- Classes have been updated with a class-type key. This will be significant to facilitate terminology, as well as for future items which will be exclusive to certain classes. These items should also assist with balancing classes, for they will help classes become more effective at what they do best in relation to the other classes.
- The stat "HP" has been renamed to "Vitality". It is the exact same thing, but no longer would the stat "HP" be confused with actual hit points. Now one can say that Vitality determines a character's Hit Points. Much easier to say and understand.

- Two new stats have been added in addition to yesterday's Devotion Points/Deity update. They are currently located on the Rules page, and include the following stats:
Constitution: The higher your character's Constitution is, the more resistent to sickness and other negative effects he/she will be. Certain items and abilities will have a stated value for vulnerability, and this will determine whether or not it can negatively affect a target based on his/her/its constitution. If the targeted character's Constitution is higher than the vulnerability value then it will not affect the character.
Affinity: A character's Affinity stat determines his/her affinity with the greater forces of the universe, such as those of mana and the interplanar realms. Some magical items, portals, and other things require a certain Affinity to use, and if this is the case the requirement will be mentioned.
You may add these to your profile when you wish. Also note that some classes have bonuses to these. They are located on the class page.
Enjoy

Note: If a vulnerability value is not mentioned in relation to the Constitution, it will affect any target.