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Reikin and Krytos Primary and Secondary Characters

#1 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 06 March 2005 - 08:13 AM

Character
Basic Info
- Name: Reikin Bluefire
- Primary Class: Templar
- Secondary Class: Cleric of Arielina
- Race: Aphorite
- Deity: Arielina of Euphrascia
- Hometown: Arunakil

Factions
- Ardent Squadron (Corrorian Rebels)
- Avengers of the Dawn (Light)
- Knights of Aderon

Status
- Total Stat Points: 10 + 112 + 12 = 134
- Strength: 0 + 7 = 7
- Intelligence: 125 + 7 = 132
- Vitality: 0 + 10 = 10
- Affinity: 9 + 1 = 10
- Constitution: 0 + 5 = 35
- Devotion: 0 + 10 + 2 = 12
- HP: 0 + 450 + 750 = 1200
- DP: 0 + 14 = 14
- EP Reduction: 1250 + 70 = 1320

Equipment
Primary Weapon: Staff of Amplification (Effect: Increases damage you do with spells by 180 DP if applicable; Weapon Slot; Spellcasters and Priests only)
Off-hand: Staff of Amplification (Two-Handed)

Head: Ketsetek Guardian Helmet (HP + 105; Head Slot)
Body: Armor of the Sand (Recieved DP - 50; Body Slot): Plate mail made from sand that reduces the effectiveness of attacks.
Legs: DASE Uniform Pants (HP + 180; Leg Slot)
Arm(Right): Reflector Bracer (HP + 100; Arm Slot)
Arm(Left): ---
Hands: DASE Tech Gloves (HP + 80; Hands Slot)
Feet: Ketsetek Guardian Boots (HP + 85; Feet Slot)
Neck: Amulet of Amplification (Effect: Increases damage you do with spells by 140 DP if applicable; Neck Slot; Spellcasters and Priests only)
Shoulder: Ketsetek Guardian Shoulder Plate (HP + 140; Shoulder Slot)
Back: DASE Cape (HP + 60; Back Slot)
Charm(1): Lesser Figure of Arielina (Increases devotion points for a follower of Arielina by 1; Charm Slot)
Charm(2): Lesser Figure of Arielina (Increases devotion points for a follower of Arielina by 1; Charm Slot)
Finger(1): Enhanced Ring of Conversion (Casting Effect: Causes variable damage to target from a sudden energy flux, of maximum 400 DP, at a ratio of 1 DP per 4 EP for all EP chosen to be consumed for the attack; Finger Slot; Affinity Requirement: 10)
Finger(2): ---
Finger(3): ---
Finger(4): ---

Effects:
+2 Devotion
+320 DP to spells
+750 HP
-50 DP from enemy attacks
Ring of Conversion - 650 DP

Items
Genesis Amulet - The sign of an official DarkStorm GameMaster.
2550 cn/10200 cr

Mount
Elhrim
Baby Gryphon
HP: 5000
DP: 600
(Can be used to fly, Can be used to travel through Air Region)

Space Vessel
"Recovered" Corrorian Battleship
HP: 3,400,000
Weapon Slots: 2 Pilot-Fired Weapons, 4 Passenger-Fired Weapons
Equipment Slots: 5
Passengers: 5
Pilot Weapon (1): Short Wavelength Laser - 100,000 DP
Pilot Weapon (2): ---
Passenger Weapon (1): ---
Passenger Weapon (2): ---
Passenger Weapon (3): ---
Passenger Weapon (4): ---
Equipment (1): ---
Equipment (2): ---
Equipment (3): ---
Equipment (4): ---
Equipment (5): ---

>>>Next Ship<<<
Veqzyrryk [Vek-Zi-Rik] Pirate Vessel - Entitled At Post Count Of 3700
HP: 4,800,000
Weapon Slots: 3 Pilot-Fired Weapons, 3 Passenger-Fired Weapons
Equipment Slots: 8
Passengers: 8

Information
Race
Aphorite
An intelligent race of lifeforms (alien to this world) which somewhat resemble humans in form. Their intelligence allows them to build impressive ships and advanced technology, and use it to explore new systems and sometimes destroy groups of Karlorons and other malicious creatures.
- Vitality Effect (per stat point): Increases your hit points by 45
- "Bonus Post Count" of 300

Deity
Arielina of Euphrascia
Considered the "Great Healer" as well as the guardian of the Eumidia. Arielina is often considered the mother of the Eumidia, the fairy-like people commonly aligned with light. Arielina, however, welcomes followers of all races and alignments who agree with her goals to one day rid the world of the disease and darkness which threatens to engulf it. While Arielina wishes to spread love and good health, her followers consider the undead to be their prime enemies.

Primary Class
Templar
Templars are knights like Paladins, although they focus more on healing and protecting the injured and suffering. Healers at heart, these noble knights are capable of keeping the forces of light strong in their battles against evil while protecting the innocent from the Valeronian onslaught.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 10
- Strength Effect (per point): Normal attack DP + 3
- Starting Affinity: 1
- Starting Constitution: 5

Secondary Class
Cleric of Arielina
A Cleric is one who is already a specialist in healing, but wishes to go further and call upon divine power to amplify his/her skills.

Primary Skills
+785 HP recovery on healing spells for being a Cleric of Arielina

- Cure (0): EC=0; DP=0: Heals poison and disease.

- Heal (0): EC=60; Effect = Recovers 100 HP: Recovers a target's (or self's) HP.

- Reanimate (200): EC=150; Effect = Bring a fallen character back to the battle: Revives a fallen character, though the character remains motionless for three minutes (cannot move to another location/region).

- Lay on Hands (600): EC=100; Effect = Recovers as many HP as your post count divided by three (rounded up): Heals wounds.

- Damage Undead (1000): EC=200; DP=70: Does damage to undead fiends.

-> Revive (1500): EC=700; Effect = Bring a fallen character back to the battle: Revives a fallen character with no delay afterward.

- Healing Aura (2000): EC=850; Effect = Recovers as many HP as your post count divided by two (rounded up): Heals wounds.

- Protect (2500): EC=700; Effect = Physical Damage Shield: Prevents physical damage as long as the target remains in the location and does not move or attack. Can be used on yourself.

- Embodiment of Light (3000): EC=2000; Effect = Gives a target (of any class) the ability to cast Lay on Hands three times in the same region (cannot stack, lasts until character leaves region): Provides a character with a benign healing aura.

- Shielding (3500): EC=1400; Effect = Physical Damage Shield: Prevents physical damage as long as the target remains in the region (can move around within) and does not cast anything or attack anyone. If an attack is used, only the following turn will be blocked. Can be used on yourself.

- Stellar Healing (4000): EC=2500; Effect = Heals a target completely: Heals wounds.

->> Prevent Death (4500): EC=3000; Effect = Instantly revives fallen target automatically: The Templar uses his/her power to eliminate the threat of death. Once used on a target (or self), he/she will be brought back to life in the case of defeat. Will remain in effect until the target falls once (and is brought back) or the target leaves the region. Cannot stack.

Secondary Skills
- Divine Aid (1000): Persistent Effect = Increases the healing power of a templar's HP-recovering abilities by one quarter of his/her post count: A cleric is capable of calling upon Arielina to increase the power of his/her healing abilities.

Faction Skills
- Aranel's Transcendence (0): Persistant Effect = Devotion + 10, Vitality + 10, Intelligence + 7, Strength + 7: Aranel provides his support to the defenders of Light.

Devotion Skills
Effect of Devotion Points:
- Arielina's Aura: Effect: Instantly heals a target by 11 HP x Devotion Points (132 HP) one time during a battle; DOES NOT CONSUME A TURN (can be used along with something else): When Arielina's followers are in trouble, she tries to conjure a healing aura for them.

Effect if Devotion Points are at least 5:
- Illusion of the Fay: EC: 0; Effect: Changes the form of the caster: For her followers, Arielina can provide the illusion of a Fay, a tiny glowing creature commonly associated with light and sometimes healing. Since it is an illusion, however, this spell does not actually give one the abilities of a Fay.

Effect if Devotion Points are at least 10:
- Illusion of the Espheir: EC: 0; Effect: Changes the form of the caster: Those who are Arielina's most devote followers are granted a spell to enshroud them in the illusion of the Espheir, a glowing creature similar to a featureless Eumidia embodied by light, which is often feared by those among the dead.
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