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Lucien Nightwing Primary Character

#1 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 01 March 2005 - 11:20 PM

Name: Lucien Nightwing
Age: Seems to be 18
Gender: Male
Race: Fox Lycanthrope, fox ears and tail appear even in human form.
Class: Rogue (>)
Rank: Expert Pursesnatcher
Hometown: Forlon, Forlonian assassin.

Stats:
Total Stat points: 130
Strength: 70 (+7 Were-fox)
Intelligence: 20 (+7 Lycanthrope)
Vitality: 25 * 45 = 1125 HP (1195 HP with armor)
Constitution: 10 (+2 Rogue) (12)
Affinity: 5
Devotion: 1 (Idol)
Base Damage: 280DP (308DP)
EP Reduction: -162EP (-120EP)
Use () stats when in Were-fox form.

Weapons--

Wave Sword--75DP barrier, +10 to strength, +18DP

Dark Ash Recurve--Ranged Attack. DP = 15

Serpentine Dagger of Eternal Darkness-- (- Wave of Darkness: Causes variable damage to target from a sudden burst of dark energy, of maximum 400 DP, at a ratio of 1 DP per 1 EP for all EP chosen to be consumed for the attack; Normal DP (if Wave of Darkness is not cast) = 75)

Pistol of Torment-- Tormenting Laser Pistol of Negation; (DP = 43;
- Special Ability; Eternal Torment -(EC = 500) When a (player) enemy is at less than one fourth health, the wielder has the option to fire a dark energy modified shot that breaks the bond between body and spirit and tears the target's soul from their body. The target, though dead, will not reappear in their hometown for another seven days unless the wielder of the pistol decides to release them.)
Shots per clip: 10
Spare clips: Infinite


Items--
2 doses of healing potion (100 HP)
+1 Intelligence potion
Gaseous poison bomb (100 DP each turn to group affected)

Cash on hand: 12,307 Cinni.

Status Equip-
- Head-Hood
- Body-Rags concealing Leather (Chain) Coat +40 HP
- Legs-Rags concealing Leather (Chain) Legs +30 HP
- Shield-Offhand Dagger
- Arms x 2-Ratty sleeves
- Fingers x 2-Glyphic White Fox Ring (Effect: When worn, gives wearer the illusion of a white fox; Finger Slot)
- Hands-None
- Feet-Demon Tabi (Sacrifice your next turn to dodge the next attack directed at you)
- Charm-Lesser Effigy of Konadar (Increases devotion points for a follower of Konadar by 1; Charm Slot)
- Neck-None
- Shoulder-None
- Back-Cloak
- Primary-Wave Sword



Appearance: Slim and rather petite build with meager muscels. Though what he lacks in brute force, he makes up for in cunning and swift. Clothed in flowing dark garb and peasant's clothes. His small form stands roughly 5'3" due to fox stunted growth. As well, his hair drapes long and backward down a little past his shoulderblades. He has no facial hair or tattoos that are noticeable. The only marks he has are his two fox ears and his fox tail adorning his frame.
Hair: Long and brown...a tinge of orange.
Eyes: Hazelish Green.
Markings: Tail and ears.

Background: Not much is known about Lucien, it might help to just ask instead of poking your nose into his business.

Skills--

Rogue:
- Hide (0): EC=0; Effect = Invisibility, though must make entrance post in the same exact location: Renders the Rogue invisible to all who cannot see invisible beings (will remain up until the rogue moves or takes an action).

- Pickpocket (0): EC=0; Effect = None officially: This is purely a roleplay ability at this time.

- Stab (100): EC=100; DP=5: The Rogue quickly stabs the target, doing minor damage. Due to its quickness though, it can be used along with another attack or ability (except Backstab).

- Sneak (500): EC=0; Effect = Always have the first turn in battle unless against another Rogue: Using the Rogue's ability to move silently, he/she provides himself/herself with the necessary time to plan an attack without notice. This allows a Rogue to always have the first turn in organized battle (always in effect) unless against another Rogue, in which case the normal rules apply. This does not affect the case of being attacked without notice (along with being hit by arrows).

- Concealed Dagger (800): Continuous Effect = Can hold a dagger in the off-hand: The Rogue's increased dexterity allows a dagger to be used in his/her off-hand.

- Slit Throat (800): EC=400; DP=Primary Weapon's DP total + 25: The Rogue slashes his/her primary weapon toward the target's throat, doing more damage than usual.

- Silence Target (1000): EC=400; Effect = No others can join the battle with the target: The Rogue silences the target, preventing others from knowing of any trouble.

- Pick Lock (1000): EC=0; Effect = Escape Jail; Enter Secure Locations: The Rogue picks a lock, opening doors which otherwise could not be opened.

- Blade Dance (1500): EC=800; DP=25; Effect = Damages all targets within location: The Rogue spins his/her weapon(s) around quickly, damaging all targets in the location.

- Poison Weapon (2000): EC=1400; DP=15 per target's turn in current battle: The Rogue stabs a target with a poisoned weapon, causing suffering throughout the battle. Can only be used once on the same target.

- Slash Achilles (2400): EC=1000; Effect: Reduces target's damage output by 30 DP per turn until battle ends (cannot be stacked) + target cannot move to another location for two turns: The Rogue jumps around the target and slashes his/her achilles tendon, reducing his/her ability to attack and move.

- Backstab (3000): EC=500; DP=35: The Rogue quickly jumps around the target, stabbing him/her suddenly and with force. Due to its quickness, it can be used along with another attack or ability within the same turn (except Stab).

- Lawless Fury (3000): EC=1400; DP=600 to Guards; Restriction = Target must not be a Guard from the Rogue's hometown: The Rogue unleashes his/her abilities in a furious attack toward an opposing Guard.

Monk
REQUIREMENT: None
A Monk is one who strives to maintain balance between one's self and mind. Highly disciplined and experienced in this art, a Monk is capable of many difficult feats.

- Meditation (1000): Effect lasts until cancelled or broken by battle, movement, or another ability: EC=0; Recovers 100 EP Per Minute Of Meditation: In order to set one's mind at peace, a monk may choose to meditate and let go of the troubles inhibiting his/her concentration.

- Damage Mitigation (2000): Persistent Effect = Decreases physical damage taken by 10% of the attack's DP: An experienced monk is able to mitigate any physical attack which hits him/her.

- Feign Death (3500): EC=2000; Effect = Unless one has more than twice the monk's post count or is also a monk, he/she cannot attack the monk; Effect cancelled when ability is used or the monk moves; Cannot be used in battle: When in a tight situation a monk is capable of almost stopping his/her metabolism to give off the appearance that he/she is not alive. With this image, the monk is not likely to be attacked.

- Advanced Conditioning (5500): Persistent Effect: Total HP + 250, Constitution + 15: Through conditioning one's body, a monk is able to make himself/herself stronger and more resistant to damage or harmful states.

Deity--Konadar The Unseen

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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