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Hanako Primary Character

#1 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 28 February 2005 - 11:58 PM

Heh, doing mine in the format Hyper did grnwink.gif 'Twas organized bluetongue.gif

Hanako

Race - Eumidia:
- Vitality Effect (per stat point): Increases your hit points by 30
- Neither Strength nor Intelligence can be a third of the Eumidia's total stat points.
- Can freely cure diseased/poisoned targets
- Can freely light up dark locations
- Can freely heal targets for 400 HP every two minutes after a post count of 3000 if the Eumidia is a Healer
Class - Healer/Templar (<- change of names? O_o) (Light)
- Intelligence Effect (per point): Decreases EP consumption of abilities by 10
- Strength Effect (per point): Normal attack DP + 3
- Starting Affinity: 1
- Starting Constitution: 5
Secondary Class - Troubadour
Devotion - Arielina of Euphrascia
Hometown - Frionia

Character Stats

(10 stat points regardless of post count. For every 50 posts in your official post count your total number of stat points increases by two)
Total Stat Points - 216
Strength: 30*3 = 90DP
Intelligence: 126*10 = 1260 less EP for casting a spell
Constitution: 5
Affinity: 1
Devotion: 0
Hit Points\Vitality: 60(+7 from Dagger)*30 =2010HP
EP: 5174\5174

Character Profile

Hanako, a young girl aged around the years of 17, has been sent to protect and help those in need. Struggling to come to terms with her strange powers, Hanako joins the light to try to discover her path in life. Hanako is easily frightened of things she doesn't know anything about, and usually needs moral support from time to time. She likes to help people, and is always bright and optimistic, cheering up the others when they're down. Being very specialized in healing techniques, she will help whenever she is required. She carries a small silver dagger, if needed.

"And then we'll all be right as rain... You know, I've never understood that expression, have you? How is rain right... or wrong for that matter... I mean, just because... Sorry... I'll let Terakuu talk now..."

Items
Silver Dagger (+7 points for HP)
Money - 28,000 Cinii

Abilities

- Cure (0): EC=0; DP=0: Heals poison and disease.

- Heal (0): EC=60; Effect = Recovers 100 HP: Recovers a target's (or self's) HP.

- Reanimate (200): EC=150; Effect = Bring a fallen character back to the battle: Revives a fallen character, though the character remains motionless for three minutes (cannot move to another location/region).

- Lay on Hands (600): EC=100; Effect = Recovers as many HP as your post count divided by three (rounded up): Heals wounds.

- Damage Undead (1000): EC=200; DP=70: Does damage to undead fiends.

-> Revive (1500): EC=700; Effect = Bring a fallen character back to the battle: Revives a fallen character with no delay afterward.

- Healing Aura (2000): EC=850; Effect = Recovers as many HP as your post count divided by two (rounded up): Heals wounds.

- Protect (2500): EC=700; Effect = Physical Damage Shield: Prevents physical damage as long as the target remains in the location and does not move or attack. Can be used on yourself.

- Embodiment of Light (3000): EC=2000; Effect = Gives a target (of any class) the ability to cast Lay on Hands three times in the same region (cannot stack, lasts until character leaves region): Provides a character with a benign healing aura.

- Shielding (3500): EC=1400; Effect = Physical Damage Shield: Prevents physical damage as long as the target remains in the region (can move around within) and does not cast anything or attack anyone. If an attack is used, only the following turn will be blocked. Can be used on yourself.

- Stellar Healing (4000): EC=2500; Effect = Heals a target completely: Heals wounds.

->> Prevent Death (4500): EC=3000; Effect = Instantly revives fallen target automatically: The Templar uses his/her power to eliminate the threat of death. Once used on a target (or self), he/she will be brought back to life in the case of defeat. Will remain in effect until the target falls once (and is brought back) or the target leaves the region. Cannot stack.

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- Play Song (1000): Persistent Effect = Allows the troubadour to play one song at a time: A troubadour isn't much good if he/she cannot play an instrument, right?

- Ballad of Love (1000): Instrument: String; Effect While Played = Everyone on your side will recover 25 HP per turn in battle: A troubadour is good at invoking strong benign emotions within his/her listeners, and with this song can accelerate their natural healing (as well as provide obvious roleplay benefits, hehe).

- Anthem of Courage (2000): Instrument: Brass; Effect While Played = Increases the DP output of all allies' attacks and abilities by 20 DP: When things start to look bleak in battle, a troubadour is good at raising the spirits of his/her allies.

- Aria of Clarity (3500): Instrument: Woodwind; Effect While Played = Everyone on your side will recover 60 EP per turn in battle: Many argue that wisdom is greater than strength. With this song a troubadour can clear the minds of his/her allies and allow greater focus.

- Melody of Transcendence (5000): Instrument: Woodwind; Effect While Played = Decreases EP cost of allies' abilities by 20% in battle: This song calms a troubadour's allies, allowing for the easier use of strenuous abilities.

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Effect of Devotion Points: Arielina's Aura: Effect: Instantly heals a target by 11 HP x Devotion Points one time during a battle; DOES NOT CONSUME A TURN (can be used along with something else): When Arielina's followers are in trouble, she tries to conjure a healing aura for them.

Effect if Devotion Points are at least 5: Illusion of the Fay: EC: 0; Effect: Changes the form of the caster: For her followers, Arielina can provide the illusion of a Fay, a tiny glowing creature commonly associated with light and sometimes healing. Since it is an illusion, however, this spell does not actually give one the abilities of a Fay.

Effect if Devotion Points are at least 10: Illusion of the Espheir: EC: 0; Effect: Changes the form of the caster: Those who are Arielina's most devote followers are granted a spell to enshroud them in the illusion of the Espheir, a glowing creature similar to a featureless Eumidia embodied by light, which is often feared by those among the dead.

This post has been edited by Star Jedi: 10 September 2006 - 05:58 PM

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