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Terakuu Primary Character

#1 {lang:macro__useroffline}   CongressJon {lang:icon}

  • Alias Hyperfried
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Posted 28 February 2005 - 10:27 PM

Terakuu
Race - Ogre (Strength +8, Vitality Effect (per stat point): Increases your hit points by 60)
Class - Paladin (Good)
- Vitality Effect (per point): Decreases EP consumption of abilities by 5
- Strength Effect (per point): Normal attack DP + 5
- Starting Affinity: 1
Secondary Classes - Architect, Ardent Conjurer (All PC requirements for abilities +4000)
Deity - Guane Wulfdancer
Hometown - Frionia

Character Stats

Total Stat Points - 448
Strength - 1,295 ([202+8+25]*6) (Strength Effect (per point): Normal attack DP + 5)
Intelligence - 0
Hit Points - 19,500 ([209+7]*90[30+60]) (Also, +160 - Aderonian Phalanx Shield)
EP - Post count + 1500 (White Magical Robes and Boundless Power) (Does not affect other skills; just EP.)
Persistent Effects:
- Amplify Magic (Increases the damage of your magical attacks by 20% (divide normal DP by five and add that to the normal DP value.))
- Boundless Power (Total EP + 1000)
Devotion Points - 17
Constitution - 10
Affinity - 10

Abilities
- Light Source (0): EC=0; DP=0: Lights dark locations so anyone can enter. This will "stick" to the location until you leave.

- Glowing Blade (150): EC=40; Effect = Strength + 5 against Darkness: Slightly increases the power of the paladin's weapon against dark classes. Loses effect once the character leaves the region.

- Cure (250): EC=0; DP=0: Heals poison and disease.

- Heal (400): EC=60; Effect = Recovers 100 HP: Recovers a target's (or self's) HP.

- Light Sword (700): EC=110; Effect = Strength + 20 against Darkness: Increases the power of the paladin's weapon against dark classes. Loses effect once the character leaves the region.

- Aranel's Hammer (800): EC=500; DP=78(65*1.2): A giant hammer is conjured which strikes the target.

- Reanimate (1000): EC=150; Effect = Bring a fallen character back to the battle: Revives a fallen character, though the character remains motionless for three minutes (cannot move to another location/region).

- Build Bunker (1000): EC=1000; Effect = Creates a Bunker (HP: 2000; Capacity: 3): Builds a small defensive base. Characters can attack from it with ranged weapons and magic. Structure has no attack value.

- Banish Dead (1400): EC=350; DP=0: Sends necromancers' raised dead back to the underworld.

- Holy Sword (2000): EC=450; Effect = Strength + 40 against Darkness: Greatly increases the power of the paladin's weapon against dark classes. Loses effect once the character leaves the region.

- Aranel's Sword (2500): EC=1000; DP=360(300*1.2): A giant sword is conjured which strikes the target.

- Build Trebuchet (2500): EC=2000; Effect = Creates a Trebuchet (HP: 200; Capacity: 1; DP: 400 to anyone in location): Builds a siege weapon. Can attack once every minute or once every five turns (if under attack and not alone). If alone (no companions), cannot attack with trebuchet if under attack.

- Beam of Light (3000): EC=900; DP=0: Renders dark fiends motionless for a few minutes (cannot move to another place). They can attack though.

- Aranel's Axe (4000): EC=2000; DP=540(450*1.2): A giant axe is conjured which strikes the target.

- Build Tower (4000): EC=2500; Effect = Creates a Tower (HP: 5000; Capacity: 6): Builds a defensive base. Characters can attack from it with ranged weapons and magic. Structure has no attack value.

- Sword of The Destined Hero (5000): EC=2000; Effect = Strength + 200 against Darkness: Places fear in the eyes of even the strongest dark fiends. Loses effect once the character leaves the region.

- Aura Blast (5000): EC=1800; DP=2400(2000*1.2) (against Darkness): Cause great damage to a dark target in your location.

- Transcendent Meditation (5000): Effect lasts until cancelled or broken by battle, movement, or another ability: EC=0; Recovers 100 EP Per Minute Of Meditation (cannot stack with other EP recovery states): When an ardent conjurer requires arcane energy for his/her spells and abilities, this form of meditation can help establish a connection to another plane to acquire some of its power.

- Holy Steed (6000): EC=0: Summons a horse that allows region-to-region travel by skipping connection regions.

- Build Fortress (6500): EC=4000; Effect = Creates a Fortress (HP: 8000; Capacity: 10): Builds a strong defensive base. Characters can attack from it with ranged weapons and magic. Structure has no attack value.

- Amplify Magic (7000): Persistent Effect = Increases the damage of your magical attacks by 20% (divide normal DP by five and add that to the normal DP value): An experienced conjurer is capable of amplifying his/her magic.

- Reflect Magic (7500): EC=1500; Effect = The next magic attack used against the conjurer will do half of its damage to the conjurer and half to the caster (can only be used once per battle; effect lasts until magic is used against him/her; can also be used for a spell requiring more than one turn to cast while it is being charged): Through great concentration a conjurer is able to reflect magic back at its source.

- Build Citadel (9000): EC=6500; Effect = Creates a Citadel (HP: 13000; Capacity: 15): Builds a massive defensive base. Characters can attack from it with ranged weapons and magic. Structure has no attack value.

- Boundless Power (9500): Persistent Effect: Total EP + 1000: A master conjurer is capable of wielding and using more power than most other spellcasters.

Deity Abilities
(Red - Currently unable to use.
Green - Currently able to use.)

Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Guane looks after his followers and will grant them protection in his domain.

Effect if Devotion Points are at least 3: Illusion of the Wolf: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a wolf.

Effect if Devotion Points are at least 6: Illusion of the Bear: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a bear.

Effect if Devotion Points are at least 8: Illusion of the Lion: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a lion.

Effect if Devotion Points are at least 11: Illusion of the Shark: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.


Effect if Devotion Points are at least 17: Illusion of the Hawk: EC: 0; Effect: Changes the form of the caster: Sometimes the only escape from a situation is up, and to give this option followers of Guane are sometimes provided with the form of a hawk. This can be used anywhere, but in an outdoor location (and outside of battle) can allow entrance into the Sky connection region. The character's stats in the air would be the same as those on the ground. To prevent open travel for anywhere, the character in the form of the hawk must land at a Skyport.


Items
Genesis Amulet (Allows you to create NPC's in hometown.)
Blade of Frionia (Hit Points + 7)
Frozen Palace of Frionia
Money: Currently 61,400 Cinii
Class 1 Energy Field Generator: When activated this will grant the user with 600 hit points of protection. One use only
Aderonian Phalanx Shield (HP + 160)
Amulet of Durencia
Access to Fire's Lair (Located in Durencia, not really an item.)
White Magical Robes (+500 EP, +25 DP)
Ring (Allows wearer to change into a fly at will.)

I am Terakuu, a Ogre Paladin from the frozen desert of Frionia, and all evil shall tremble by my blade. I am unique as an ogre, in saying that I am just as smart as any other race, despite the stereotyping of my people. I own the Blade of Frionia, a blade frozen by the icy winters, left in the cold for centuries. It is as strong as steel, and yet as light as a dagger, and all evil shall perish by its slash. I will do anything to destroy this evil, to restore the world to what it should be. I will stop at nothing to fulfill my purpose.

May good prevail.

Senior Member / Intellectual Crusader
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