I agree that it's better to be constructive, but if somebody doesn't like an idea at all there isn't really much they can do other than say 'no'. Personally I try to keep it constructive, or at least point out why I don't like an idea.
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