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Ferret Overlord Primary Character

#1 {lang:macro__useroffline}   Ferret Overlord {lang:icon}

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Posted 13 March 2005 - 06:28 PM

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DarkStorm Character:
Name: Ferret Overlord
Gender: Male
Race: Dark Elf
Class: Shadow Hunter
Birthplace: The Dark Nexus
Alignment: Evil

Ferret Overlord is generally an assasin. He won't do anything without there being some sort of gain on his side.Anyone who does not pay up ends up paying with their life. He will not hesitate to resort to violence and loves chopping off peoples heads or making things blow up. It is best to stay out of his way.


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Stats:
(Outside bonuses included in stats)
Total Stat Points: 140
Strength: 56 (+1 Weapon)
Intelligence: 47 (+10 Race Ability)
Vitality:49( +4 Weapon)
HP=1960
DP=305 (+25 Phalanxeer)
EC=Post Count (Just a self-reminder)
Spells EP cost -235 (Class ability)

Combat Items:
Weapon: Soul Stealer
Weapon Class: Spectral Scythe
Fighting Style: Two-Handed
Effect:Hit Points + 4, Strength + 1

Cinii: 36013


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Phalanxeer Abilities

- Armor Mastery (1000): Persistent Effect = Increases HP bonus of each piece of armor worn by 20 HP: A phalanxeer's abilities depend on the armor he/she wears, and through training, even the heaviest armor can be worn with ease. With the alleviation of the armor's encumberance, a phalanxeer can increase its effectiveness beyond its normal potential.

- Heavy Weapon Mastery (2000): Persistent Effect = Increases DP of two-handed melee weapons by 25 DP: To win battles one must not rely on defense alone. Since wielding multiple weapons would not work well alongside the heavy armor of the phalanxeer, one would either decide to use a weapon and a shield or a two-handed weapon. With training, either method can be of equal potency for an experienced phalanxeer.


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Shadow Hunter Ablilities
- Darken Location (0): EC=0; Effect = Darkens location: Conjures a stationary orb that absorbs the light in a location, making it difficult for other non-evil classes to see. Will remain until you leave the location.

- Shadowed Blade (150): EC=40; Effect = Strength + 5 against Light: Slightly increases the power of the ShadowHunter's weapon against light classes.

-> Summon The Decaying (350): EC=0; Effect = Summons one Decaying Skeleton (HP = 50; DP = 5 per attack): Summons a brittle skeleton to fight for you at any time.

- Dismiss Servant (350): EC=0; Effect = Dismiss current summoned undead: Dismisses your summoned undead.

- Creeping Death (500): EC=50; Effect = Prevent target's movement to another location for two turns; can still attack and use abilities: Engulfs the target in conjured sludge, preventing movement to another location for 30 seconds. Can still attack.

- Night Sword (700): EC=110; Effect = Strength + 20 against Light: Increases the power of the ShadowHunter's weapon against light classes.

- Choking of Shadows (800): EC=600; DP=40 Each Turn For Following 3 Turns: The ShadowHunter remotely grips the target's throat and chokes him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Disease (1100): EC=500; Effect = Gives summoned undead 50 HP/ Causes 2 points of damage to enemy for every turn during the battle: Heals your undead servant, though diseases an enemy target (not from the same spell).

- Summon Shadows (1400): EC=350; Effect = Summon Shade (HP = 1; DP = 0 per attack): Summons a Shade (dark ghost-like spirit) which can go to other locations to "spy" on targets. When the time comes, it can shock the mind of the target, preventing action for 30 seconds (consuming the Shade). Only one Shade can be summoned at a time. The shade can only be seen by classes which can see invisible beings.

-> Summon Skeletal Soldier (1500): EC=250; Effect = Summons one Skeletal Soldier (HP = 250; DP = 15 per attack): Summons a sturdy skeleton with a rusty sword to fight for you at any time.

- Shadow Blade (2000): EC=450; Effect = Strength + 40 against Light: Greatly increases the power of the ShadowHunter's weapon against light classes.

- Wave of Blight (2200): EC=1100; Effect = Reduces target's strength by 3 per turn until the end of the battle or the target leaves the region (when it will reset): A heavy wave of death and weakness befalls the target.

- Void of Darkness (3000): EC=900; DP=0: Renders light fiends motionless for a few minutes (cannot move to another place). They can attack though.



Reminder Stuff

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> ShadowHunter: Like a paladin, though ShadowHunters are knights of darkness.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 5
- Strength Effect (per point): Normal attack DP + 5
- Starting Affinity: 0
- Starting Constitution: 1



Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- Vitality Effect (per stat point): Increases your hit points by 40
- For Dark classes: Intelligence + 10


Strength: Improves the damage that your character can inflict on a target. Every Strength point adds damage points to your normal physical attacks (not abilities unless specified). To calculate the damage, multiply your strength points by your class' damage number to calculate the damage a target takes from a normal physical attack. This can be augmented by a weapon or other equipment, as well as certain abilities.

HI! I'M BACK SPORADICALLY! Nobody probably remembers me :(
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