Voluntary tax and pledges
Please read the whole thing, don't just brush it aside.
Ok. Here is my idea. Why not have a voluntary tax and/or pledges?
1. Tax. I mean a small, say 5% tax of the cash value of the transaction on all items sold in the SeeD market. Hardly anything. Here is an example: SeeD A sells SeeD B 200 raw lobster certs at the price of 1k per cert. Total=200k. 5% of 200k is 10k. SeeD A reports this transaction, along with the tax money to the treasurer, whose job will be explained later in this post. It would be totally up to SeeD A whether or not they pay the tax. No one who doesn't pay will be punished in any way, and those who do will not receive any special treatment or recognition. None whatsoever. This would not only create a large amount of cash available for the purchase of armor, weapons, food, etc., but the reports of transactions could be used to create a clan GDP(lol, I just thought it would be kind of cool).
2. Pledges. This would garner many items, which could be used for clan wars, events or trades to other clans, which will also be explained later. Example: SeeD A is a level 47 fisher. SeeD B is a level 65 cook. SeeD C is a level 58 miner. SeeD D is a level 49 smith. SeeD A pledges, voluntarily, to donate 5 raw lobster certs to the clan every 2 weeks. SeeD B pledges 5 cooked lobster certs every 2 weeks. SeeD C pledges 5 coal certs every 2 weeks. SeeD D pledges 1 set of full steel every 2 weeks. Extremely insignificant pledges to the donors, but when a lot of people start to donate, goods will begin to accumulate quickly. Seriously. How hard is it to get 25 raw lobsters, cook 25 lobsters, mine 25 coal, or make 1 set of steel every 2 or so weeks? Besides it doesn't have to be just those things. Iron ore certs, sets of iron, some tunas, anything that is useful is, well..., useful. As with the tax, this would obviously be voluntary. No recognition or anything for those who do, and no punishment for those who don't
3. Clan Trades. Why not set up trades with other large and stable clans. SeeD has to have a small deficiency of some type of work person or commodity, right? And so must other clans. So why not exploit those deficiencies? Example: SeeD has a lack of skilled herbalists, but plenty of smiths(remember, hypothetical. I don’t know if this is true or not). Clan A has plenty of herbalists, but not enough smiths to keep up with demands for armor. The SeeD Secretary of Trade would then meet with a representative from Clan A, and work out a deal involving the exchange of strength potions and armor. SeeD gets pots, Clan A gets armor, everyone is happy, and who knows? Maybe SeeD and Clan A ally because of improved relations. Or maybe Clan A gives Special Ops some information on a wanted person. Anything could happen.
4. The Treasurer. Trusted person appointed by Cspace to create a new file, which is used by the Clan as a clan banker, holding only large amounts of items. Every 2 months after that, Cspace conducts a review of their work, and either allows them to continue, or appoints someone new. Is limited to 2 consecutive terms. Is required to post a new screenshot of the clan bank every week, along with a short report on new acquisitions, and what needs to be worked on in the following week. Can be removed from office if an impeachment vote is supported by two-thirds of everyone from the rank General on up. Everyone from Generals on up would know the password for banker, allowing the clan to be supplied even if several people are not on runescape.
5. SeeD Secretary of Trade. I, Grimbold would be SecTrade for a period of 2 month. Every 2 months after that, an election is held, and the SecTrade either stays in their post, or is replaced by someone new. Is limited to 2 consecutive terms. Required to post a short report every week about what trades were conducted, new agreements being considered, old agreements being re-evaluated, new trade agreements, or old ones that were discontinued. Can be removed from office if an impeachment vote is supported by two-thirds of everyone from the rank General on up.
This is my rather lengthy suggestion to improve SeeD. If you read the whole thing, good for you. If you think its dumb or wouldn't work, please post and explain your reasoning and thoughts. Please don't just say "Grim u suk this would never work. u r a retard". Give me reasons you didn't like it, or if you liked it, tell me what could be improved. Thanks.
This post has been edited by Grimbold: 22 June 2003 - 07:28 AM