The Entrance to Durencia
#32
Posted 13 April 2005 - 07:46 PM
OOC: should i help? i mean i can already enter but, maybe there is a reward

Proof That Darky is, in fact, evil:
Snowy: Lo'.
Darky: The ' usually goes before the lo =P But hi!
Snowy: It was for loser. Not for hello.
Darky: ...
Snowy: XD
Darky: Don't make me kill you.
Snowy: =O With what? =P
Darky: My bare hands.
Rhesal's Page
My Darky Theory/My Nuu Theory/My Nazy Theory
Snowy: I want your babies.
Snowy: In my womb.
Darky: Kinky.
Rhesal Blizzard (DS2) NOT FINISHED
Nick McDizzle says:
If we hung out, I would get you laid.
*red+u Matt says:
..
*red+u Matt says:
You should move here.
Snowy: Lo'.
Darky: The ' usually goes before the lo =P But hi!
Snowy: It was for loser. Not for hello.
Darky: ...
Snowy: XD
Darky: Don't make me kill you.
Snowy: =O With what? =P
Darky: My bare hands.
Rhesal's Page
My Darky Theory/My Nuu Theory/My Nazy Theory
QUOTE (Neraphym @ Apr 16 2008, 11:10 AM) <{POST_SNAPBACK}>
Omg, Snowy's back!!!!!!
QUOTE (JGJTan @ Apr 19 2008, 03:17 PM) <{POST_SNAPBACK}>
You're like full of awesome sayings, Snowy. We all wish we could be just like you. Please be our leader!
Snowy: I want your babies.
Snowy: In my womb.
Darky: Kinky.
Rhesal Blizzard (DS2) NOT FINISHED
Nick McDizzle says:
If we hung out, I would get you laid.
*red+u Matt says:
..
*red+u Matt says:
You should move here.
#33
Posted 14 April 2005 - 06:34 AM
OoC: You can't. This is a test to see if he's worthy of entering Durencia, which you can do already, hence even if I let you help, you would gain nothing. 
The spirit laughs.
"IS THAT THE BEST YOU CAN DO?" It booms out.
The spirit uses:
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
on Drathonian.
Spirit of the Dead:
HP: 8257
EP: 8000
DP: 300
Recovering concentration - Cannot use any skills - 3 turns
Skills:
- Scythe Spin (Physical) - 500EP - 200DP to all enemy targets - The spirit quickly spins the scythe with amazing accuracy.
- Bloody Strike (Physical) - 500EP - 100DP - Cannot use abilities for three turns - The blood of the scythe mingles with yours, causing you to feel lightheaded.
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
- Unknown -

The spirit laughs.
"IS THAT THE BEST YOU CAN DO?" It booms out.
The spirit uses:
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
on Drathonian.
Spirit of the Dead:
HP: 8257
EP: 8000
DP: 300
Recovering concentration - Cannot use any skills - 3 turns
Skills:
- Scythe Spin (Physical) - 500EP - 200DP to all enemy targets - The spirit quickly spins the scythe with amazing accuracy.
- Bloody Strike (Physical) - 500EP - 100DP - Cannot use abilities for three turns - The blood of the scythe mingles with yours, causing you to feel lightheaded.
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
- Unknown -
#34
Posted 14 April 2005 - 04:53 PM
OOC: ill gain ummm errrr nothin really, but ill help out a friend 
BIC: Rhesal was walking into Durencia when he noticed a shrill battle cry, he turns around is terrified to see THREE ORICS! Rhesal then watches the battle continue and sees a very creepy monster. Rhesal draws his trusty Sword of Snow and attacks the monster for a total of
173 DP
DP: 173/173
HP: 1040/1040

BIC: Rhesal was walking into Durencia when he noticed a shrill battle cry, he turns around is terrified to see THREE ORICS! Rhesal then watches the battle continue and sees a very creepy monster. Rhesal draws his trusty Sword of Snow and attacks the monster for a total of
173 DP
DP: 173/173
HP: 1040/1040
Proof That Darky is, in fact, evil:
Snowy: Lo'.
Darky: The ' usually goes before the lo =P But hi!
Snowy: It was for loser. Not for hello.
Darky: ...
Snowy: XD
Darky: Don't make me kill you.
Snowy: =O With what? =P
Darky: My bare hands.
Rhesal's Page
My Darky Theory/My Nuu Theory/My Nazy Theory
Snowy: I want your babies.
Snowy: In my womb.
Darky: Kinky.
Rhesal Blizzard (DS2) NOT FINISHED
Nick McDizzle says:
If we hung out, I would get you laid.
*red+u Matt says:
..
*red+u Matt says:
You should move here.
Snowy: Lo'.
Darky: The ' usually goes before the lo =P But hi!
Snowy: It was for loser. Not for hello.
Darky: ...
Snowy: XD
Darky: Don't make me kill you.
Snowy: =O With what? =P
Darky: My bare hands.
Rhesal's Page
My Darky Theory/My Nuu Theory/My Nazy Theory
QUOTE (Neraphym @ Apr 16 2008, 11:10 AM) <{POST_SNAPBACK}>
Omg, Snowy's back!!!!!!
QUOTE (JGJTan @ Apr 19 2008, 03:17 PM) <{POST_SNAPBACK}>
You're like full of awesome sayings, Snowy. We all wish we could be just like you. Please be our leader!
Snowy: I want your babies.
Snowy: In my womb.
Darky: Kinky.
Rhesal Blizzard (DS2) NOT FINISHED
Nick McDizzle says:
If we hung out, I would get you laid.
*red+u Matt says:
..
*red+u Matt says:
You should move here.
#35
Posted 15 April 2005 - 08:55 AM
OoC: ...I said you can't help. You will now pay the consequences.
The spirit snarls.
"I WILL NOT HAVE ANY INTERFERENCES!" It booms. The spirit uses:
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn.
on Rhesal. Rhesal collapses to the ground, unable to do anything about it. Rhesal is sent back to his hometown and cannot return to this battle.
Spirit of the Dead:
HP: 8257
EP: 8000
DP: 300
Recovering concentration - Cannot use any skills - 2 turns
Skills:
- Scythe Spin (Physical) - 500EP - 200DP to all enemy targets - The spirit quickly spins the scythe with amazing accuracy.
- Bloody Strike (Physical) - 500EP - 100DP - Cannot use abilities for three turns - The blood of the scythe mingles with yours, causing you to feel lightheaded.
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn. - CAN NO LONGER BE USED
- Unknown -
OoC: Don't mess with the way my quests work or you will face the wrath of my DS modship.
The spirit snarls.
"I WILL NOT HAVE ANY INTERFERENCES!" It booms. The spirit uses:
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn.
on Rhesal. Rhesal collapses to the ground, unable to do anything about it. Rhesal is sent back to his hometown and cannot return to this battle.
Spirit of the Dead:
HP: 8257
EP: 8000
DP: 300
Recovering concentration - Cannot use any skills - 2 turns
Skills:
- Scythe Spin (Physical) - 500EP - 200DP to all enemy targets - The spirit quickly spins the scythe with amazing accuracy.
- Bloody Strike (Physical) - 500EP - 100DP - Cannot use abilities for three turns - The blood of the scythe mingles with yours, causing you to feel lightheaded.
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn. - CAN NO LONGER BE USED
- Unknown -
OoC: Don't mess with the way my quests work or you will face the wrath of my DS modship.

#37
Posted 15 April 2005 - 03:55 PM
0.o OOC: your evil reikin, and oby ur just well um.... yeah
Proof That Darky is, in fact, evil:
Snowy: Lo'.
Darky: The ' usually goes before the lo =P But hi!
Snowy: It was for loser. Not for hello.
Darky: ...
Snowy: XD
Darky: Don't make me kill you.
Snowy: =O With what? =P
Darky: My bare hands.
Rhesal's Page
My Darky Theory/My Nuu Theory/My Nazy Theory
Snowy: I want your babies.
Snowy: In my womb.
Darky: Kinky.
Rhesal Blizzard (DS2) NOT FINISHED
Nick McDizzle says:
If we hung out, I would get you laid.
*red+u Matt says:
..
*red+u Matt says:
You should move here.
Snowy: Lo'.
Darky: The ' usually goes before the lo =P But hi!
Snowy: It was for loser. Not for hello.
Darky: ...
Snowy: XD
Darky: Don't make me kill you.
Snowy: =O With what? =P
Darky: My bare hands.
Rhesal's Page
My Darky Theory/My Nuu Theory/My Nazy Theory
QUOTE (Neraphym @ Apr 16 2008, 11:10 AM) <{POST_SNAPBACK}>
Omg, Snowy's back!!!!!!
QUOTE (JGJTan @ Apr 19 2008, 03:17 PM) <{POST_SNAPBACK}>
You're like full of awesome sayings, Snowy. We all wish we could be just like you. Please be our leader!
Snowy: I want your babies.
Snowy: In my womb.
Darky: Kinky.
Rhesal Blizzard (DS2) NOT FINISHED
Nick McDizzle says:
If we hung out, I would get you laid.
*red+u Matt says:
..
*red+u Matt says:
You should move here.
#38
Posted 16 April 2005 - 07:35 PM
NIC: The plants and lollipops turn into monkeys, who run away from the scene.
OOC: Ph34r my DS Modness
BIC:
Oric:
HP: 1800/2100
DP: 182/364
EP: 1902/1902
Oric launches himself at the spirit, doing 182 DP!
Drathonian:
HP: 1050/1250
DP: 109/217
EP: 951/951
Drathonian lunges at his target, attacking for 109 DP!
OOC: Ph34r my DS Modness

BIC:
Oric:
HP: 1800/2100
DP: 182/364
EP: 1902/1902
Oric launches himself at the spirit, doing 182 DP!
Drathonian:
HP: 1050/1250
DP: 109/217
EP: 951/951
Drathonian lunges at his target, attacking for 109 DP!

























“In the valley of hope, there is no winter.”
#39
Posted 16 April 2005 - 08:29 PM
Terakuu dismounts his holy steed and joins the fray.
"Need help, anyone?"
Terakuu uses Sword of The Destined Hero! (EC=2000; Effect = Strength + 200 against Darkness: Places fear in the eyes of even the strongest dark fiends. Loses effect once the character leaves the region.)
His sword now shining with a blinding light, Terakuu slashes the Spirit of the Dead, dealing it a whopping 1800 DP! It staggers under the force of the blow, black smoke seeping through its shoulder.
Terakuu
EP: 6375
HP: 2940/2940
DP: 1800
"Need help, anyone?"
Terakuu uses Sword of The Destined Hero! (EC=2000; Effect = Strength + 200 against Darkness: Places fear in the eyes of even the strongest dark fiends. Loses effect once the character leaves the region.)
His sword now shining with a blinding light, Terakuu slashes the Spirit of the Dead, dealing it a whopping 1800 DP! It staggers under the force of the blow, black smoke seeping through its shoulder.
Terakuu
EP: 6375
HP: 2940/2940
DP: 1800
Senior Member / Intellectual Crusader
#40
Posted 16 April 2005 - 08:41 PM
QUOTE(Reikin @ Apr 15 2005, 01:55 AM)
OoC: ...I said you can't help. You will now pay the consequences.
The spirit snarls.
"I WILL NOT HAVE ANY INTERFERENCES!" It booms. The spirit uses:
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn.
on Rhesal. Rhesal collapses to the ground, unable to do anything about it. Rhesal is sent back to his hometown and cannot return to this battle.
Spirit of the Dead:
HP: 8257
EP: 8000
DP: 300
Recovering concentration - Cannot use any skills - 2 turns
Skills:
- Scythe Spin (Physical) - 500EP - 200DP to all enemy targets - The spirit quickly spins the scythe with amazing accuracy.
- Bloody Strike (Physical) - 500EP - 100DP - Cannot use abilities for three turns - The blood of the scythe mingles with yours, causing you to feel lightheaded.
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn. - CAN NO LONGER BE USED
- Unknown -
OoC: Don't mess with the way my quests work or you will face the wrath of my DS modship.
The spirit snarls.
"I WILL NOT HAVE ANY INTERFERENCES!" It booms. The spirit uses:
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn.
on Rhesal. Rhesal collapses to the ground, unable to do anything about it. Rhesal is sent back to his hometown and cannot return to this battle.
Spirit of the Dead:
HP: 8257
EP: 8000
DP: 300
Recovering concentration - Cannot use any skills - 2 turns
Skills:
- Scythe Spin (Physical) - 500EP - 200DP to all enemy targets - The spirit quickly spins the scythe with amazing accuracy.
- Bloody Strike (Physical) - 500EP - 100DP - Cannot use abilities for three turns - The blood of the scythe mingles with yours, causing you to feel lightheaded.
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn. - CAN NO LONGER BE USED
- Unknown -
OoC: Don't mess with the way my quests work or you will face the wrath of my DS modship.

OOC: That's what happened to the last person who tried to do that. Don't make Reikin make a new move O.o
Oh, and since your a dwarf and probably don't have an amulet yet, I suggest you talk to the man about taking the test to get one


























“In the valley of hope, there is no winter.”
#41
Posted 16 April 2005 - 09:06 PM
QUOTE(Darkness @ Apr 16 2005, 04:41 PM)
QUOTE(Reikin @ Apr 15 2005, 01:55 AM)
OoC: ...I said you can't help. You will now pay the consequences.
The spirit snarls.
"I WILL NOT HAVE ANY INTERFERENCES!" It booms. The spirit uses:
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn.
on Rhesal. Rhesal collapses to the ground, unable to do anything about it. Rhesal is sent back to his hometown and cannot return to this battle.
Spirit of the Dead:
HP: 8257
EP: 8000
DP: 300
Recovering concentration - Cannot use any skills - 2 turns
Skills:
- Scythe Spin (Physical) - 500EP - 200DP to all enemy targets - The spirit quickly spins the scythe with amazing accuracy.
- Bloody Strike (Physical) - 500EP - 100DP - Cannot use abilities for three turns - The blood of the scythe mingles with yours, causing you to feel lightheaded.
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn. - CAN NO LONGER BE USED
- Unknown -
OoC: Don't mess with the way my quests work or you will face the wrath of my DS modship.
The spirit snarls.
"I WILL NOT HAVE ANY INTERFERENCES!" It booms. The spirit uses:
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn.
on Rhesal. Rhesal collapses to the ground, unable to do anything about it. Rhesal is sent back to his hometown and cannot return to this battle.
Spirit of the Dead:
HP: 8257
EP: 8000
DP: 300
Recovering concentration - Cannot use any skills - 2 turns
Skills:
- Scythe Spin (Physical) - 500EP - 200DP to all enemy targets - The spirit quickly spins the scythe with amazing accuracy.
- Bloody Strike (Physical) - 500EP - 100DP - Cannot use abilities for three turns - The blood of the scythe mingles with yours, causing you to feel lightheaded.
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn. - CAN NO LONGER BE USED
- Unknown -
OoC: Don't mess with the way my quests work or you will face the wrath of my DS modship.

OOC: That's what happened to the last person who tried to do that. Don't make Reikin make a new move O.o
Oh, and since your a dwarf and probably don't have an amulet yet, I suggest you talk to the man about taking the test to get one

Eh? Amulet?

Also, he used up his only seal 'o the grim reaper.
Senior Member / Intellectual Crusader
#42
Posted 16 April 2005 - 09:31 PM
QUOTE(Reikin @ Mar 15 2005, 04:29 AM)
After making your way around the woods, there is a clear path to a city situated about 200 metres from the beginning of the pathway, thick rows of tree surrounding either side. A few skulls (most of them look human) located here and there, some of them being fairly fresh, perhaps less than 3 days old. There is also a sign saying:
Elves pass constantly through the pathway with the occasional human being. There seems to be a necklace or amulet of some sort around the human's neck.
NO TRESPASSING.
ALL WHO ENTER WITHOUT THE STRICT PERMISSION OF THE ROYAL FAMILY WILL BE PUNISHED.
ALL WHO ENTER WITHOUT THE STRICT PERMISSION OF THE ROYAL FAMILY WILL BE PUNISHED.
Elves pass constantly through the pathway with the occasional human being. There seems to be a necklace or amulet of some sort around the human's neck.
QUOTE(Reikin @ Apr 4 2005, 11:40 PM)
OoC: How about... You do a quest? Is that good for you? 
IC: An elf who seems to be high born taking a look at his clothes appears out of the woods. He holds several amulets in his hand, all of them which have the emblem of Durencia. He sits down near the entrance and begins levitating them. You can tell this is no ordinary elf.

IC: An elf who seems to be high born taking a look at his clothes appears out of the woods. He holds several amulets in his hand, all of them which have the emblem of Durencia. He sits down near the entrance and begins levitating them. You can tell this is no ordinary elf.
Mhmmm, the amulets allow us non elf to enter Durencia.
QUOTE(Reikin @ Apr 15 2005, 01:55 AM)
Skills:
- Scythe Spin (Physical) - 500EP - 200DP to all enemy targets - The spirit quickly spins the scythe with amazing accuracy.
- Bloody Strike (Physical) - 500EP - 100DP - Cannot use abilities for three turns - The blood of the scythe mingles with yours, causing you to feel lightheaded.
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn. - CAN NO LONGER BE USED
- Unknown -
OoC: Don't mess with the way my quests work or you will face the wrath of my DS modship.
- Scythe Spin (Physical) - 500EP - 200DP to all enemy targets - The spirit quickly spins the scythe with amazing accuracy.
- Bloody Strike (Physical) - 500EP - 100DP - Cannot use abilities for three turns - The blood of the scythe mingles with yours, causing you to feel lightheaded.
- Death Cripple (Physical) - 1000EP - 400DP - Halves damage for three turns - The spirit does a crippling blow on you, weakening your attack power. However, the skill requires great concentration and stops the spirit from using skills for three turns.
- Seal of the Grim Reaper (Magical) - Instant Death - 0 EP - Can only be used once per battle - The seal of the grim reaper ensures your quick death. The seal also allows to feed on the target's spirit, recovering any blows done by the target. The target cannot return to the battle as the seal repels you from the scene. Being an incredibly easy spell for the spirit to cast, it can be used anytime, even during the opponent's turn. - CAN NO LONGER BE USED
- Unknown -
OoC: Don't mess with the way my quests work or you will face the wrath of my DS modship.

Means he can make them up whenever


























“In the valley of hope, there is no winter.”