CurvedSpace Forums: Chad - CurvedSpace Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • {lang:pm_locked} This topic is locked

Chad Primary Character

#1 {lang:macro__useroffline}   Spikeout {lang:icon}

  • Tired
  • Icon
  • Group: Member
  • Posts: 9,068
  • Joined: 02-April 03

Posted 22 May 2005 - 07:23 PM

Chad Lord of Farington

Race - Zal'Dharon
- Vitality Effect (per stat point): Increases your hit points by 40
- For Light classes: Intelligence + 10
Class – Druid:
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
- Affinity +10
Deity – Lady Eranara
Secondary Class – Healer, Monk
Hometown – Dharonia


Character Stats

Total Stat Points 360 (8750)
Strength (DP +2 per point): 0
Intelligence (-15 EC per point): 138 + 15 = 153/2025 + 350 = 135/2645
Vitality (+40 per point): 200/8000
Affinity 3 + 2: 5
Consitution 2 + 3: 5
Devotion Points 20

Companion:
Enillia (Companion; Roleplay Character -> No Stats): A human girl who has come to this world through the same void as Chad, and until meeting him, has been a wanderer in this world. She is looking for answers to tell her what her place is in the world, and has decided to join Chad on his adventures in hopes of discovery.

Items

Genisis Amulet
Cinni - 0
Credits -
Staff of Spikeout - The powers of Spikeout all in one Staff. +5 Intelligience
Rebreather
Amulet of Stabilization: Allows for safe passage through the interplanar realm.
Enillia's Cloak (Chest Slot; Effect = Total EP + 350): The cloak given by Enillia after leaving Old Corroria.

Transport:

Corrorian Frigate: Entitled At Post Count Of 8000
HP: 10,000,000
Weapon Slots: 2 Pilot-Fired Weapons, 6 Passenger-Fired Weapons
Equipment Slots: 6
Passengers: 50


Abilities
- Cool Breeze (0): EC=7; Effect = Recovers 5 of the target's HP per turn regardless of action: A cool breeze refreshes the target.

- Flame (0): EC=7; DP=5: The Druid conjures a small flame and burns the target.

- Frost (0): EC=7; DP=5: The Druid surrounds the target with a freezing gust of wind.

- Shock (150): EC=55; DP=40: A minor bolt of lightning strikes the target.

- Whirlwind (220): EC=70; DP= 60: A blast of rotating wind slams the target.

- Nature's Blessing (350): EC=150; Effect: Decreases a target's damage by up to 60 DP per turn for three turns: Nature looks upon the target with benevolence, providing protection.

- Mask of Nature (450): EC=300; Effect = Invisibility in a Connection Region/ Lasts until the target leaves the region or takes an action: A cover of local vegitation hides the target from view. from ground based attacks as long as the target (anyone) is in the region.

- Burn (600): EC=300; DP=80: A target is surrounded in flames.

- Cyclone (750): EC=350; DP=125: A burst of powerful winds slams the target.

- Regeneration (900): EC=400; Effect = Recovers 20 of the target's HP per turn regardless of action: The target is surrounded in an aura of regeneration.

- Angry Swarm (1200): EC=500; DP=180: The Druid summons a swarm of deadly insects to attack the target.

- Ice Storm (1300): EC=550; DP=180; Effect = Target cannot use a physical attack in the next turn: An ice storm surrounds the target suddenly.

- Bolt of Lightning (1500): EC=750; DP=260: A powerful bolt of lightning strikes the target.

-> Summon Wolf (2000): EC=500; Effect = Summon a wolf companion/ Can move independently even in a remote region/ DP per attack: 50/ HP: 175/ Will cancel other summon spells in effect: The Druid summons a wolf companion.

-> Summon Hawk (2000): EC=500; Effect = Summon a hawk companion/ Can move independently even in a remote region/ DP per attack: 20/ HP: 100/ Can skip connection regions/ Will cancel other summon spells in effect: The Druid summons a hawk companion.

-> Summon Bear (2000): EC=500; Effect = Summon a bear companion/ Can move independently even in a remote region/ DP per attack: 40/ HP: 210/ Will cancel other summon spells in effect: The Druid summons a bear companion.

- Firestorm (2100): EC=1000; DP=400: A cyclone of fire engulfs the target.

- Alter Weather (2400): EC=0; Effect = Changes the weather in the Druid's region to anything desired/ Stays in effect as long as the Druid is there (will not thaw Frionia): The Druid changes the weather in his/her current region (this is currently a roleplay ability). the target.

- Crushing Wave (2600): EC=1500; DP=600: A wall of water crushes the target.

- Microburst (3000): EC=2300; DP=750: A sudden downward shift of pressure crashes down on the target.

- Supercell (3500): EC=2500; DP=900: A powerful electrical storm destroys the target.

- Force of Nature (3500): EC=2500; Effect = For five turns, increases physical DP by 250 and absorbs up to 250 DP per turn: The power of nature augments the target.

- Tornado (3700): EC=3000; DP=1000: The Druid conjures a powerful tornado to hit the target.

-> Summon Lion (4200): EC=1500; Effect = Summon a lion companion/ Can move independently even in a remote region/ DP per attack: 90/ HP: 400/ Will cancel other summon spells in effect: The Druid summons a lion companion.

- Megaburst (5000): EC=4000; DP=1400: A target is crushed by a concentration of the planet's entire atmosphere.

_.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-._

Diety Spells

Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Lady Eranara looks after her followers and will grant them protection in her domain.

Effect if Devotion Points are at least 3: Illusion of the Tree: EC: 0; Effect: Changes the form of the caster: Those who follow Eranara are sometimes infamous for changing form into trees.

Effect if Devotion Points are at least 6: Illusion of the Deer: EC: 0; Effect: Changes the form of the caster: Eranara often gives her followers a spell to provide the illusion of a deer.

Effect if Devotion Points are at least 8: Illusion of the Fox: EC: 0; Effect: Changes the form of the caster: Eranara often gives her followers a spell to provide the illusion of a fox.

Effect if Devotion Points are at least 11: Illusion of the Dolphin: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.

Effect if Devotion Points are at least 17: Illusion of the Sparrow: EC: 0; Effect: Changes the form of the caster: Sometimes the only escape from a situation is up, and to give this option followers of Eranara are sometimes provided with the form of a sparrow (a small bird). This can be used anywhere, but in an outdoor location (and outside of battle) can allow entrance into the Sky connection region. The character's stats in the air would be the same as those on the ground. To prevent open travel for anywhere, the character in the form of the sparrow must land at a Skyport.

_.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-.__.-*\|/*-._

Secondary Classes

Healer Abilities

- Quick Heal (1000): EC=150; Heals 80 HP: This is a healer's basic healing ability.

- Healing Application (2000): EC=350; Heals 150 HP: A healer applies his/her knowledge of herbs and other healing agents to accelerate the healing of wounds.

- Greater Healing Application (3200): EC=600; Heals 300 HP: With more experience, a healer can gather herbs more quickly and apply them more effectively, therefore increasing their ability to heal.

- Healing Mastery (5500): EC=1200; Heals 500 HP: Through lots of experience a healer will eventually become capable of healing even the worst of wounds.



Monk Abilities

- Meditation (1000): Effect lasts until cancelled or broken by battle, movement, or another ability: EC=0; Recovers 100 EP Per Minute Of Meditation: In order to set one's mind at peace, a monk may choose to meditate and let go of the troubles inhibiting his/her concentration.

- Damage Mitigation (2000): Persistent Effect = Decreases physical damage taken by 10% of the attack's DP: An experienced monk is able to mitigate any physical attack which hits him/her.

- Feign Death (3500): EC=2000; Effect = Unless one has more than twice the monk's post count or is also a monk, he/she cannot attack the monk; Effect cancelled when ability is used or the monk moves; Cannot be used in battle: When in a tight situation a monk is capable of almost stopping his/her metabolism to give off the appearance that he/she is not alive. With this image, the monk is not likely to be attacked.

- Advanced Conditioning (5500): Persistent Effect: Total HP + 250, Constitution + 15: Through conditioning one's body, a monk is able to make himself/herself stronger and more resistant to damage or harmful states.

This post has been edited by Spikeout: 10 July 2006 - 08:21 PM




0

Page 1 of 1
  • You cannot start a new topic
  • {lang:pm_locked} This topic is locked

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users