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Nerzuul's Chronicals Primary Character

#1 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 03 March 2005 - 03:51 AM

Name: Nerzuul (Heightened Form: Ner'Zhul Drakmora)
Class: Shadow Hunter (HF: Dark Lord)
---Secondary 1k: Tactitian
---Secondary 5k: Architect
Race: Wraith
Hometown: Unknown, Though he rules over Valeron.
Deity: The Fallen

Total Stat Points: 328

DP: [(205)(5)] + 65 +/-75 = 1165/1015
HP: (104)(45) +160= 4840
ECM: 0/100
EP: 6070


Strength: 205 +5 +/-15
Intelligence: 1 +/-15
Vitality: 100
Constitution: 0
Affinity: 0
Devotion Points: 18
-Summon Disciple of The Fallen: EC: 200; Effect: Summons an undead disciple of The Fallen (HP = 15 x Devotion Points [270]; DP = 4 x Devotion Points[72]) : The follower of The Fallen summons a lesser being to do his/her bidding.
***LAST UPDATED AT 7950***

Inventory:
3800 cn (Next payday on: 8000 posts)[+6000]
16000 cr
Genesis Amulet
** Knight's Sword (+65 DP)
** Phalanx Shield (+160 HP)
Zerakken Blade(Strength +5)
Night Orb (Change a region to night while orb is in presence at the cost of all EP once per 24 hours, unlock amazing magical power at the cost of physical presence)

Vehicles:
"The Wraithic Barge" (Sailboat (20000 HP))


Spells/Abilities:

Darken Location: EC=0; Effect = Darkens location: Conjures a stationary orb that absorbs the light in a location, making it difficult for other non-evil classes to see. Will remain until you leave the location.

- Shadowed Blade : EC=40 (0) [0]; Effect = Strength + 5 against Light: Slightly increases the power of the ShadowHunter's weapon against light classes.

- Night Sword : EC=110 (45) [0] ; Effect = Strength + 20 (100 damage) against Light: Increases the power of the ShadowHunter's weapon against light classes.

- Summon Shadows : EC=350 (285) [210]; Effect = Summon Shade (HP = 1; DP = 0 per attack): Summons a Shade (dark ghost-like spirit) which can go to other locations to "spy" on targets. When the time comes, it can shock the mind of the target, preventing action for 30 seconds (consuming the Shade). Only one Shade can be summoned at a time. The shade can only be seen by classes which can see invisible beings.

- Shadow Blade: EC=450(385) [310]; Effect = Strength + 40(200 damage) against Light: Greatly increases the power of the ShadowHunter's weapon against light classes.

- Void of Darkness: EC=900 (835) [765]; DP=0 (260) [285] {365} : Renders light fiends motionless for a few minutes (cannot move to another place). They can attack though

- Sword of The DarkBringer: EC=2000 (1935) [1865] ; Effect = Strength + 200 (1000 Damage)against Light: Powers your weapon with the energy of the dark world, causing great damage to light classes.

DarkForce Explosion: EC=1800 (1735) [1665]; DP=2000 (against Light): Cause great damage to a light target in your location.


******Architectual Prowess*******
- Build Bunker (1000): EC=1000; Effect = Creates a Bunker (HP: 2000; Capacity: 3): Builds a small defensive base. Characters can attack from it with ranged weapons and magic. Structure has no attack value.

- Build Trebuchet (2500): EC=2000; Effect = Creates a Trebuchet (HP: 200; Capacity: 1; DP: 400 to anyone in location): Builds a siege weapon. Can attack once every minute or once every five turns (if under attack and not alone). If alone (no companions), cannot attack with trebuchet if under attack.

- Build Tower (4000): EC=2500; Effect = Creates a Tower (HP: 5000; Capacity: 6): Builds a defensive base. Characters can attack from it with ranged weapons and magic. Structure has no attack value.

- Build Fortress (6500): EC=4000; Effect = Creates a Fortress (HP: 8000; Capacity: 10): Builds a strong defensive base. Characters can attack from it with ranged weapons and magic. Structure has no attack value.

- Build Pillar of Blight (7500): EC=5250; Effect = Creates a Pillar of Blight (HP: 3000; Capacity: 5): This large tower is a standing monolith visible from great distances. It is black and has red glowing runes all over it. While it cannot attack, the tower corrupts the land, and in doing so all evil units in the location are restored to full HP after spending an hour within it's confines. The following effects happen if a pillar stays standing long enough.

After 1 hour: Healing effect to dark classes. (Dissipates instantly upon tower destruction)

After 1 day: A portal to Shral Valeron is set up. All dark units can transport through this to SV. (Dissipates instantly upon tower destruction)

After 1 week:***Doesn't happen in towns*** Small spikes protrude from the ground. All light classes that enter the area take 50 damage. (Dissipate 1 hour after destruction)
In town effect: NPC Shops give a 1% discount (Rounded down) to people of dark alignment.

After 2 weeks:***Doesn't happen in towns*** Larger spikes protrude. These effect Neutral and Light classes and deal 50 damage upon entrance and 25 damage for every action they take. Replaces the small spikes.(Dissipate 1 day after destruction)
In town effect: NPC Shops give a 5% discount to people of the dark alignment, and charge 1% extra to those of light allignment.

After 3 weeks:***Doesn't happen in towns*** A cloud of blight formulates in the land. All light classes that traverse this land have a -50dp penalty to physical attacks and cannot use spells/skills. (Dissipates 1 week after destruction)
In town effect: NPC Shops give a 10% discount to those of dark alignment, and charge 5% extra to those of light allignment.

After 1 month:***Doesn't happen in towns*** The land is corrupted. All creatures that enter this land, Neutral or Light, have a -100dp penalty to physical attacks, they cannot use spells/skills, and they automatically lose 50% health. (Permanent until land is restored by a restoration spell, which must be learned from a man who has vanished...)
In town effect: NPC Shops give 25% discount to those of dark alignment and a 10% extra charge to those of light alignment.

***Custom ability, Dark side only, Cspace talk to me if you don't like it***


- Build Citadel (9000): EC=6500; Effect = Creates a Citadel (HP: 13000; Capacity: 15): Builds a massive defensive base. Characters can attack from it with ranged weapons and magic. Structure has no attack value.

******Tactical Genius******

- Unite (1000): Effect = Groups all on your side in a battle into one single block of turns (one after the other): A group who is already strong acting independently would be even stronger when acting as one. A tactician is able to rally troops to work together to more easily achieve victory in battle.

- Blockade (2000): Effect If In A Sea Vessel = Shuts down the targeted port from sea until the tactician leaves or his/her ship is destroyed; no ships may dock with or leave the port as long as the attack lasts; tactician can be attacked from ships at the port: Sometimes the best way to cut off the enemy's reinforcements and supplies is to shut down their ports. This is exceptionally effective when done with a fleet of ships and a tactician's Unite ability.

- Block Route (4000): Effect = Prevents passage through a connection region until the tactician leaves or he/she falls; anyone can still enter the region, they just cannot pass through: Although more difficult than a blockade, an experienced tactician is capable of cutting off connection regions. This is not recommended unless with a group, but a lone tactician can potentially achieve this if absolutely necessary.

- Air Blockade (6000): Effect If In An Air or Space Vessel = Shuts down the targeted skyport until the tactician leaves or he/she falls; no airships or spaceships may dock with or leave the skyport as long as the attack lasts; tactician can be attacked from anyone at the skyport: An expert tactician can effectively shut down a skyport, preventing access to a city or battle from the air.

- Space Blockade (8000): Effect If In A Space Vessel = Shuts down the targeted starport until the tactician leaves or he/she falls; no spaceships may dock with or leave the starport as long as the attack lasts; tactician can be attacked from anyone at the starport: While quite difficult, the best tacticians in Earthia have been known to sometimes shut down starports when necessary for a given attack.
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