Nemrick
Dark Class
Sorcerer:Intelligence Effect (per point): Decreases EP consumption of abilities by 15;Strength Effect (per point): Normal attack DP + 2
Dark Elf:Intelligence + 10; Vitality Effect (per point): +40 HP
Hometown:Maldenar
Character Stats:
Total Stat Points:10+28*=38
Damage Points:30+4*=34
Reduced EC: 450
Hit Points:8x40=320
Strength:2*
Intelligence:10+5+20*=35
Vitality:8
Constitution:0
Affinity:0
Devotion Points:5
- Head (Black Hood)
- Body (Black Robe)
- Legs (Black Robe)
- Shield (None)
- Arms x 2 (Leather Wrapping)
- Fingers x 2 (None)
- Hands (Gloves)
- Feet (Boots)
- Charm (Lesser Effigy of Kondar)
- Neck (Necklace of Binding)
- Shoulder (None)
- Back (None)
-Main Weapon (Mages Great Staff)
-Side Weapon (Mages Dagger)
Abilities:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
Items:
Necklace of Binding:Intelligence + 5
Cenii=4200
Mages Great Staff:20DP;+65EP
Mages Dagger:10DP;+15EP
Executioner's Axe (75 DP; Two-Handed; Weapon Guard)
Steel Longsword: (13 DP; Special Ability: Two Handed Slash - Increases DP for attack by 6 points, but renders your shield useless in next turn.)
Lesser Effigy of Konadar (Increases devotion points for a follower of Konadar by 1)
Nemrick is a dark elf sorcerer who left his desert home in search of adventure. He doesn't know what urge calls him to wander, only that he has been wandering for many years now and still has not found what he seeks. He travels with his loyal Kaloron friend Cendrant, and is used to relying on his companion when in a dangerous situation. Communicating telepathically comes naturally to him, because he has been using this power for years with Cendrant. Being a steadfast worshipper of Kondar, even though the deity seemed to have mysteriously dissapeared years ago, he is an outcast of his fellow drow.
Secondary Character
Cendrant
Neutral Side
Karloron: Vitality Effect (per stat point): Increases your hit points by 20; Cannot equip armor or weapons; Cannot have a class; DP + 35 for every 400 posts starting at zero; Cannot cast spells or use abilities other than normal attacks; At a post count of 3000 gains a DP bonus of 150 (when the Karloron matures).
Hometown: Maldenar
Character Stats:
Total Stat Points:10+14*=24
Damage Points:35x1*=35
Hit Points:24*x20=480
Vitality:24
Abilities: None
Items:
None
Cendrant is a Kaloron that was found by Nemrick at birth. It has grown to be his loyal companion, and will often be used to complete tasks that Nemrick cannot accomplish himself. He is very large and very dangerous, and should not be pestered, unless you dont want a certain limb anymore. He also has the ability to communicate with Nemrick telepathically, and is a very good judge of character.
This post has been edited by dhamon: 11 September 2005 - 11:58 PM